This is a complete guide to the first installment of Lost Heir! In this one our young protagonist starts out evil and eventually starts to transition into a fearless good aligned rune warrior or a dragon rider/knight!
This set of choices will allow you to romance Jess, gather 5 of the major artifacts in the game, and lay the ground work for a Rune Warrior/Dragon Rider/Knight build in the second and third installments. I’ll finish the Lost Heir Part 2 walk through later tonight but this one will leave you sitting pretty.
- Cast a mighty spell.
- A spellbook.
3.Force the servants to part by your very presence.
4.Visit Petra/Peter
5.*For Jess - pick attraction to women or bi.
6.Practice Fencing
7.Kiss her/him.
8.Say Kindly, “You’re smart.”
9.Your academic studies are your favorite. - Their compound is in Vernex.
- Listen intently as your tutor lectures you.
- Say, “Thank you, Harmond.”
- Say, “Oh, you know, the usual.”
- Sit quietly and respectfully.
- Visit the Training yard.
- Speak to the old knight.
- Ask “can you teach me to use a sword”
- Visit the dungeons.
- Lie.
- “Hello.”
- "Say, “Guard, have this man whipped!”
- Visit the temple.
- "Ask, “Is divine agic that much different?”
24.Visit the royal garden. - Ask inanely.
- Try to strike the man with a bolt of fire.
- Ask the woman “What do you mean?”
- Push your way through the guard.
- Run left.
- Follow Sir Grady.
31.Thankful. - You studied magic.
- A squire, to become a knight, like Sir Grady.
- Visit Karl.
- Any luck?
- Can you get out of work?
- buy weapons
- Buy dagger.
- Walk out of town.
- Ask, Ready to practice?"
- Practice magical duelling.
- I’m starving.
- Have only one drink.
- Order a meal.
- Order some drinks.
- Smile to the pretty server.
- Order drinks and flirt with the server.
- Suggest that Steffany come home.
- Yes, I know what they are.
- I won’t use them unless I have no other choice.
51.Hug the old man. - The owner of the voice is the largest man.
- Struggle to see the board.
- Try to talk the boy.
- Cast wards.
- Try to steal.
- Yes, I will try.
- Summon Xi’atta and Zon’ch.
- Return stones.
- Tell the girl to stop whining like a baby.
- Cast a blast of fire at the monster.
- Ignore Theo(a) and attempt to immobilize the troll with magic.
- Check it out alone.
- Search the pit.
- Open the door.
- Defend with magic.
- Cast a spell.
- Attempt to kill it with a blast of fire.
- Continue forward.
- Sure, but i’d like to drop by the temple.
- Stand in the shadows.
- Become a partner.
- Work in the library as a sage.
- Summon Xi’atta. Break will.
- Yes, I wanted to talk to you too. (both male)
- a pale woman
- extend your hand.
- Hug her back.
- Come on Petra!
- It’s a long story!
- Shout “I’ll take him!”
- Keep the horse.
- You spend your evenings with Theo.
- Chat with Petra.
- Pick flower for Petra *after conversation - she rejects it - Walk away.
- Jess conversation *pick a flower for her - Do not enter tent.
- Easy, Petra, Bloodwasp
- Conjure a noxious cloud.
- Fireball.
- Search tents/guards.
- Explain the statue.
- Examine the stone.
- Summon the demon.
- Pry the stone.
- Keep prying.
- Help Theo ransack.
- Invite Jess.
- Karl is a good choice.
- Take the gem.
- Visit Jowel.
- Ask How is your sister?
- Buy history/geo text.
- stop looking
- Talk to your companions.
- Talk to everyone.
- Train with Theo (jogging) /Sir Grady/Job: Cutting wood.
- Consumate relationship.
- Look in demon bag.
- Study alone. - Summon Xi’atta, Zon’ch. End it.
- Leave Elmvale.
- Hail Travel.
- The big vote?
- Say what you know about the map.
- Examine the shrine.
- Fill the plate with gold.
- Look at your gem of seeing (recall history)
- Hold on.
- Climb.
- Cast a spell and throw ice bolts.
- Seach the platform.
- Take the cloak.
- Ask Karl, “Karl do you think you could knock it off?”
- “A short stop shouldn’t slow us down”
- "Ask Jess, “Would you like to dance?”
- “Pull Jess into the square and hold her close.”
- “I have unregistered”
- “But if I had arrived a few weeks ago”
- Send Petra.
- Send Karl.
- Let’s go to the amphitheatre.
- Cast a bolt.
- Shout.
- Remain silent.
- Create a blast of electricity.
- Instinctively.
- Stab downwards with your dagger.
- attempt to cast a wide-spread.
- study the belt and try to find a way to deactivate it.
- Attack Thuja with your sword.
- Consider travelling east to the academy.
- Take Jess.
The End of Part 1.
Part 2!
- Attack with sword
- Work as bodyguard
- Attempt dispel
- Talk master into it.
5.Will you use it? - Summon demons
- Continue dating Jess.
- Enter bar calmly
- What’s with the demons?
- Bills right.
- Help Sherman
- Offer to cut yourself.
- Get a room.
- Go opal cave.
- Allow Jess to pay.
- Buy sword.
- Rely on mount
- Fight both
- They were captured
- Learn who the prison guards
- Befriend
22.wait - Brick
- Fire
- Electric bolt
26.call out to Theo.
27.take the child
28.consider how other countries - Decide what to do with child
30.spend a day setting up room - Speak to archmage
- Travel to tower
33.Ask “What can I do to assure?”
34.Agree and sign the document. - Ask “Is there anything else I can do?”
- “Just tell me what it is.”
37.Attempt to dispel it - knowing it will take 2 days - Call for the Arch Mage.
- Return to Brightwater.
- Speak to Lord Vale.
- Agree with him.
- Discuss war spending.
- Promise Lord Vale that you will keep military spending the same.
- Ask Lord Vale what else you can do.
- Inspect the solider.
- Spend 2 day inspecting
- Speak to Lord Vale.
- Spend some time training with the soldier.
- Speak to someone else.
- Speak to Lord Tovor.
51.Can you teach me magic? - Discuss war spending.
- Tell Lord Tovor you will keep military spending the same.
- Ask what else you can do.
- Study the books.
- Study 3 days.
- Spend time with eastern Lords.
- 2 days with lord.
- Selina murdered.
- Give speech to citizens of Daria.
- You tell them you will serve them faithfully.
- Speak to Jess about legalizing Soulburning.
- Speak to Bran.
- Help them on their way.
- Speak to General Vale.
- What do you suggest?
- Speak to Lord Tovor.
- We are leaving the war spending the same.
- Speak to Archmage.
- You refer to the demi-humans?
- Their aide would be most beneficial.
- Ask General Vale and Captain Bran about spy
- My biggest worry is here at BrightWater.
- Go to Gnomes.
- Take Jess
- Turn around and speak to the sneaky man.
- You walk next to Snarflan
- Tornassa is so large.
- Perhaps I should look at the site.
- Listen to what Jess has to say.
- Make Vyan a royal page.
- Give Samuel a small gift.
- Go to the halflings.
- Bring Bran
- I seek an alliance.
- I am not a priest but I will try.
- Whose home?
- Inspect the home.
- Enter the home.
- I know you’re not a ghost.
- Strike with your sword.
- Listen to his story.
- Reach out, but say nothing.
- i’m afraid i can’t help.
- You wish to be stronger than Alexander.
- I will ask Jess to be my royal consort.
- Go to dwarf king.
- Bring Bran with you.
- I am here to speak to your king.
- I am Prince/Princess
- Perhaps there is something I can do?
- Boldly walk to the camp.
- Attack with your sword.
- Working in their mines.
- Give up the 200 but do not train your squire. You need the + blade.
- Go to the Queen.
- Bring Theo with you.
- Examine the moss.
- Step aside and slash the forest worm with your sword.
- I seek and alliance.
- How do you know our problems?
- Anything I can help you with?
- Give back tear after questions.
- Spend the days listening to the elders telling their stories.
- Go to the orcs.
- Bring Bran
- Take me to your chieftain
- Put your hands by your side and refuse binding
- Say I seek an alliance.
- As long as your people follow the law, I will allow them in my kingdom.
- I can not kill them until a fair trial.
- Listen to their side of the story.
- Try to talk Gurstwin into letting them go free.
- Summon a few demons.
- Scold the other boy.
- karl, you should have chased down the culprit.
- Give the necklace to Naistalan.
- Graciously.
- Suggest.
- You give pep talks to the solider.
- Suggest that the two of you go for a walk on the bridge.
- Order the soliders to put out with buckets.
- Draw your sword and attack.
- Take child with you.
- Stop by the markets one last time.
- Visit temple.
- Buy holy symbol.
- Buy Auriel
139: Begin march - Teach your soldiers how to take the maximum amount of wood from the trees without hurting them.
- Ask Orc/Dwarf what happened.
- Explain cultural differences.
- Consider how much a halfing should eat.
- Inspect the gnome camp.
- Tell the gnomes to show.
- Tell the general to not take any food without paying
- Speak to the weapon masters.
- Hire them.
- tell your soldiers to put the man in irons.
- Summon your soldiers.
- Consult with the gnome engineers.
- Ask for Sherman
- Take the food.
- Recruit.
- Do you know the location of mystics?
- Have the army continue.
- Yes, go on without me.
- Dive into the water.
- Drive your sword into the creature.
- I am Blank of Daria.
- Can you give my friends a magical tat?
- A blue star.
- Continue building defenses.
- send a raid against the city.
- Charge to the front
- Attack with your sword
- Allow your halfling
- Command your army to attack only the enemy.
- Fly flags of parley
- Accept the terms as is.
- Force him to surrender.
- Deny his terms.
- leave Ludd and return.
- Command entire army forward.
- Approach the city cautiously.
- Cast a fireball at Duke Eddan
- Help your troops batter down the door
- Attack the commander with your sword.
- Deal with enemy soldier
- “I am unifying daria.”
- Decide what to do on victory night.
- Give night off, no raping.
- Gather food
- Discuss strategy with Vale
- Consider recruiting
- Take only the healthy.
- Consult Lord Tovor
- Start foraging for food.
- Try to find the dragons cave that Lord Tovor learned
- Accept
- Accept.
- offer promissory notes.
- use horses for cavalry.
- use magic
- Ask what happened
- Command to halt
- Go with karl
- Be respectful.
- Go to the farm.
- Shake hand.
- Buy sheep.
- Have the man whipped.
- You will go under the walls.
- Build of defenses.
- Raid for Food.
- Focus all effort on tunnel.
- Send waves of attackers.
- participate.
- Join on foot.
- Accept delay
- Reach out and grab
- Drive dagger
- make no more changes
- Be the first one through
- Push the stone aside.
- Cast a spell
- Go around, knowing you will take heavy
- NEVER
- Try to kill Selina.
- Cast a spell.
- Attack the red Priestess.
- Cast a spell
- fight one on one.
- Fight your way free
- Set her on fire.
- Cast a spell that turns the blade backwards.
- Win.