The Lost Heir Guides and Assorted Help

Here are a couple of the older guides that were in the PM.

Assassin/Druid Guild from @kacka07

  1. Cast a mighty spell.
  2. A spellbook.
  3. Smile at the servants.
  4. Visit Gale, the cook’s daughter.
  5. Stalk rats.
  6. Lean over and kiss her.
  7. Ask kindly.
  8. Your music, diplomacy, and dance classes…
  9. „Their compaund is in Vernex.“
  10. Listen intently.
  11. „Thank you, Harmond.“
  12. „Oh, you know…“
  13. Visit training yards, speak to the old knight. „Can you teach me how to use a sword?“
  14. Visit the dungeons. „Hello.“ „Why are you in here.“ „How do you walk so silently?“
  15. Visit the temple. „Is divine magic different?“
  16. Visit the garden. „Are you picking flowers?“
  17. Try to strike the man with a bolt of fire.
  18. „What do you mean by that?“
  19. „Excuse me!“
  20. Run left and follow Lady Emaline.
  21. You are thankful.
  22. You learned how to fight with a sword.
  23. An assassin.
  24. „Any luck with that infinity arrow?“
  25. „Can you get out of work?“
  26. Walk out of town.
  27. „Ready to practice?“
  28. Practice magical duelling.
  29. Have only one drink. Order a meal.
  30. Ask the server her name.
  31. Continue flirting with the server.
  32. Suggest that Steffany come home with you.
  33. „What do you know about them?“
  34. „I won’t use them, unless I have no other choice.“
  35. Hug the old woman.
  36. You notice that he has a plan.
  37. Answer honestly.
  38. Introduce yourself.
  39. Try to convince the shepherds to be extra diligent.
  40. „Where are you from?“
  41. Try to steal from Master Jett. (I did it for the Stealth, the Evil doesn’t matter that much.)
  42. No, I will respect my parents‘ wishes.
  43. Tell the girl to use one of the spare blankets.
  44. You won’t succeed no matter what you try to do to the troll. Blades and Magic aren’t high enough yet, this is the only stat that I’ve failed in this run. :smiley:
  45. Conjure a fire.
  46. Sneak around the troll.
  47. Don’t ever try.
  48. Call to Theo.
  49. Climb down the pit.
  50. Search the pit.
  51. Open the door.
  52. Throw your dagger at the kobold.
  53. Cast a spell to create a magical glow.
  54. Kill it with a blast of fire.
  55. Continue forward.
  56. Drop by the local temple. Pray to the good gods and make a donation of 10.
  57. Become a partner.
  58. Work as a nature guide. Demonstrate your knowledge of magic.
  59. „Yes, I have some time.“ (If Theo/a isn’t your prefered gender or you want to romance them, you can go ahead and say that you wanted to talk to them too, but since I don’t have a prefered gender for my character and I don’t want to romance Theo, I’m just saying this.)
  60. Extend your hand.
  61. Hug her back.
  62. Interrup the question with a firm kiss.
  63. „Yes, I’ll take the contract.“
  64. Wait until nightfall. Place a powerfull poison in HIS mouth. (You’ll get Evil points if you kill them both.)
  65. „Thank you for the gift.“
  66. You spent your evenings trying to learn how Jace works his magic. (You can spent the evenings with someone else instead, I just wanted to have a better relationship with Jace, you will need to do this if you want to romance him (or Jess) later.)
  67. Chat with all of them and pick flowers for Gale (her reaction is so cute, also I’m romancing her in this playthrough, so that’s why) and Jace (to up the relationship), it’s not neccessary for Theo, but it doesn’t hurt anyone, so you can do it too.
  68. „Gale looks guilty as sin.“ (You have high enough relationship with her and it’s +10 for Jace.)
  69. Conjure a noxious cloud.
  70. Call upon the grass.
  71. Take one of their swords and search the dead guards.
  72. Explain to the others what the statue means.
  73. Try to pry the stone loose. Continue trying.
  74. Help Theo ransack the antechamber.
  75. „We need a place to stay the night… We can pay.“
  76. „So that’s why I need the demonstone.“
  77. Invite Gale to join you. (You can invite whomever you want - Jace won’t go with you, but it adds +10 to his relationship. If you want to romance Karla, don’t invite anyone.)
  78. „Karla is a good choice.“
  79. Take the gem as your share.
  80. Visit the stores and rebuy a dagger AND a thief harness from the Thieves Guild.
  81. Visit the temple and donate gold to the needy (10) ‘till you have Good at 69
  82. Visit Jowal. „How’s your sister?“
  83. Visit Suno. „Why aren’t you working?“ „Why don’t you go to the temple?“ „Maybe she’s forgiven you since?“ „Ok, I’ll cover the cost.“
  84. Flirt with him and sleep with him.
  85. „Can you teach me how to use some of the weaponry?“
  86. Talk to your companions. Ask about everything.
  87. Spar weapons with Thea.
  88. Let Lady Emaline train you some more.
  89. Accept a contract.
  90. Don’t kill her. Listen to him. Confront Grenyr. Speak soothing words to him. (You can get more money if you somehow frame Shelly, but I didn’t manage that, maybe if you sneak up on him, I’ll have to try in another playthrough.)
  91. Visit Jowal again. Come back at night and try to rob Jowal’s cart.
  92. Lie, „Yes, of course I do.“
  93. Use your thief harness. Try a simple light spell. Try to dispel the magical protection.
  94. Give up and return to your room. (You can rob the cart successfully, if you have high Devices, but you get some money out of it either way. And no Evil.)
  95. I bought all three of the books from Jowal, because I want to try and get the dragon in TLH2, but you don’t have to buy them, if you don’t want to.
  96. Leave Elmvale for Vernex
  97. „Don’t worry, Theo.“
  98. Examine the shrine.
  99. Take the gold. (It doesn’t do anything special, Gale likes it and you get some gold.)
  100. Study the corridors and see if any of them look different.
  101. „Hold on, I want to see…“
  102. Climb the staircase.
  103. Attack them with your sword.
  104. Cast a spell and throw ice bolts.
  105. Ask Gale to search the platform.
  106. „Karla do you think you could knock it off with an arrow?“
  107. „A short stop shouldn’t slow us down.“
  108. „Would you like to dance?“ Pull Gale into the middle of the square.
  109. „I have an unregistered Demonstone.“
  110. „But if I‘d arrived sooner?“
  111. Send whomever you want, I’m sending Gale first and Theo second, because I don’t care for him as much as I care for the others and I won’t mind killing him in TLH2, when he becomes the Red.
  112. „We have to keep up our cover.“ Sell the Demonstone.
  113. Go to the amphitheatre. Cast a bolt of fire at Zusak. (You can also get a room at the inn and poison the food, you have Nature high enough and you’re an Assassin, but I wanted to boost my Magic a little bit, so I went with this one.)
  114. Plunge your dagger into Thuja’s stomach.
  115. Instinctively push off the ground.
  116. Try to push your own magic through the cloak.
  117. Aim at Thuja. (This is a bad move, it didn’t do anything to Thuja, but I didn’t replay to find out what happens if you aim at the guards, because I managed to kill Thuja even with this mistake.)
  118. Cast a ball of force at the demon summoning guard.
  119. Cast a wide spread lightning.
  120. Slip behind Thuja.
  121. Plunge your dagger into his back.
  122. I’m travelling to Tornassa with Karla, but you can go wherever you want.

This is a theif/ranger guide from @Nathan_Faxon

  1. Command your army (+3 Charm.)
  2. Beautiful Bow (Archery +10. Agility +10.)
  3. Step around, you notice the gaps. (+10 Perception.)
  4. Pick Petra/Peter and your preferred gender interest. For me, I chose Petra.
  5. Read Stories (+10 Arcana.)
  6. Lean over and kiss her (+5 Petra.)
  7. Say kindly. (+3 Petra. +1 Good.
  8. Academic studies. (+10 Arcana. +10 History. +10 Geography. +10 Religion.
  9. Compound in Vernex. (+3 Geography.)
  10. Listen intently. (+1 Arcana.)
  11. Thank you, Harmond. (+1 Charm.)
  12. Showering the commoners in gold. (+2 Charm.)
  13. Sir Grady, ask how to use a bow. (+3 Archery. +5 Sir Grady.)
  14. Amos, how do you walk silently. (+3 Stealth. +5 Amos.)
  15. Sister Geri, Divine Magic. (+3 Magic. +3 Religion. +5 Sister Geri.)
  16. Lady Emaline, picking flowers. (+5 Nature. +5 Lady Emaline.)
  17. Dodge the blow. (+3 Agility.)
  18. I can help you! (+2 Charm.)
  19. Excuse me! (+2 Charm.)
  20. Go with Amos.
  21. Grateful to Amos. (+3 Amos. Free +3 Charm.)
  22. Thief skills. (+15 Devices. +15 Stealth. +5 Amos.)
  23. Become a Thief. (a whopping +25 Devices. +15 Stealth. +15 Agility.)
  24. Any luck with the Infinity Arrow? (+3 Karl.)
  25. Close up shop. Buy a lantern and a lockpick set. Donate 20 gold for a +2 Good.
  26. Walk out of town.
  27. Ready for practice? Practice Archery. (+5 Archery.)
  28. Head to the Tavern. Order a few drinks, a meal and more drinks! (+8 Karl.)
  29. flirt with the server and ask her to come to your room. (+10 Charm.)
  30. What do you know about them? (+3 Arcana.)
  31. I won’t use them. (+1 Good. +3 Amos.)
  32. Hug Amos :heart: (+15 Amos.)
  33. Struggle to see the board.
  34. Talk them into giving you the job. (+3 Charm.)
  35. Introduce yourself. (+3 Theo.)
  36. Convince the Shepherds. (+3 Charm.)
  37. Where you from Theo? (+3 Theo. +3 Geography.)
  38. Go to bed.
  39. do not use Demonstones.
  40. Spare sheep blanket. (+3 Good.)
  41. Choose the two arrow options. (+6 Archery. Troll dead. +5 Theo.)
  42. Open the box. (+3 Devices. +5 Theo.)
  43. These are the Gloves of Archery. (+3 Good. Gloves of Archery: +20 Archery.)
  44. Call to Theo. Climb down.
  45. Search the pit. Support with Arrows. (+3 Archery.)
  46. Use your Lantern.
  47. Sidestep! (+3 Agility. Necklace of Nature: +20 Nature.)
  48. Head to the temple first.
  49. Pray to the good gods. (+2 Religion. +2 Good.)
  50. Donate 10 gold for +3 Good.
  51. Become a partner.
  52. Become a nature guide and show the man your Archery skills for the Ranger class. (+10 Perception. +10 Geography. +20 Archery. +10 Stealth. +20 Nature.)
  53. If Theo is the gender your character isn’t attracted to, select ‘I wanted to talk to you too.’ for a +5 relationship.
  54. Extend your hand to Jess. (+3 Jess.)
  55. Hug Petra back. (+3 Petra.)
  56. Come on, Petra. (+5 Jess. -5 Petra.)
  57. Interrupt with a firm kiss. (+10 Petra.)
  58. Try to rob the merchant and accept his job for a bonus +3 Devices and magical dagger and keep it for yourself. It will prove useful in the second game.
  59. buy a dagger (useful for later.) and donate 20 gold for +2 Good.
  60. Thank you but I’d rather walk. (+2 Good. Free +5 Endurance.)
  61. Talk to your companions for extra relationship points and give flowers to your chosen romance. DO NOT enter anybody’s tents!
  62. Easy, Petra. You should thank Jess. (+10 Jess. -10 Petra.)
  63. Choose all the Archery options for +9 Archery. Duck the fire of the demon for +3 Agility. Jess is a badass so she’ll be fine. Search the area for a sword and 62 gold.
  64. Explain what the statue means. (+3 Arcana.)
  65. Pry the stone loose and ransack the antechamber.
  66. We need a place to stay. We can pay. (+5 Amos. +1 Good.)
  67. Invite nobody to bed yet.
  68. Karl is a good choice. (+3 Amos. +3 Karl.)
  69. Take the gem as your share. (+230 gold. Gem of perception: +20 Perception.)
  70. First of all, go to Amos for the Signet Ring (+3 all stats.) and more training (+5 Stealth. +5 Devices. +5 Charm. +3 Perception. +3 Agility.) then go see Suno/Suna and heal her, if you have 70 good it will work, then ask hir to train you. (+15 blades. +15 Archery. +10 Magic.) and Study History with Jess. (+10 History. +3 Jess.)
  71. Ask Jowal about his sister (+3 Charm.)
  72. You can choose to rob Jowal here for +3 Agility, +5 Stealth and an easy 60 gold. You won’t receive any evil morality so don’t worry. Choose to buy any books you wish here.
  73. Talk to each of your companions for their personal quests. You should have 60 charm here so you can romance Jess if you wish.
  74. Before leaving, buy yourself a healthy riding horse. They will be a good help for the diplomacy in the second game.
  75. Don’t worry, Theo. (+5 Karl. -5 Theo.)
  76. Examine the Shrine for +3 Religion.
  77. Look at the corridors +3 Perception and then leave.
  78. If you have a romance, choose to do a short stop. Ask them to dance and then pull them close to the square for +3 Charm, +3 Religion and +10 with your romance. If you don’t have a romance, just continue on your way.
    79)I have an unregistered demonstone to sell.
  79. Surely you can let me pass. (+3 Charm.)
  80. Choose the two people you want to send to the Dungeon- I mean -Zusak’s quarters. The leader will get +5 and the lackey will get -5
  81. Sell the demonstone for 250 gold.
  82. Go straight to the amphitheatre.
  83. Fire an arrow at Zusak. (+3 Archery. -25 Thuja health.)
  84. Fire an arrow at Thuja (+3 Archery. -25 Thuja health.)
  85. Dodge the blow. (+3 Agility.)
  86. Stab with your dagger. Doesn’t matter your blades level, this will stop you from losing health.
  87. Fire an arrow at the guard. NOT the demon. (+3 Archery.)
  88. Choose any, all will fail and you will lose +25 health.
  89. Shoot an arrow (+3 Archery. Thuja dead. Gained the Belt of Speed.)
  90. Choose the hiding place of your choice. I would advise the academy to unlock the power of the magic dagger.

Congratulations! You’re a Thief/Ranger! These should be your stats:
Specialized Training:
Thief Levels: 1
Ranger Levels: 1

MORALITY:
Good: 71% Evil: 29%
ABILITIES:
Agility: 68%
Charm: 69%
Endurance: 28%
Perception: 69%
Strength: 23%
Willpower: 23%
SKILLS:
Archery: 100%
Devices: 54%
Magic: 16%
Blades: 18%
Stealth: 56%
Unarmed: 3%
KNOWLEDGE:
Arcana: 53%
Geography: 49%
History: 43%
Nature: 71%
Religion: 44%
RELATIONSHIPS:
Theo: 100%
Petra: 88%
Karl: 88%
Jess: 100%
INVENTORY
Your mount, a healthy riding horse named Blackie.

a pouch on your belt containing 402 gold
a sword on your belt
a dagger in your sleeve
a bow strung over your back
A backpack containing:

  • a black runebag with 3 glowing stones and 1 unglowing stone in it
  • a lockpick set
  • an unusable dull magic dagger covered in jewels
  • a lantern
  • a water skin
  • flint and steel
  • a sleeping roll

You are wearing:

  • the Gloves of Archery on your hands (+20 Bonus to Archery)
  • the bone Necklace of Nature around your neck (+20 Bonus to Nature)
  • the Gem of Seeing in your pocket (+20 Bonus to Perception)
  • the Belt of Speed around your waist
  • your family signet ring, on a chain, around your neck (+3 to All)

I never made these guides.

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