Zombie Exodus: Safe Haven: Part Three Discussion Thread

Thanks!!!

Two bugs to report: shot cruz or whatever his name was during the museum fight when joining the bikers and even though the game acknowledged that my shot had hit, just a couple seconds later it claimed I missed and during the meeting with the bikers in the tent in the final chapter, they make it sound like we lost the fight. Also in the final chapter, I chose to bring Benton along out of the car to the meeting but I was still given a choice on who I’d leave him behind with in the car

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Quick question regarding ZE1: does Devlin have to be in the group to successfully attain the vaccine ending, or do you just need his blood?

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I believe that he needs to be in the group because of something that occurs if you stay at the Cathedral. Won’t say for spoiler reasons.

Is this game standalone from zombie exodus? Or is this the sequel? Am confuse

Takes place in the same universe, but has no connection otherwise.

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Really? Cause I thought if you played the hacker role, that you meet a character in the beginning that has a connection with a character from the first zombie exodus. And if your helping to set up the network as well. Guess I go through the hacker role again to clarify.

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That’s called a cameo.
This is a sequel in the sense that it’s the second entry into the Zombie Exodus universe to be made. But, narratively speaking, it’s not, there is no continuity between the two stories.

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Yes it’s the same world. Don’t confuse this game for wave 2 of zombies :joy:. The only difference is we experience Z day when it all started. Also I think if u chosen hacker role u get to talk to the hacker in book 1

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Colin from Zombie Exodus is mentioned in Safe Haven as being the leader of the River Dogs. Unless there’s another guy in a wheelchair and I’m mixing up the names.

Don’t the plots of ZE and SH run concurrently with each other? Like the same time just different locations?? So it’s more of a spin-off than a sequel.

Like TWD and Fear TWD.

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Both games take place in the same shared world and cover the same events, just from different points of view. Whereas the original ZE takes place somewhere on the California coastline, ZESH takes place in Colorado. Some characters appear in both games, Deter is on a call with Jason if you meet him early on in part one of Ze and you can get in contact with Jason in ZESH. And yeah, the wheelchair dude is a different guy. In other words, same universe, same events, and some recurrent characters that appear in both

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alright so first of all my reaction to Church’s death was just like rick when lori died. I think ill never get over his death XD
now to the serious parts there are some stuff i dont really get. Like i remember there being an animal named puddles in the game, but gets mentioned only once in chapter6. Also there was a variable called covered_in_blood or something which never got used. And in the hilltop camp, the watchduty and stuff part theres one part with bailey if i remember right, that you can tell her you have watch duty although you chose to skip it. Also the part with sharif, when looting, for each character that you brought along there is an if setting the max, but the code there really doesn’t make sense to me, like if you brought only dep with you the max gets set on 2, shouldnt those numbers be added to the max number of stuff instead of setting the number, meaning that the more people you brought along the more you can carry?
also im seeing a baptists, a one nightfall, a prime news and a st. matthias survnet server in the stats but they don’t appear in any of the chapters. are they from future chapters or am i missing something?
also in the first episode, shouldnt bringing the kid or the dog along increase the number of stuff you can take?

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also the forest rats faction part in chapter 12, noras faction can decrease if you give food or increases if you dont but she died a couple of chapters ago

edit: alright im seeing more and more of nora in chapter 12. either I’m mistaken and nora is still alive which means chapter 12 comes way later than i thought or nora shouldnt be yhere

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Didn’t you know? Her ghost is actually lurking and she’s going to come back and haunt the group if you piss her off enough

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does the story end in part 3? Or is there a continuation of part 3?

The first chapter of Part 4 is being beta-tested here, and I think Jim said he had plans for a Part 5 as well.

Nora was killed off pretty late into Part 3’s development, and had had a few appearances in the chapters after she ended up dying. I guess Jim removed all visible traces of her, but not all the code.

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what about chapter 13 and part3hh? are they part of chapter 4?

Currently, the files used in the individual parts are:
Part 1: prologue, chapter1, chapter2, chapter3, Part1SaveJaime, chapter4;
Part 2: chapter5, chapter6, Part2Day3, chapter7;
Part 3: chapter8, chapter9, chapter10, chapter11, chapter12.
Chapter 13 is the first chapter of Part 4 (which is still in beta testing), and I’m pretty sure the Dashingdon version is more up-to-date than the one that’s with the full game. I’m not sure what Part3HH is, but it could be bonus content (like Parts 1 and 2 had the Tommy rescue and gas station missions added later); it doesn’t appear to be accessible from any point in the game currently.

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I forgot to resolve this, but as I make bug fixes and content updates, I can add something to address this.

If you skip watch duty, it can lead to a loss of morale or relationships with some survivors.

Yes, you are the first person point to point that out, or maybe the first time I have read it.

I set these up in the beginning for a later chapter.

This has been debated sometimes. The dependent and the pet are both challenges, so I really don’t want to give them more benefit to the main character. There would be no downside to having them if they contributed greatly.

I reuse a lot of code in the game to save on time. Even if Nora’s faction increases, it won’t be used. She also doesn’t contribute to food loss.

I have started working on those chapters to include in Part 3, but they are being moved to Part 4. The files got included when I sent the first version for publishing.

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I have no idea if this is the right place to report any bugs, but I’ve just noticed that as the leader, when assigning someone to build the southern watchtower in part 3, the game doesn’t seem to take it into account. The number of people assigned to it stays at 0, and it isn’t able to be built. I’ve only had this problem with the southern watchtower, every other improvement/reinforcement has worked fine.

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