Link back to Upcoming Games by Lucid
Bugs and Errors Thread: Daria: A Kingdom Simulator BUGS and ERRORS
Steam Page: Daria: A Kingdom Simulator on Steam
Web Store:
Introduction:
This is not a book. It’s a resource management game with a good story.
The idea of building a thriving kingdom from nothing appeals to me.
Began in 2018 and finished in 2024. It released April 4, 2024.
Features:
- Equip and specialize your character (good cleric, evil cleric, fighter, or wizard)
- Complex yet easy-to-learn battle system using troop compositions and strategies.
- Random events and weather-related events.
- Challenge to grow from nothing, sustain a thriving kingdom, and build a legacy.
- Rival kingdoms with diplomacy, warfare, and possible subjugation.
- Endless tournament mode for when the main story has been completed.
- A full story about the founding of the great Kingdom of Daria.
Resources:
Food, Wood, Stone, Carcasses, Clay, Stone Tools, Bronze Tools, Iron Tools, Copper Ore, Copper Ingots, Tin Ore, Tin Ingots, Bronze Ingots, Iron Ore, Iron Ingots, Coins, Paper, Books, Horses, Pottery, Leather, Wooden Goods, Tin Goods, Copper Goods, Exotic Goods, Icons, Spears, Bow and Arrows
People:
Food Gatherers, Stone Gatherers, Wood Gatherers, Farmers, Skilled Farmers, Horsebreeders, Stone Toolmakers, Papermakers, Carpenters, Coppersmiths, Tinsmiths, Bronzesmiths, Blacksmiths, Spearmakers, Bowyers, Potters, Tanners, Miners, Smelters, Lumberjacks, Scholars, Shamans, Priests, Innkeepers, Tavernkeepers, Engineers, Merchants, Recruiters, Hunters, Skilled Hunters, Spearmen, Archers, Bronze Warriors, Swordsmen, Cavalry, Knights, Wizards, Catapults, Heroes, Nobles
Buildings:
Huts, Houses, Farms, Barracks, Churches, Kilns, Tanneries, Stables, Paper Mills, Smelteries, Forges, Workshops, Stores, Inns, Taverns, The Bloomery, The College, The Grand Cathedral, Academy of Wizards, Upgradeable Keep and Castle
Heroes:
Special heroes can be found and collected that will help you grow and defend your kingdom.
- Yourself, the ruler, may specialize (Good Cleric, Evil Cleric, Fighter, or Wizard)
- Boranthia: The elven huntress.
- Grimden: The dwarf prince.
- Roggi: The halfling weapon master.
- Archmage Alussar: First archmage of Daria.
- Bishop Otavic: First bishop of the Light.
- Marta, the former leader of the tribes.
- Gaul, the former leader of the Norgan.
- Lucy, the former Senator of Laslonia.
- Celeste, disgraced Empress of Jilal.
- Trupoc, former orc warleader.
Nobles:
Draft patents of nobility to create nobles to help you rule:
- Office of Agriculture
- Office of Finance
- Office of Housing
- Office of Production
- Office of Resources
- Office of War
Battle Strategy:
Summary
-
Defensive Structure Advantage: If you are fighting from your keep or castle, you will have an advantage in battle.
-
Magical Advantage: Wizards who have nobody countering their spells gain an advantage in battle. Effect: Each unopposed wizard gains 5 extra power.
-
Magical Vulnerability: Wizards with no infantry to support them will have a disadvantage in battle. Effect: Each unsupported wizard loses 15 power.
-
Mounted Advantage: Mounted units are able to charge archers and are difficult to hit with their arrows. Effect: Each archer opposed by a mounted unit loses 4 power.
-
Mounted Vulnerability: Mounted units have trouble attacking spearmen, since they will set the buts of their weapons into the ground to stop their charges. Effect: Each opposed mounted unit loses 4 power.
-
Ranged Advantage: Archers can strike infantry from a distance. Effect: Each opposed infantry unit loses 4 power.
-
Siege Warfare Advantage: If a side has catapults they will have an advantage in battle. Effect: Catapults do very good damage.
-
Siege Warfare Vulnerability: If a side has catapults, they must have at least 3 infantry to guard and operate it. Effect: If a catapult is left unguarded, it will be destroyed.
-
Heroic Advantage: Whichever side has the most knights will gain this advantage. Effect: The side with more knights will gain +1 power for every unit they have.
Infantry includes militia, hunters, skilled hunters, spearmen, bronze warriors, and swordsmen.
Mounted units include cavalry and knights.
Note: Skilled hunters are counted as infantry and not archers because their tactics and training are for short-ranged killing.
Help Menus:
A full dictionary of all resources, people, buildings and game concepts is found in the stats menu.
A “advice from the people” option suggests what to do next.
The following stages make great achievements and further guidance for new players:
- Stage 1: Survive. Shelter and Food
- Stage 2: Thrive. Lumberjacks, Miners, and Farmers.
- Stage 3: Bronze Age. Develop bronze tools.
- Stage 4: Grow. Assign an innkeeper and tavernkeeper.
- Stage 5: Taxation. Hire a merchant and earn some gold coins.
- Stage 6: Iron Age. Develop iron tools.
- Stage 7: Nobility: Elevate six nobles.
Difficulty Settings:
Easy, Normal, Hard
- Number of starting citizens. (9, 6, 3)
- Aggressiveness of enemy AI. (Low, Normal, High)
- Amount lost after surrender or defeat (25%, 50%, 75%)
- Hero Recovery Times (2, 3, or 4 days)
- Time/Size until discovered by enemy nations.
- Various chances of freezing to death, exposure, and desertion due to starvation.
- And more!