Last Content Update: 29th July
Last Minor Update (bugs/typos): 29th July
Hey all, as some of you might have noticed, I’ve finally had some time to start updating my WIPs which have been in stasis for too long. This game should hopefully now be fully functional, however more content will be added as I get time.
It was originally inspired by Bunnies! (check it out!) which I thought was a very cool little resources managing game; but I’ve always wanted one of those where you’re a dragon… So I kind of built one. I did this for fun because I wanted to play it and learn how to code something like this. There seemed to be an interest in getting it up and working, so here it is!
So yep, this one has major randomization influences occuring with regards to events happening (like weather, thieves etc,) so warning in advance for those who don’t like that. It also has story segments that you can either select at the start, or allow to be completely randomised events. (There’s only 4 so far so it’s not very random right now, I’ll write more as I get time.) It’s not meant to be an in-depth novel type HG, instead more of a game type one with bite sized events and challenges.
It’s not completely finished, so if you see any choices with something along the lines of “Not written” or “Not selectable”, please don’t pick them if you don’t want the game to potentially crash. I’ll get those up asap.
I’m adding more scenes, probably about 8-10 scenes in total when I get time. There will be a RO but it’s not up yet.
I’d really love some feed back on this game, as I found the coding quite tricky in places. Any typos or bug reports are very welcome.
I’d also love it if people could post their final stats so I can see if the difficulty levels need tweaking (which is quite possible.) Thoughts on the difficulty also welcome both overall, and for specific sections like the knight fights. (Ie can you defeat them at least sometimes, or are you only defeating them by outlasting them. Are the knight battles too long/short? Do I need to change the number of rounds, or increase damage levels to end the fights sooner one way or the other.)
How would you describe this game in the webstores? Not sure how to convey the resource management nature of it.
Is this a game you’d play over quite a few times? Or only one or twice? (Once more scenes are added.)
Feel free to suggest ideas for side events like the goblins or the wizard that are already in there. Definitely can’t promise anything so please don’t be offended if all suggestions don’t make it into the game, but if I like an idea enough and I can work out how to make it into (ideally a single) scene I might add it. Ideally the event shouldn’t continue to run through the whole game. I can do it to an extent (like with the goldsmith or goblins), but it really does complicate things in many cases due to the event order changing each game and increases the chances of it breaking so I’m a bit limited that way. Also as I didn’t write Choice of dragon, I can’t really copy events from that game to put in here.
Thanks everyone
Note: I’ve since found that the beta testing save plugin does not play nicely with the coding of any of the fight scenes which I don’t think is something I can do much about. If you want to save your game, I recommend you do it before the first round of the fight actually starts or you may find the save is bugged when you reload it. (Usually it’s added another attack onto your fight changing the stats around.)