Guenevere is a character- and relationship-focused interactive novel, planned as a series of seven books. Book I (76,600 words) and the first half (117,200 words) of Book II are now available.
The main character is Queen Guenevere, who finds herself, at the start of Book I, about to enter an arranged marriage to King Arthur. I’ve tried to create a lot of space for the player to imagine different personalities for Guen; she can be played as power-hungry or kind or romantic or aloof, etc. She can have a wide range of feelings about, and relationships with, her husband Arthur, his sister Morgana, and his best friend Lancelot. Guen can be played as bi/pan, lesbian, asexual, or straight, and can have romances with any or all of the three main characters.
It’s a personality-focused game. My main goal has been to design NPCs that are responsive, in subtle and not-so-subtle ways, to Guen’s actions. Book I’s central purpose is for the player to define Guen’s personality. By the end of Book II, Guen’s choices (in conjunction with her skills, reputation, and relationships) will start to have major repercussions on the world around her. By the end of the series, Guen’s lifetime of choices will determine the fate of Camelot.
Thanks for reading!
Monthly progress reports on my blog: https://newarcana.tumblr.com/