Medieval Moments (WIP)

@Scrivener: Indeed!

@Cataphrak: Yes, those too, thanks. See, plenty of fodder for holy wars even if the great crusading age is over!

@assassinsat: Okay, now for a feature request. The personality traits, I think, should be changed into opposed stats (faith vs. cynicism, compassion vs. cruelty, and so on), once you know how to do something like that.

And a bug report. When taking the path of the commoner nun:

You are forbidden from leaving the convent grounds, but you were never one to take orders such as that so you find a way to hope the small fence and visit the village every now and then. *set strength -10

This was fun. I hope you continue with it and I’ll check back for updates! :slight_smile:

Top of the morning!

@god_of_demonz and @happy I like to think that he was real, but I have not found anybody who can conclusively prove it. So a folklore is what we have to make do with.

@ramidel Thanks to you I was saved from reading into inheritance laws (I should still do that though). And the rewrite was a moment of inspiration. Glad it came out well. But should I now add similar length stories to every other path? That’s a lot of unexpected work.

I did think about including the Cathars. Maybe a story of how some refugees escaped the great massacre and fled to England. But that is already done in Bernard Cornwell’s Grail Quest series. And the Cathars were still Christians weren’t they? If I have to add a non Christian path, it should be non descriptive so that people can simply assume any religion they want for their character other than Christianity.

I never said I will include a crusade. Just pointed out what could be included as fictional scenes to redgrave. And any crusade I add will not be against Muslims. That would lead to a host of problems.

To the matter of personality traits, I can do opposed stats but chose not to. I want the player to see how many cruel acts they have done or how many times they have been disgraced etc. A percentage will not be very successful in that. If more people request it however, I will change.

The bug is fixed. Thank you!

Becoming a dork like you is one of my life’s ambitions and it seems I have a long way to go. Time to read up on the Alexandrian Crusade

@cataphrak Thank you. I will look into them. I’m not very familiar with Spanish history and I was thinking of allowing the PC to go somewhere other than England and France, so Spain is good.

@drcynic17 Thank you. I hope to update soon but exams get in the way.

@assassinsat: The kind of “non-Christian” you’re suggesting feels really, really bland to me. If you want to make “convert to paganism” an option for the player, make the religion. Doing it half-assed feels silly.

Also, anyone playing a game set in the Middle Ages should be okay with having a crusade against Muslim powers because God Wills It, so don’t let political correctness get in the way of your story unless being politically incorrect would damage the fun value.

And no, you don’t need to expand every story to the degree that you did the noblewoman’s story. Having a slightly longer and better story for one path won’t damage the others or make them look unfinished, in my opinion.

@ramidel Ah, making religions was never one of my strong points but I can try. And no, I will not make it a bland pagan thing. I was thinking of letting the player choose from several actual pagan religions but that could be a lot of coding later on.

I was thinking of a holy war against heretics such as Cathars themselves, rather than Muslims. Saves me the trouble. But we are still a long way away from any such scene and so I have a lot of time to think about it.

Also, what is the expected rating for a game to be published under the hosted label of games?

@assassinsat: I advise removing the pagan suggestion if you don’t have the background to portray these religions appropriately. This is already a huge project you’re planning, and adding in multiple pagan religions as a possible side path would just multiply the complexity. (Plus, if the PC has the option to commit human sacrifice, as was practiced by all of the major pagan religions of Britain, suspension of disbelief will be rather hard to maintain. Just saying.)

The reason I suggested a Cathar resurgence is because that way, the PC will have a possible choice to join either side in the mess, which satisfies both the holy war urge and the urge to have a non-Catholic option.

@ramidel I have studied the worship of Thor, Odin and Freyja more than Christianity, so I think I can portray that religion well but yes it would be too much of a hassle to code all that. So it will be done, if it is done at all, when the rest of the game is complete (at least the non religious parts).

I think, if you were any kind of pagan living in an age where people were burned at the stake for simply denying the power of the sacrament, you wouldn’t be committing many sacrifices would you?

I will think on it. I’m sure I’ll get more feedback on the issue later. Thanks for the ideas.

The writing is good but to me I had a great deal of trouble suspending my disbelief and becoming part of the story. There are great descriptions of the setting, yet felt as I was being told the story. Of course this is just my humble observation. Regardless, it has much potential. So keep up the great work.

I AM THOR THE THUNDERER! *takes out hammer that looks like it was made to build fences* Behold!

@God_of_Demonz
A proper warhammer is actually a pretty smart choice when going up against plate armour. The spike’ll punch through steel a lot more readily than a sword.

I was referring to the comic book Thor’s hammer. cause that thing wouldn’t be very good in a battle compared to a real warhammer. i mean it was seriously tiny in comparison. i agree with you on that it would deal with plate armor well but if attacked by a quick fencer a warhammer is not the way to go. you wont be able to move fast enough to stop the toad-sticker(actual name for a fencer’s blade escapes me) from stabbing the joints in your armor.

@God_of_Demonz
You’re thinking rapiers, I’d assume. That’s a bit beyond the time period. At this point, they’re still using longswords with metre-long blades.

Ah, my mistake. still, the quick fighter is a hammer man’s worst enemy.

@lordirishdas I assume you are talking about the PC’s childhood where he or she doesn’t have much control over their fate. At that point the story is meant to feel like that. If you are talking about the entire demo feeling like that, then I will check it out. This is still a very incomplete game and I will change many parts according to feedback.

@god_of_demonz A quick fighter is always lethal no matter what weapon he is using. But the thing is no sword (katanas can I think) is able to pierce good steel plate. Even the joints are protected and sometimes knights wore mail underneath the plate if I remember correctly. You can only bludgeon an enemy like that. But if you have a warhammer, a shield and mail on, (Two very important equipment. Especially if the opposing side has ranged weapons) you cannot be very quick.

If you are talking about a quick swordman vs hammer man and the hammer man has only mail, then you have a point. But since hammers can be used in only one hand, they will have a shield in the other.

@assassinsat
Assuming a properly made suit of plate armour, and a period-accurate sengoku jidai katana, a katana wouldn’t be able to cut through steel plate, or even dent it really. It’d be able to cleave through period-equivalent samurai armour pretty easily, but that’s made from leather and famously low quality Japanese iron, as were katana themselves. Make no mistake, the swords themselves were masterpieces of the swordsmith’s craft, but that was because they *had* to be, if they were to hold up in combat.

Most modern swordsmen who’ve made the comparison that I’ve read up on seem to evenly rank the katana and the late medieval longsword. Personally, having trained with the former and studied the latter, I can tell you that the former is a far more specialised weapon: one not particularly suited for things like half-swording, thrusting and the mordhau, which are so important when going up against plate.

After thinking over the issue I decided to use ramidel’s idea to use the Cathars as the only alternate religion. The argument against a pagan warrior setting is that most of those religions have been lost for centuries. Their survival would be a little hard to believe.

I have already thought of the choices that would initiate Cathar players on their journey. If anyone is against the idea I would love to hear their reasons.

@cataphrak Trained with a katana? Now that’s something!

You maybe right since it’s you with the experience. I just saw a documentary comparing a medieval longsword and a katana and one of the experiments was how both of them cut through steel plate. The katana sliced through the thing while the longsword only dented it.

@assassinstat I could just give them a nice stab in the eye holes. While that may be difficult a skilled MC could do it.

KATANAS!!!

@Cataphrak I’m trainin’ in iaido. It’s quite hard, ain’t it? Woah…

@god_of_demonz You could do that but if the visor is down you are more likely to have your stab deflected opening you for an attack. Most medieval armor and helmets around the 14th century were curved for that reason.

I think your best bet is to pray that the plate armored knight fights on foot then dance around him making him swing at you. Fighting in 50 pounds of steel will tire him up soon enough. Then either attack the throat or under the armpits which are the most vulnerable points.

Medieval armors, even with all that weight, were actually more confortable than today’s soldiers equipment, and it’s weight was divided around the body so it was easier to move for an armored knight than for nowadays fully equiped troops. I personally have seen a man in full armor jump almost three feet high and do a hand stand with ease. Also, the neck was protected by a gorget… The only reason people stopped using armor was the introduction of firearms that could pierce them from afar.