EDIT: This post is now a wiki for anyone that wants to go ahead and clean this up or add to it so it’s easier to search.
Hello everyone, I’ve been awhile for awhile and in that time I noticed that the TLH guide has been growing more popular, though it also causes a lot of unnecessary spam with people asking for an invite to the guide. I know MANY of you have been asking for a way to make it public (as I read into the wee hours of the day trying to catch up on everything I missed.)
Anyways, the Cult of Neo is going public, as I’m posting those guide thread with the guides from the original PM. Also thanks to all the people who have been inviting people to the guide when they ask while I wasn’t away, I appreciate your diligence!(which I sorely lack.)
Anyways, the guides (Note: These are from TLH, guides from 2 and 3 I’ll work on someday but there is no definite time period for them. Also, you may post your own guides as well, feel free to.)
First I’d like to say that this is AFTER update. So it’s up to date with the stats I recently got and any errors/bugs I’ve encountered (the lost dagger being one). Also majority of my playthroughs are me playing as a “good” character.
Generally speaking I focus on TWO combat stats. Blades and Magic. Magic being my primary, blades my secondary. The reason being is magic is useful for many situations. From conjuring fire and light to directing magical wrath towards my enemies. Blades and in turn daggers are useful when magic is unusable like tight spaces (Like the final confrontation with Thuja, in the jail cell!).
My main body stat is agility, because it’s helped me save little bits of gold now and then(by allowing you to do frets of agility that would normally require the rope or some other item) and will help in combat (at least in part 2 )
Charm for me is essential. It allows me to avoid some combat checks or make combat easier to start with or avoid having to spend gold in some situations. Plus charming the pants off peasants is enjoyable imo. Amos is my guardian for this specific play through, because I need to be a Bard. Also I will only be listing options that add stat points. And other important stuff (like foster parent) Not flavor choices.
Alright now for the actual guide.
Bard Guide
- In the dream: cast a mighty spell +3 magic
- Spellbook as prized posession +10 arcana +20 magic gain spellbook
- Gracefully dodge +10 agility
- Childhood friend is noble (I normally go for gender that I’m attracted to so for me Female)
- Practice fencing +10 blades
- Lean over and kiss +5 Petra relationship
- Say kindly “your smart” +3 Petra Relationship +1 good
- Music, Diplomacy studies +10 charm and perception
- Compound is in Vernex +3 Geography
- Listen intently +1 Arcana
- Thank You Harmond +1 Charm
- “Oh you know showering the commoners with gold, etc” +2 charm
- Go to training yards, speak to old knight, ask training with swords +3 blades
- Visit dungeons, reply honestly, reply hello, so how do you walk so silently? +3 stealth +5 Amos relationship
- Visit temple, is divine magic different? +3 religion and magic
- Visit Royal gardens, ask inanely +5 nature
- try to strike with a ball of fire +3 magic
- attempt to revive parents +2 nature
- Dodge through guards +2 agility
- Choose Amos
- Thankful advised not to do anything rash +3 Amos Relationship
- Learned how to fight with a sword +20 Blades
- Bard +5blades, archery +10 Arcana, history, Amos relationship, +15 Charm, agility, gain lute and +140 gold
Ok from here on out there will be your companions. Specifically I usually date Karla, but that doesn’t mean you have too, it’s completely optional, BUT I will list all the other options to raise your relationship with the other characters to at least 75+ each (or at the minimum hear their personal story)
- Any luck with infinity arrow? +3 Karl(a)
- Buy dagger (only equipment you really need at this point with this build)
- Walk out of town, ready to practice? Practice sword fighting +3 Blades
- Go to tavern, order a meal +3 Karl(a) relationship
- Order some drinks +3 Karl(a)
Ok from here out it depends on whether or not you want to date Karl(a) or not.
29A) If attempting to date, Return attention to Karl(a), reach across table, ask Karl(a) to date you +15 Karl(a) relationship +3 charm
29B) Flirt with server, ask server to come home with you, +10 charm (Just for future reference flirting and hitting on with Karl(a) and then flirting with the server causes a -10 or -15 relationship. Also you need a minimum of 30 charm to sleep with the server) - Ask what do you know about them? +3 Arcana
- Won’t use them unless I have no choice +1 good +3 Amos relationship
- Hug old thief and say goodbye +15 Amos relationship
- Notice (s)he has a plan and follow +3 perception
- Answer honestly +3 Theo(a) relationship
- Introduce yourself +3 Theo(a) relationship
- Soothe sheep with song +3 Magic
- Where are you from? +3 Theo(a) relationship
Do NOT choose to steal. It gives +3 evil and stealth and this is a “good” character and you need to have at least 70 good by the time you reach Elmville a 2nd time.
- Choose to not learn demon summoning
- Tell girl to use one of spare blankets +3 good
- Stab troll with dagger +3 blades
Free +3 Arcana (I think) - Conjure fire +3 magic (need at least 30 magic I believe. At least pre update)
- Pick up flaming brand and attempt to set troll on fire +3 agility
- Call to Theo(a) (Without 30 perception Theo(a) will fall into the pit and get knocked out, climb down, search pit, open the door (YOU not Theo(a), Throw your dagger at first Kobold +3 blades
(NOTE: If Theo(a) is uninjured (s)he will take care of the rest of the Kobolds otherwise they will overwhelm you when throwing your dagger, also there is a glitch where you don’t regain your dagger at this moment. You won’t need the dagger again till the final confrontation with Thuja)
- Cast a spell to create a magical glow +2 magic
- Kill it with fire! +3 magic
- Drop by temple first, pray to good gods +2 good and religion, make a donation and donate 10 gold +3 good (first time is unique in providing +3 rather than +1 good when donating 10 gold)
- Become a partner
- Serve as a nature guide and demonstrate knowledge of magic, Become Druid +30 gold +20 Nature +15 Magic
- Yes I wanted to talk to you too +5 Theo(a) relationship (WARNING: If Theo(a) is a gender that your character pursues (s)he will essentially attack the MC in lust. At least pre-update)
- Extend your hand +3 Jace/Jess relationship
- Hug back +3 Peter/Petra relationship
- Come on Peter/Petra, A soulburner can be useful +5 Jace/Jess -5 Peter/Petra
- Interrupt question with firm kiss +10 relationship(Available if Peter/Petra is preferred gender) (Yes must do this. In order to achieve high enough relationship with both Peter/Petra and Jace/Jess)
- DO NOT BUY A HORSE, When Theo(a) gives mule choose “Thank you for the gift” +2 good
- Practice New songs on lute +5 History and Arcana, +3 relationship with everyone
- Exhaust nearly all options for each character when talking to them several are flavor choices, but a few you need to do or avoid. Do NOT enter any companions tent they will get mad (or majority at leas) Agree with Peter/Petra about Jace/Jess +5 Relationship (Do NOT pick flowers for anyone unless you’re trying to romance them), For Theo(a) do NOT insult hir people ever
- At the bloodwasp confrontation tell Peter/Petra to take it easy and that they should thank Jace/Jess +10 Relationship with Jace/Jess -10 with Peter/Petra
This is the Som’reth ruins now - Conjure a noxious cloud +3 magic and 2 guards taken out, Call upon the grass (Druid only option) +3 magic 3 guards killed, all guards Dead.
- Explain to others what statue means +3 Arcana
- Try to pull stone loose, keep trying (If strength 60+ I believe or Theo(a) uninjured the stone will be taken easily otherwise you lose health
- Ransack antechamber (Gold… The gold!!!)
- Say we need a place to stay and offer to pay +1 good +3 Amos relationship
- Choose so that’s why I need a demon stone. Demanding the stone results in evil morality
- Invite whoever you’re romancing to you’re room provided you have high enough relationship, unless your after Karl(a) which you will go out alone
- Hug Karl(a) back (this might be only available if you’re dating them) +10 relationship
- Karl(a) is a good choice +3 Amos and Karla relationship
- Take the gem as your share, gain gem of seeing +20 perception +230 gold.
- Rebuy your dagger since the glitch from earlier causes you to lose it, also from here donate gold to the needy in increments of 10 for +1 good each until you reach 69 good.
- Perform at Full Cup Inn +5 Charm +50 gold
- Visit Jowal the Peddler +3 charm +1 good
- Buy History and Geography books (Not NECESSARY, but having high knowledge stats will be helpful in the sequel game)
- Speak to each companion and learn their story/quest and always be supportive of them, when speaking to Amos (or any foster parent) and not being a demon summoned you gain the family signet ring and +3 to all stats
- Spar weapons with Theo(a) +3 relationship and +10 Blades
- Visit Suno/Suna, with at least 60 charm and being attracted to Suno/Suna gender (they won’t always be the gender you prefer. It’s randomized I believe) you can gain +3 charm (provided you’re ok with sleeping with then and possibly cheating with your romance interest) you NEED at least 70 good here. Convince hir to go to the temple for healing and cover the cost or alternatively if you’re a Priest heal hir yourself and then train with Suno(a) for +15 blades and archery and +10 magic (YEAH!)
- Personally I do helping farmers with drudic magic for +5 magic and nature and +150 gold, but at this point your charm, magic, and blades stats are sufficient enough (at least 70 combat, 65 charm) to pass any combat check for the remainder of TLH 1 so you can choose to train something else entirely or get a different job if you want.
- When Theo(a) asks about Karl(a) being sure of the route it’s a +5 win who you agree with and -5 with who you don’t. So this depends on you really. At this point you should have heard everyone’s stories so at least have 70+ relationship with everyone so how it’s up to you to decide which relationships to increase/decrease
- Exmaine the Shrine +3 religion, and then ignore it (Evil characters can put 200 gold for the feather of glibness which adds +20 or so charm. I find this kind of useless as a Bard who’s charm is pretty high already)
- Whichever way you can find the hidden entrance in the cave, whether asking Peter/Petra about the path or having at least 50 of history, Arcana, or religion, or using the gem of seeing, choost to enter the secret entrance, climb the staircase, attack the undead with your sword for +3 blades, Leave. (Yeah. Leave lol. I go purely for the +3 blades. You can try to get the cloak of spiders, but with a high agility or any kind of “body” stat it’s not as useful, also with this specific build hounding have the devices or endurance needed to get the Cloak)
- If you’re romancing someone do the short stop and ask them if they want to dance and pull them into the square with you for +10 relationship and +3 religion and charm. Otherwise… Just Ignore it.
- Tell them you have an unregistered demon stone to sell
- Choose “But surely if I’d arrived earlier I’d be in already” +3 charm and avoid having to bribe the guard to let you in
- Send whoever you want to Zusak’s quarters, but remember who you send first gets a +5 relationship and the 2nd person always gets a -5 relationship. This choice is up to you, but personally I send in Theo(a)
and then Jace/Jess
(NOTE: The infiltration is NEVER successful. All this option does is determine which relationship to boost and weaken)
- Keep up cover and sell demonstone. (It’s a decent sum of gold, and as a non-demon summoner basically useless to me
- Go STRAIGHT to the amphitheatre
- Cast a Bolt of fire at Zusak +3 Magic Thuja will block the attack and suffer damage -25 Thuja Health
Ok after all that ish… starting from the death of your foster parent (while in the jail cell
- Plunge your dagger into Thuja’s stomach +3 blades, -25 Thuja Health (at 50 now)
- Dodge the blow, +3 Agility (even if you somehow fail this check you only lose 25-50 health. So long as you never reach 0 health no companion will die)
- When the three guards rush into the cell, stab with your dagger +3 blades (using your sword, magic spells, or archery usually end up with You suffering damage due to being unable to properly draw your weapon. The dagger is perfect for this very moment)
- When killing the demon summoning guard it depends on what stat you want to raise. Using sword or throwing your dagger +3 blades or casting a ball of force +3 magic (Go for the caster not the demon. The demon dissapears when the caster dies) I went for ball of force for +3 magic.
- Cast wise spread lighting -25 Thuja Health
Automatic -25 PC health - Pull out Lute and start strumming, Choose any option for attack (whether telling your companion, using your sword or dagger, or casting a quick spell) Thuja -25 health, Thuja Dead, Gain belt of speed
From here you choose where you want to go and who to travel with and… You’re done!
If you did it EXACTLY as I did it from every choice (which you don’t have to) which includes dating Karla or at the very least follow this guide to a certain extent. At least till step 73 your stats should be similar to mine which are;
Bard Stats
MORALITY:
Good: 70% Evil: 30%
ABILITIES:
Agility: 56%
Charm: 71%
Endurance: 23%
Perception: 56%
Strength: 23%
Willpower: 23%
SKILLS:
Archery: 23%
Devices: 3%
Magic: 87%
Blades: 84%
Stealth: 6%
Unarmed: 3%
KNOWLEDGE:
Arcana: 58%
Geography: 36%
History: 48%
Nature: 78%
Religion: 34%
RELATIONSHIPS:
Theo: 100%
Petra: 91%
Karla: 100%
Jace: 73%
I hope that helped!
Ok for a Squire/Ranger guide.
Squire/Ranger Guide
- Dream: Cast a spell +3 magic
- Spellbook +20 magic gain spellbook
- Good eye for noticing gaps +10 perception
- Childhood friend is a Noble, yet again and gender that I pursue (poor Gill/Gale
)
- practice archery +10 archery
- Lean over and kiss Peter/Petra +5 relationship
- Say Kindly “your smart” Peter/Petra +3 relationship +1 good
- Academics +10 History, Geography, Arcana, Religion
- Compound is in vernex +3 geography
- Listen Intently +1 Arcana
- “Thank You Harmond” +1 charm
- Oh you know showing the commoners with gold, etc +2 charm
- training yards, speak to old knight, ask for training in archery +3 archery, Sir Grady relationship +5
- visit dungeons, speak to Amos, “How do you walk so silently?” +3 Stealth, Amos relationship +5
- Visit Temple, Ask about Divine magic +3 magic and religion, Sister Geri relationship +5
- Visit Royal Gardens, Ask Inanely, +5 nature and Lady Emaline relationship
- try to strike with a ball of fire +3 magic
- Beg “I can help you” +2 charm
- Push through guards +2 strength
- Choose Sir Grady (auto +3 strength)
- Thankful +3 Sir Grady relationship
- learned swordplay +30 blades
- Squire +15 blades, +10 charm, strength, endurance, archery, +175 gold, +5 Sir Grady relationship
24)Any Luck with infinity arrow +3 Karl(a) relationship - Buy dagger and bow
- Walk out of town, ready to practice? Practice archery +5 archery
- Go to tavern, order a meal +3 Karl(a) relationship
- order some drinks +3 Karl(a)
- If trying to date Karl(a) return attention to Karl(a), reach across table and ask to date you +3 charm, otherwise flirt with server and sleep with them +10 charm
- Ask what do you know about them? +3 Arcana
- Wont use them unless I have no choice +1 good +3 Sir Grady relationship
- Hug and say goodbye +15 Sir Grady relationship
- Struggle to see the board, talk boy into giving job to you +3 charm
- Introduce yourself +3 Theo(a)
- Convince others to do their best +3 charm(with this play through you need the +10 boost from sleeping with the server)
- Ask where are you from? +3 Geography
- Choose to not learn demon summoning
- Tell girl to use so are blankets +3 good
- Fire arrows at Troll +3 archery
Free +3 Arcana - Conjure fire +3 magic
- Push troll into fire +3 strength
- Call to Theo(a)
43)Climb down. (-40 health. Don’t worry about it it’ll recover), have Theo open the door and support with arrows +3 archery - Cast a spell to create a magical glow +3 magic
- Kill it with fire! +3 magic, gain Necklace of Shamanism +20 nature
- Go to temple, pray to Good gods +2 religion and good, donate 10 gold +3 good (like @Lycoris mentioned you can do the oath to never steal for +10 good, while I know going back on this promise in TLH2 had some consequences I’m unsure if it’s tracked across games which it probably is, but eh who knows)
- Become a partner -170 gold, Theo(a) relationship +5
Auto -20 gold for lodging - Work as Nature Guide, Demonstrate knowledge with bow, Gain level in Ranger, +40 gold, +10 Geography, perception, stealth +20 archery and nature
- Yes I wanted to talk to you too +5 Theo(a) relationship
- Extend your hand +3 Jace/Hwess relationship
- Hug hir back +3 Peter/Petra relationship
- Soulburner can be useful +5 Jace/Jess’ -5 Peter/Petra
- interrupt question with a firm kiss +10 Peter/Petra relationship
Squires get their own event where they can gain a poorly trained competition horse. You can choose to get it as Lucid hinted of big things for the horse or sell it for money (I never had the heart to do that so I don’t know the amount) - Work out with Theo(a), +10 Strengrh, +5 Theo(a) relationship
From this point just chat with each if your companions raising their stats up and if any of them are the one you’re romantically pursuing pick flowers for them, and NEVER enter their tent at night. Usually ends pretty badly - Use nothing, but the bow options when fighting the guards, attacking from the distance, fire your Boaz shoot a guard, +3 archery each for a total of +9 archery from the fight with the guards outside the ruins
- Explain to others what the stone means +3 Arcana
- Ransack Antechamber
- We need a place to stay, we can pay +1 good +3 Sir Grady relationship
- Choose so that’s why I need a demon stone
- If you’re trying to romance someone (Thats not Karl(a) ) and have a sufficiently high enough relationship invite them to your room
If romancing Karl(a) hug them back for +10 relationship - Say Karl(a) is a good choice +3 Sir Grady and Karl(a) relationship
- Take gem as share, gain gem of seeing, +20 perception
- Visit stores, go to Temple, donate gold in increments of 10 until you’re good is at 69 (If yore financing Peter/Petra and planning on journeying with them for their quest buy a flask of holy water don’t don’t use it at all, you’ll need it for next gain
)
- Visit Jowall and ask about his sister for +3 charm and +1 good
In Elmville you have quite a few options to raise your skills. What I did was… - Visit Suno(a) and ask them about why they aren’t adventuring, suggest healing, offer to cover cost of 50 gold for healing (need 70 good for this, at least pre path), Ask for training AFTER healing +15 blades and archery +10 magic
- Train with Sir Grady (also speaking to him gets you your family signer ring provided you’re not a demon summoner) +10 blades, +5 Strength, endurance, agility, Sir Grady relationship
- Jog with Theo(a) +10 Endurance (needed if you want to grab the cloak of spiders) (you could hunt gain instead for an archery boost and 200 gold this allowing you to buy book of history for +10 History or just extra cash in the pocket)
- bought book of maps for +10 Geography
78 Say what you know about the route (need 69 geography or ranger) +5 Geography +3 Theo(a) and Karl(a) relationship - Study corridors to see if anything looks different +3 perception
- Enter corridor, attack them with your sword +3 blades, afterwards ask Peter/Petra to repel the undead
- Search for traps +3 devices
- Take Cloak -25 Health (need at least 60 devices for disarming traps)
- Attempt to shoot the cloak off pedestal +3 archery, gain Cloak of Shadows
If you’re in a relationship at this point make the short stop, Ask you’re SO if they want to dance, and pull them into the square for +10 relationship and +3 religion and charm - I have an unregistered demon stone to sell
- But surely if I had arrived a few weeks earlier +3 charm
- Send whomever you want. Whoever is first gains +5 relationship and the lackey gets -5 relationship
- Keep up cover, sell demon stone gain 250 gold (you don’t have to, but like I said before as a non-demon summoned its kind of pointless)
- Go to amphitheatre
- Draw your bow and attempt to kill Zusak +3 archery -25 Thuja Health
- Cast a blast of magic +3 magic
- Catch Thuja’s wrists +3 strength
- Stab with your dagger +3 blades
- Anything. They’ll all fail and you’ll take a -25 health as Thuja will dodge. (You could try to get in close and attempt to remove his belt, but you need at least 40 agility, unsure of the magic)
- Shoot an arrow at Thuja -50 Health, +3 archery, Thuja dead, Gain Belt of Speed
And from here on out you decide where to go etc etc
Squire/Ranger Stats
My final stats were
MORALITY:
Good: 70% Evil: 30%
ABILITIES:
Agility: 26%
Charm: 63%
Endurance: 48%
Perception: 66%
Strength: 59%
Willpower: 23%
SKILLS:
Archery: 90%
Devices: 6%
Magic: 52%
Blades: 79%
Stealth: 16%
Unarmed: 3%
KNOWLEDGE:
Arcana: 53%
Geography: 64%
History: 43%
Nature: 71%
Religion: 44%
RELATIONSHIPS:
Theo: 100%
Petra: 100%
Karl: 98%
Jace: 62%
INVENTORY
Your mount, a poorly trained tournament horse named Nexus.
a pouch on your belt containing 277 gold
a spellbook
a sword on your belt
a dagger in your sleeve
a bow strung over your back
A backpack containing:
- a black runebag with 3 glowing stones and 1 unglowing stone in it
- a water skin
- flint and steel
- a sleeping roll
You are wearing:
- the bone Necklace of Nature around your neck (+20 Bonus to Nature)
- the Gem of Seeing in your pocket (+20 Bonus to Perception)
- the Cloak of Spiders over your shoulders and down your back
- the Belt of Speed around your waist
- your family signet ring, on a chain, around your neck (+3 to All)
Assassin/Druid Guide by @kacka07 and Ranger/Thief Guide by @Nathan_Faxon
Squire/Ranger Guide Part 2 by @NeoHeartless
Vampire/Necromancer Guide by @Necromancer
Catalyst/Rune Warrior Guide by @Patrick_Lyons
Rune Warrior/Dragon Rider/Knight by @Tool
Bard Build (All Magical Items LH1) by @Lys
Demon Summoner/Paladin Guide by @Xillean
Strategic Considerations for Epilogue of LH1 by Ramidel
Editor 1 Notes @Infamous
For the most part, I’ve added all main guides from this topic and the private group . All that’s left is to continue trying to make this a better wiki, with additional side notes, tips etc etc.
On my end, I have a few guides to post myself.
- How to attain legendary mounts. The one’s I’ve gotten are; Paladin’s Mount, Crocodile, and Worm.
- How to get animal companions. I’ve gotten; Mouse, Wolf, Bear, Eagle??
Anyways, until then!