Prison type of story, real life stories with real problems
More Wuxia/cultivation stories. A pure unafraid OP MC story with just personality stats.
More god stories but maybe with a superhero twist. Imagine being a god that roleplays as a hero on earth lmfao.
Hmm, maybe like more Arab stuff that doesnāt have anything to do with jinns? I only know like 2 Arab stories which have jinn in their title. Also more stories about insanity or where you can be insane(Which thankfully, is getting more popular-ish these days)
Oh, and is there any ifs where you can be mute?? I only know about the kings hound on itch
Edit: I managed to find one entirely by chance and by the author of one of my most favorite ifs!! Beyond the Spider Lilies is itās name btw
I THINK you can be mute in One Knight Stand - King Arthur x Among Us Apocalyptic Road Trip (WIP 815k)(UPDATE 07/04/24 + 200k - A Perfectly Normal Rest Stop)
Oh, yes please, I didnāt even think about the possibility of a sageuk IF and now I want one so badā¦
For my end, Iām going to +1 all of those whoāve said slice-of-life stories. I just crave stories where there arenāt āend of worldā stakes, where the focus is developing the MCs relationship with the community, with the other characters, and with themselves.
Sort of, kind of. You have to put in work to get the mute stat set to ātrueā because thereās no āwere you born muteā sort of option. But given that itās an Arthurian tale, there were MANY characters who over the course of (any number of cycles of) the story had taken upon themselves various vows of silence or who had been cursed to silence. The mute options may be heading towards something like that, meaning that eventually it may no longer be an option and your character may have to ārevertā to a speaking character rather than remaining mute. We donāt know yet, as itās still very early in the story (chapter 2.)
Hybrid fantasy or cross genre fantasy.
What if two massive continents from different fantasy worlds collided, merging a Western fantasy realm with an Eastern one? Imagine a scenario where these worlds, torn in half, become intertwinedāhome to shinobis, demigods, demon kings, immortals, heroes, and reincarnated beings.The story could follow a main character from either the Eastern or Western fantasy, thrust into a battle for survival amidst this chaotic blending of cultures and powers. Over the years, the inhabitants might learn to coexist, leading to rich alliances and conflicts. Alternatively, the narrative could take a darker turn: what if only one world could survive, while the other faces annihilation? This struggle for dominance could push the main character to confront their identity, perhaps as a hybrid of both worlds, forced to navigate the complexities of loyalty, power, and sacrifice.
Varies but I hope to see more samurai based stuff or stuff set in Feudal Japan.
Also stories set in Ancient China would be nice.
Also Alternate History would not be so bad.
Iād like a witch game, magic kind like wicca, only through rituals n spells n what not, no fireballs n stuff like that. Choosing people to create a coven with. But maybe with a twist like in a zombie apocalypse, or a world invasion of some sort.
nothing particualr genre-wise, i just want a big meaty one-off game that stands as a complete story instead of sequel baiting wips. i miss the stuff like tin star and choice of robots which did this, most of the games i see nowadays already try and plan out for like three or four sequel games when the first one is not even half yet done.
I agree. If I read in the title āprologueā, āchapter oneā, ābook oneā or anything that indicates that the story is not going to be a whole work, I try to avoid investing my time in it. Iāve had enough of reading projects that were incredible and left me eager to learn more about the author, only to discover that the sequel was never written for one reason or another. First give us a book that can stand on its own two feet, and then think about sequels.
I would hope that the guilty writers would read this, but I gather they hover elsewhere. I would think most of the authors on here would agree with writing one game at a time, that stands on its own and is complete in itself, and only follow on with a sequel if there is a strong demand for one. Writing a game is not like writing a story in 6 or 8 episodes. The choices by volume 6 would be a nightmare to code!
Mechas!
I donāt think Iāve ever seen those first two in title to describe anything else than how far the WIP is, so I donātā¦ quite understand how āthe demo currently consists of prologue and capter oneā indicates the story isnāt going to be a whole work, but maybe Iāve missed something.
I disagreeā¦ if it was meant to be stand-alone, let it be stand-alone instead of writing a bad sequel because, you know, there was never meant to be one and the world doesnāt support another plot. Depends on the situation, of course, but so do seriesā badness.
Youāre right. I was thinking of all kinds of entertainment, especially films, when I made the comment. Itās rare to see anything more than ābook oneā in interactive fiction.
Its possible to have another game or book that takes place in the same world, perhaps with some of the same characters, without it being a sequel, or even being planned when the original game is published. The original game still stands as complete in itself and everything wrapped up. Whereas the series games tend to have an ending, but if you are following the series, its really nothing much more than a cliff-hanger as those who follow it know its not the end as not all questions are answered, and you really need to play the first game to truly understand what is going on and create your MC.
But I agree about finding out that its a prologue, or a Book 1, is a game killer. its even worse when you discover that after you are more than halfway through a game and theres not just one sequel, but seven!
Sure, you can. But if you know you want to write more books than one, and you know you want to use the same world, why would you make your life harder and not plan it from the start? That doesnāt automatically mean the books wonāt stand on their own, either.
I absolutely agree that they should stand on their own, Iām just really really confused as to why planning ahead is a bad thing.
There is nothing wrong, in theory, about planning ahead. Its in the practice that things generally get screwed up if there are too many episodes/sequels or whatever. If what you are doing is dividing a story into parts, you have to be capable of holding on to the playerās interest, letting each episode stand by itself while maintaining enough tension to create a slight cliff-hanger that only gets solved in the final episode. Just coding the choices alone for each character in all their variations is a massive job, let alone the activities that are needed to drive the narrative forward, and then have the skill to make all this interesting and playable?
There are a lot of AAA epics that fail and those games factories have every bit of help going so their coders can do their job. It appears that magnificent visuals do not make up for bad writing when it comes to our brains. Our imaginations say āno!ā. Which is why so many of us love our IF. Each game is a book with choices and the author relies on those choices to make or break their work. Its an awful lot of planning if you want to write a series and requires great skill, much more than a lot of us possessā¦
Okay, hear me out: A Yu Gi Oh-like game. Either Duel Monsters era and season 0 era where you compete in different magic death games instead of just one specific cardgame.
More samurai or ninja based games, maybe more games in Japan during the Sengoku Jidai or even a land similar to feudal Japan.