I think it’s fine if you’re actually updating the WIP.
Slight warning. The game will soon be heavily based on stats, starting chapter 2/3.
This slightly worries me. Quite a few “stat-heavy” games quickly devolve into “choose the option for your highest stat”, which is pretty bad as it doesn’t really involve actual choices (beyond the first). Also, it can end up meaning that more balanced characters can’t actually succeed at any checks, because even their highest stat is too low, and we become a boring failure hero (or just die). I’m fine with stats opening up bonus paths and scenes; just make sure that the default story doesn’t require high stats.
Note: going onto the “Relationship” screen early on gives the following error message:
choicescript_stats line 90: Non-existent variable ‘aria_trust’
You remember that because of the hobby, they made a nickname for you.
Would it make sense then to link the possible nicknames to the hobby? I mean, you could call Koa “Ko”, but that doesn’t have anything to do with his hobby…
It shows the time: 6:55.
And school starts at 8? And they’re walking? That seems a bit of a long walk…
You fell to the ground.
Should this be in the present tense? (i.e. “You fall to the ground”?)
You know what happens if we forget to lock the door.
What happens? I mean, if it’s the possibility of burglary, surely “what might happen” would be better. The way it’s written makes it sound like this is something that always happens when they forget to lock up. (I mean, I get that the MC doesn’t remember, so it might be that, but it still feels like an awkward way of saying it.)
Erick glances at you and pretend-cries. You see him shake a little. He bursts into laughter.
Erick hasn’t been named yet in the story. How do I know his name?
Good luck with the game.