Friendship, Slice of Life, Romance.
Inspired by: Arthurian Fantasy and Welsh Mythology.
Sent to Camelot as a pawn for peace, you must decide whether to accept or refuse an arranged marriage, gather political allies, and choose between ambition or collective strength. All within the mythical world of King Arthur, Sir Lancelot and Merlin.
Fall in love with the ruler’s half-sister, Morgana, or court his gallant foster brother, Kay. Or you might find your guard, Lunete protects your heart as well as your body.
Additional Detail:
• Gender selectable King Arthur.
• Optional Arranged Marriage.
• Five romanceable characters.
• 2 Affair routes and 1 poly option.
• Betray Camelot or become a loyal ally.
• Turn advisors against your enemies.
• Work openly or secretly against Camelot.
• Claim Camelot for yourself, or another…
Demo:
Total Word Count: 161’000
Romance:
King Arthur/Queen Elaine:
King Uther was known to have no chosen heir, as such, this person is naturally a pretender. Or so your father believes.
This person is at the centre of your life whether you marry them or not. An inexperienced monarch, lover and an uncertain leader. Through friendship or love, you could develop a great alliance. Or, through betrayal or cruelness, you could become the greatest of enemies.
Trope: Arranged marriage and royal romance.
Sir Kay:
The foster-brother of Arthur/Elaine. He is known to be very tall.
A heavy distrust towards you is evident with almost every early encounter with Sir Kay. With patience and enough will to stand up for yourself, he may grow to see you as a friend. If you explore a romance with Kay, you will quickly realise that despite how much closer you are, he is still putting up a wall. Once his wall begins to crumble, he will be your fierce protector and a source of great reliability.
Trope: A slow-burn romance. (Cannot be romanced if you marry Arthur/Elaine. He’ll see you as family!)
Lancelot:
Mysterious lake boy.
Lancelot is a man who has grown up in two very different worlds. His childhood experiences have given him a philosophical drive in life. He will become a quick friend and if you romance him, he will see you as his divine other half that he trusts almost implicitly.
Trope: Forbidden romance or the best friend of your ex-betrothed; if that’s even a thing. Choice dependant.
Lady Morgana:
Is Merlin’s apprentice and is the half-sister of Arthur/Elaine.
A sorceress, a witch, a daughter of Uther Pendragon. Morgana is eager to offer her friendship to you initially. She tries her best to make you feel supported and optimistic about your life in Camelot. Being someone who wants to make her own mark on the world, you may find that in romancing her, she is still very much an independent and self-sustaining force upon the world.
Trope: Royal romance and…Grieving Lover (Cannot be romanced if you marry Arthur/Elaine. She’ll see you as family!)
Sar Lunete:
She is a knight who is assigned as your guard. She has taken Camelot’s traditional female title, Sar, an alternate version of Sir.
Having sworn an oath to both her monarch and to protect you, there may be some inner turmoil that comes up depending on your choices. Lunete will be your friend if you offer friendship to her, and she may fall for you rather quickly should you decide to romance her. She is loyal and protective of you.
Trope: Bodyguard romance and potentially forbidden romance, depending on your choices.
Poly Romance
While married to Arthur/Elaine, you can have an affair with Lancelot or Lunete. This dynamic is not permitted by the King/Queen. So is obviously not poly so much as an affair route.
If you want a consentual poly relationship, you need to not marry Arthur/Elaine. Currently the only people who agree to this are Lunete and Kay. They do not have a sexual or romantic relationship with each other, only the player, and the relationship is otherwise closed. I am still writing how their dynamic evolves as it starts to appear properly in Chapter 4 onwards, which is after the end of the demo.
Given the complexity, no other poly routes are planned and the one that does is harder to maintain than other relationships in the game. This is not to punish players, but to maintain a belivable dynamic with people with certain set values.
More Explanation…
Every romance option has at least one hard-set rule for realism and a bit of drama. Every person has different rules, so if you are with both of them, thats more boundaries that need to be maintained. It’s not punishing really, since the player would have to activly push to break through that boundary.
Arthur/Elaine’s hard rule, or boundary, comes up in Chapter 1, and is the most divisive. I realised too late that some players hate these hard boundaries but for this game I like them, sorry.
Feedback: Yes please!
- What do you like/what works well?
- Do the choices convey your player character?
- Spelling/grammar or coding mistakes.
- What doesn’t work?
- Any inconsistencies or confusing text.
- How could the choices be more meaningful?
Secret Links:
Patreon
Tumblr
Progress Tracker (If you’re curious about exact chapter sizes by wordcount. I update this somewhat infrequently.)
Updates:
June 08 2026:
Total Word count: 161k
Including Preview = 172k
Info: 2026
- Includes less modern language.
- More choices for variety of player-voice.
- Drastically less spelling and grammar mistakes.
- More time with your father during the scout mission.
- Archer, Infirmary, and Cavlary scenes are extended and include greater context of the war.
- Easier to court Kay if you lied/had a full war, probably.
- Reactions/judgments from active RO’s if Arthur/Elaine does not help your father. (If you lied.)
- Added another way to begin Morgana’s romance. (This one is less “icky”)
- Added pronoun choice if skip to chapter 3. (Only just noticed this error)
- Made a few inefficent variations less bloated. (Reduced repeated text essentially)
- Short chapter 4 preview.
- Probably more, hard to say since the last demo was from 2023.
September 29 2023:
Total Word count: 153k
Without code: 140k
Info: Sep
Chapter 1:
- Added Explanation of why Arthur/Elaine marry quickly if you reject them.
- Added new reason for why you reject the marriage.
- Added chance to talk to Lady Anna on the hunt.
Chapter 2:
Siege:
- Added choice to seek your father out when you join Lancelot on the cavalry path.
Chapter 3:
- Accolon can now be banished.
++ Some minor fixes and changes.
June 09 2023:
Average Playthrough: 49’000
Info: June
Chapter 3:
- Increased efficiency of courtship code.
- Increased limit of how many winter events you can attend. (And hopefully fixed any related bugs)
- Added choices during A/E’s duel with Accolon.
- Added choices if A/E won’t help your father.
- Added new route into Kay’s romance + extra friendship scene.
- Added a little more to two of Merlin’s one on ones.
- Added a little more to Lucan’s ride.
April 26 2023: Posted Chapter Three.
Total Word Count: 148’000
Without Code: 136’000
Average Playthrough: 39’000
Info: April
Chapter 3 Added!
Added a skip to Chapter 3 feature.
Chapter 1:
- God Mode added.
- Combined Morgana’s QnA of other characters in order to make it less like a QnA and more like a conversation.
Chapter 2:
- Added optional simple dice games to the end of the war branch.
October 2 2022:
Total Word Count: 79’000
Without Code: 73’000
Info: Oct
Prologue:
- Added two new selectable names.
Chapter 1:
- Expanded meeting Morgana.
- Added more choices to the first feast.
- Added more to wedding dance.
- Adjusted/slightly added to talking to your guards at the wedding.
- Slightly added to your arrival day.
- Slightly added to meeting A/E.
- Re-ordered the peace deal and marriage deal to make them clearer.
- Added explanation of what would happen to your title if you married.
Chapter 2:
- Less accusatory language if you lied. (Siege branch)
- Added responses to Kay being rude.
- Added additional responses to Lunete in several places. (Siege branch)
September 18 2022: Posted Chapter Two.
Total Word Count: 77’000
Without Code: 71’000
Average Playthrough: 26’000
Info: Sep
Chapter 2 added!
Stats Page:
- Added to the Q&A section in preparation of incoming romance content.
- Changed how the stat page shows relationships.
Chapter One:
- Added reaction choices to Kay keeping you from A/E at night.
- Added a reaction to A/E’s hand hold.
- Added a reaction to father leaving.
- Added more reasons for marrying.
- General spelling/grammar/code fixes.
July 24 2022:
Total Word Count: 35’000
Without Code: 32’000
Average Playthrough: 15’000
Info: July
- Added new crypt scene, after the missing horse scene.
- Added new scene if you didn’t attend the negotiation.
- Added reaction choices to father leaving.
- Added choices to ask A/E about children.
- Added conversational choices in one of the skill-up sections.
- Added internal feeling choices about declining the marriage and actually marrying.
- Added internal feeling choices about going hunting.
- Added some flavour choices to your wedding day.
- Expanded the luncheon scene.
- Slightly added to the second summoned scene.
- Slightly added to the garden scene with A/E.
- Slightly added to the hunting scene.
- Improved the marriage negotiation scene.
- Improved the introduction section.
- Changed dining with father scene into a flavour choice.
- Changed cathedral into church. (Please point out any instances of ‘Cathedral’ if I missed any.)
- Also, some general fixes and additional description in places.
June 28 2022: Posted Chapter One
Total Word Count: 29’000
Without Code: 26’000
Average Playthrough: 13’000
3 Chapters in demo. Behind the scenes, Chapter 4 is complete, Chapter 5 is currently being written. Chapter 6 will be the final chapter.
Writing Chapter 5!
Full game includes 250k+ words
