If by getting Markus you mean get a good ending where you are together with him, I have one playthrough where I did the following:
Have a high relationship status with Markus and choose to romance him in the first half of the story leading up to Chapter 7
In Chapter 7 choose to run away with Gor and take the train
When Kafiel attacks, you and Gor must Kill him. This part is important, Kafiel has to die and it will not work if you just run away from him or get captured and blood bonded
When confronting Pyros either volunteer to go back to Athens or get captured and sent back. Do not run away to Thessaloniki
Help Sofia kill the prince
At this point Markus will be made sheriff (only because Kafiel is dead) and he will come and ask you to stop Selene from setting herself on fire. You must succeed at this
I forgot to mention that after the Selene mission you will need to choose “Stay and work with Markus” when Sofia asks what you want to do.
*I know this works for a Caitiff character but I am not sure that applies to other clans. I just know that you cannot do this for Ventrue and Banu Hakim since Sofia is constantly trying to get you executed and the story will railroad you away in a different direction regardless of what you choose
Thank youuuu!
I keep having half the romance till the reveal and then I lose him
Editing to get my thoughts on the overall game set:
The premise stated in the summary was intriguing, but as many have already mentioned, the execution of this was plenty lacklustre.
At this point I have to wonder if it would not be better to keep things through the books which have been proved to be very successful/helpful, like Night Road’s Storyteller mode which lets you see what disciplines and skills every thing needs/checks for.
In general just. Like. The stat system. Like please make it standard because here we do have the whole lack of relationship bars, numbers on skills vs dots in the disciplines and the like.
Also caught a typo, will check if further system issues like that pop up.
But really I think the game can still be salvaged. Give a free dlc in the future with extra npc scenes, or simply take this as a bit of a fail at launch that can still be corrected in the future.
CoG can be great and we know it. I think this book could have been great too, but it indeed feels rushed and like the writer got the deadline choking them post chapter 7.
Most of the issues indeed stem from this, because otherwise I think stuff like the prophecy being very lazily changed could have been dealt with better
This one was better than the last with pay to unlock choices garbage, but it feels very railroaded
Next to no romance I’m my few playthroughs. All choices seem to barely affect anything except the ending.
Even after deciding to break the masquerade or that you are rebellious you don’t really have options to actually do anything. Options to meet people from your human life are misleading. Overall it’s okay but it’s more of a visual novel without the visuals because it has next to no choice.
All that is just my opinion but for those debating on this story versus another.
So hey guys… Is there any GOOD ending where MC can save Gor? And if it is possible, then does MC has to be on Gor’s romance route though or no saving Gor otherwise?
I am curious, how do you get to turn your child. I have played through with having a child with a lot of plays. I have figured that it would require them to be threatened. However, I have only gotten the threat of the hospital worker, the priest, and the police officer.
Is their a way to turn your own child? So far, have not been able too.
You can also side with Gor and get on the train to Belgrade. When Kapriel attacks you have to either successfully run away or kill him and when you confront Pyros you need to successfully escape.
At this point you can either stay in Thessaloniki or go back to Athens to resolve the situation with Selene and then come back to Thessaloniki afterwards. Either way you get a good ending Gor- you don’t even need to have a high relationship with him or to romance him in any way
Sorry, I’m a bit confused about what you’re talking about. I’ve never seen a Choice of Games game that required you to pay to unlock choices. Night Road does have optional DLC to unlock clans that weren’t originally considered for the game, but they are purely additional choices added after the fact, and have no impact on the quality of one’s playthrough.
They don’t have much of an impact on a game either, really. Played as Caitiff through the entire game and, aside from "pretending to be Ventrue’’ shtick nothing differed that much.
I expected, dunno, more? I’ve paid 800 rubles or something for this - mobile versions have no regional pricing enabled.
Night Road has two DLC packages, one of which was released at the same time as the game itself. So it was possible to buy the game the day it was released and immediately be confronted with the option of paying for additional content. I assume that’s what they’re talking about. (I very much see the distinction between a complete game with bonus content sold separately and a game that constantly forces you to pour money into it in order to advance in a satisfying way, which is something CoG has never done, but I understand why some people might be confused.) Pon Para and the Great Southern Labyrinth had a similar issue - there are reviews that claim the game forces you to pay to keep going with the story even after purchase, or that you have to “pay a dollar for every choice,” when in fact there’s just a single option to pay a dollar for some bonus content that wasn’t even part of the author’s original plan for the game.
It’s Paradox pricing, however. First you shell out one thousand for the game itself, then you shell out some more for two DLCs - the first one was about 800 rubles and I doubt second one is any better.
For this amount of money I expected something more than my MC just donning the mask of Ventrue after the intro.
The language is good. Presentation style too. However, there is no significant choice. Skills don’t really matter. There is no way to play an unambiguously evil character. There is no satisfaction in the game. Not worth a dime. “Choice of the Vampire” episode one set a standard of quality that the writers here never managed to achieve yet.
That is a choice, there is no world in which I will consider the choices of background as a dlc that should be monetized in a cyoa game. If you feel differently about paying to unlock choices that’s fine but just because it’s “optional” doesn’t mean it’s cool/ok to do especially when it was released with those additional choices being a dlc from the get go.
I’ve been overall disappointed with the Vampire/Masquerade stories, not that they’re not worth reading but that the quality is not as high as most of the games that choice of / hosted games release and that they cost more, and similar reasons to my previous comment.
Anyways, disagreeing or agreeing aside I am just throwing my two cents in but did need to clarify since its a “DLC” that unlocks clan choices which is still a choice.
I want to add a very important note! A lot of criticism I’ve seen in this topic and others about these books and despite my many grievances and opinions I do think the writers are very good at writing and I don’t want them to feel badly at all. Outside of the DLC stuff which is an evil practice and that decision I don’t want to recognize as okay, but even the aspects where it feels rushed or it seems railroaded the story is very good! The choice element might be weaker but again the story and writing itself is very good for the stuff that is written about.