The toggle is mainly for people who are more sensitive to this kind of content. There were many atrocities that were committed which are very horrible to read even till this day so I think it is only fitting that a filter is in place.
Trying to decide on a GO, was hoping for an easy cheat by asking for opinions, rather than writing out a couple chapters and flipping coins for a decision.
Story idea:
Play as a child as you navigate and live yet another summerās day. Play with friends, family, or just by yourself.
Conflict, if encountered in the play through, will mostly arise through talks and interactions as you learn and become more aware of both the dangers in the world as well as what others may deal with.
(Conflict and resolution will not be the purpose of the story.)
The main intent of the story will be to create a plethora of different story routes, dialogue interactions, and endings.
More story than game, but many story altering choices.
Story idea:
A likely confusing blend of first and second person perspectives, following the life of an orc. (It may potentially just be in second person, depending on how utterly nonsensical it feels as I read the first couple chapters.)
Your choices will primarily be experienced from the perspective of the Sun, with the orc being the MC.
The primary conflict will be the (hopefully) alien perspective of the Sun as it watches over its āchildā as they navigate a (potentially, depending on how well I can figure out how to code) LitRPG world and become a āheroā.
The main intent of the story will be me heavily fucking around with poetry, something I often do in most things I write, but this certainly being on the heavier end. It may be a messy or potentially boring read.
Will be much more story than game.
Story Idea:
With war seemingly inevitable, make your decision to flee or fight. Abandon all youāve known in life for the chance of safety, or brave the horrors of a seemingly unwinnable fight.
Gather your courage and say your farewells; there are rarely correct choices.
The main conflict will be that of morality, expectations, and consequences. There can be fighting depending on the decisions made, but it will not be the primary focus. (I have learned Iām kind of shit at fight scenes.)
The main intent of the story is to allow players to navigate social pressures and obligations placed on you by the society you live in. Extremely character and dialogue driven, and highly impactful choices will likely be low. This story will be pretty short, but I hope to make up for the lack of agency and length with emotion.
Will be nearly all story rather than game.
How do you guys feel about having the option to lock in a romance route early on in the story (like, first chapter, second or third scene with the character early)? You would be able to lock them in later on like the other ROs, or you can have a pre-established relationship
I like locking it in early, mostly because then it gives the reader the option to organically react to and interact with the RO instead of having to choose between saying what you want and being flirty/shy towards them. Locking in the romance doesnāt need to mean entering a relationship, I donāt like doing that early, but knowing I donāt have to worry about picking the ārightā options when interacting is a great relief.
Checking to see if thereās any interest for a Harem Drama set in (roughly, slightly magical) Tang Dynasty China.
Blurb I wrote up:
Embark on a captivating journey through ancient China! Choose your path in a Tang Dynasty-inspired era, as you navigate harem intrigue for power or seek genuine love. With options for gay, straight, bisexual and asexual orientations, and the ability to play as male, female or nonbinary, with each Love Interest able to be Male, Female, Nonbinary or a random assortment of these, you can decide your destiny amidst royal drama and romantic pursuits. Experience the rich tapestry of ancient China in this immersive Choose Your Own Adventure Game.
Iām just trying to see if thereās any interest before I start a Feedback Thread for my game. If interest in this game is high, I might start multiple series in a similar vein, such as Wuxia, Xianxia, and Transmigrating-to-Ancient-China games.
Edit: Holy shit I did not expect seven hearts in 20 minutes. I guess that means lots of people are interested?
Edit Edit: So, just a quick rundown of what I have planned so far, this would end up being a series, not a single game. That said, the first game would be (approximately) 11 chapters, with (as of right now) 6 endings, not including death endings.
Edit Edit Edit: Phoenix Rising WIP Page!
For me it would come down to the execution of your idea but not against it.
Fare Thee Well
High fantasy, stand-alone story, with a low scope as it is my first CYOA story.
With war seemingly inevitable, make your decision to flee or fight. Abandon all youāve known in life for the chance of safety, or brave the horrors of a seemingly unwinnable fight.
Gather your courage and say your farewells; there are rarely correct choices.
The main conflict will be that of morality, expectations, and consequences. There can be fighting depending on the decisions made, but it will not be the primary focus. (I have learned Iām kind of shit at fight scenes.)
The main intent of the story is to allow players to navigate social pressures and obligations placed on you by the society you live in. Extremely character and dialogue driven. This story will be pretty short, but I hope to make up for the lack of agency and length with emotion, as highly impactful choices will be rare.
Will be nearly all story rather than game.
Admittedly, my primary goal for this thread is to maintain motivation through reader interaction. Receiving feedback is always nice, and helps to understand weak areas of my writing, as well as gauge support and general enjoyment.
As for projections on release and demo updates, I am, at the moment, unsure. I am still working to understand ChoiceScript, as I am typically rather shit at learning new things, I do not believe I can realistically give any estimates. Nor can I guarantee that the project will not be dropped in a week if I canāt figure out how to crank out a chapter.
~O0P5
Sounds interesting Iād love to read it.
Solaris:
In the gleaming metropolis of Neo Solaris, a utopian haven flourishes for those residing in the opulent upper city. Thanks to astonishing technological breakthroughs, everything from appearance to genetics can be customized to perfection. This unprecedented era has brought about a society free from crime, disease, and poverty, projecting an illusion of harmony and prosperity.
Yet, buried beneath this facade, lies the haunting past of the Eclipse Incident - a catastrophic disaster that plunged the city into chaos. Corporations seized control in the aftermath, imposing martial law upon the citizens. The once-glorious lower city now serves as a desolate prison for societal outcasts, stripped of their rights and left to despair.
Azume Industries the former leading corporation in artificial intelligence and medical science was left to blame. Their leaders excuted and domain to tatters, leaving behind the heir of Azumeās legacy, the scion of the founders.
Umbra:
In the cyberpunk metropolis of Umbra, a world dominated by mega-corporations, an enigmatic breed of artificial beings known as Vores emerges. Genetically enhanced and cybernetically augmented, they exists only as creations to be used upon the whims of the Veritas Corporation.
Among the Vores is a recently awakened creation, struggling to make sense of their newfound existence. Stripped of past memories and molded into Veritasās loyal enforcer, the Vore grapples with a growing sense of self-awareness, questioning their programmed allegiance.
Veil:
In a world where gaslit streets and grand academia converge with a realm of mystical wonders, an ancient and secretive order known as Earthshine stands as the last bastion between mortals and the encroaching darkness of magic. As the Veil that separates their worlds weakens, malevolent monsters, enigmatic creatures, and dark magicians haunt the streets, threatening humanityās very existence.
Follow the journeys of diverse and skilled members of Earthshine, each grappling with their past and driven by their own motives. From cunning scholars and daring detectives to reformed dark magicians seeking redemption, this eclectic group navigates a Victorian-inspired world filled with hidden knowledge and forgotten lore.
- Solaris
- Umbra
- Veil
I would love doing a POV Zombie game, the only issue is, at least from my rational brain is that how would you be able to think or react? Or make choices? It would take the fun out for me personally.
Posting some concepts that most likely Iāll never develop but I must get them out for mental peace and because Iām curious to see if someone is interested:
Unnamed Superhero/Cyberpunk
Non canonical spin off from my superhero project
- Customizable MC;
- You are a new special agent working for the superheroes;
- Karma meter: you can play as a paragon hero or as a full sociopath, you canāt play as villain;
- A sociopath approach gives you more benefit on short terms but more problem on the long run, a paragon approach gives you harder paths on short run but more help on the long run;
- You can choose to be either an enhanced agent or a powerless;
- Powerless is the hard mode but it gives you some bonus in initial stats and relationship boost through the entire story;
- You can choose among different sources of power, the differences is mostly writing flavor but each one has a different ākryptoniteā;
- The powers are skills that give you an instant pass choice, however if you abuse them your enemies may take counter measures later;
- The structure after the prologue is divided in: pre mission briefing - neutral zone in mission - hostile zone - (optional) confrontation with a major character - aftermath - intermission pause, repeat until the final chapter;
- The mission is a āboxā where you, and ocasionally your allies, can interact for a variety of multiple approaches to the target;
- Stats and approaches are built around the triad Combat/Diplomacy/Stealth;
- You can finish the story without ever been detected or fought, note: some confrontation are inevitable but you can either win them with diplomacy or stealth;
- Between mission you can socialize with other characters and dig into the superheroesā secrets;
- RO: one gender customizable, one male and one female;
- Interact with a various cast of heroes, antiheroes and antivillains, (and even villains);
- Uncover secrets in a world where everyone has something to hide;
- Follow orders or doubt your allegiance;
- Multiple endings;
- A secret ending (one more scene to your regular one) if you played very hardcore (Powerless, Never killed, Never detected, Full Paragon);
- Content Warning: explicit and graphic violence, terrorism. May contain scenes of abuse, brainwashing, hate crimes, torture etc.
- Self conclusive, can be extended to a series;
Unnamed Fantasy Mystery
Semicanonical spin off from my fantasy project
- Two MC;
- The protagonists are an inquisitor and his/her bodyguard;
- You are both tasked by the Sidereal Empire to investigate a series of murder in the Woods Elves (their allies) capital;
- The MCs are classed based. For the Bodyguard: Orc Warrior (gl male) (high strength and endurance, low speed, agility and mysticism), Felix Champion (gc) (average strength, low endurance, high speed and agility, average mysticism), Technomancer (gc) (average strength, endurance, speed and agility, high mysticism). For the Inquisitor: Human Inquisitor (gl f) (high diplomacy, average knowledge, low stealth), Felix Imperial Inquisitor (gc) (low diplomacy, average knowledge, high stealth), Technomancer Diplomat (gc) (average diplomacy, high knowledge, low stealth);
- Day cycle structured: except for major plot events the day will be divided in more phases with various activities and scripted unique events, said activities and events will either help you with investigation or boosting your stats;
- Investigate intrigue(s) and uncover dark secrets;
- Explore the Woods Elves capital and discover the multi faced world of the Elves (and others);
- Multiple endings based on your performance during investigations;
- RO: Not planned but Iām open to suggestions (donāt complain if you want to romance the culprit/one of the culprits though, it wonāt end well);
- Content Warning: explicit and graphic violence, graphic murder scenes, torture, racism and segregation;
- Self conclusive;
Unnamed Fantasy Romance
An experiment: trying to combine a Romance cyoa with a skill (not stats) based duels adventure
- Predefined MC (I thought as a gl male, but I think it can work also as female, maybe gc);
- MC is a magic knight, a knight who fight with a light sword channeling magic to power themselves and to deflect spells from mages;
- MC was trained from childhood by a heretic knight who used to practice the dark arts, MC killed the master and now MC is searching for a new life;
About game mechanics:
- To quote the master āRemember: the most important part of a fight is⦠you must win!ā, MC can use a variety of gadgets and trick weapons to gain upper hand;
- Choices donāt require check stats, stats serve to unlock skills that will help in combat and more;
- Duels are a test of skill to break the opponent guard before they break yours, itās a brutal dance of attacks, combos and counter attacks
- MC has a predefined personality, however certain stats scores will influence MCās behavior;
- Stats represent the five paths of magic, two couples of mutually exclusive and one technically neutral:
Light Path: white light sword, this path follows a way of peace, altruism and self sacrifice, the style is mostly defensive and focusing on healing support, protection and dispelling curses. The opposite is the dark path;
Dark Path: black light sword, this path follow a way of death, egotism and dominance, the style focuses on precise and deadly attacks and counter attacks, this path is the only where the support is used directly against the opponent with curses, life steal and instant death spells. The opposite is the light path; note: MC starts with an advantaged stat on this path
Calm Path: blue light sword, this path follow a way of calm and rational behavior, the style focuses on elegant and fluid movements, occasionally also acrobatic, trying to trick the opponent with unpredictable strikes, the support focuses on indirectly hindering the opponent and improving movements. The opposite is the emotional path;
Emotional Path: red light sword, this path follow a way of intense emotions and actions, while not necessary evil itās a path with much violence, the style focus on violent, fast and aggressive attacks, the support focus on boosting stamina, fury and strength. The opposite is the calm path; note: this is the starter dominant path of the MC
Life Path: green light sword, this path follow the rules of nature, both the altruistic and the selfish ones, the style focus is balanced both in offense and defense, aiming to defeat the opponent through brute strength and surviving through endurance, the support focuses on boosting physical strength and endurance, often also recovering from strikes and wound. While technically neutral, this path is incompatible with the dark path because the antagonism life vs death; - Paths can be combined to gain more skills:
The Devout Guardian Path (white and green);
The Holy Warrior Path (white and red);
The Enforcer Path (white and blue);
The Predator Path (red and green);
The Natural Growth Path (blue and green);
The Manipulative Assassin Path (black and blue);
The Madness Path (black and red);
The Holy Knight Path (white, blue and green, white is dominant);
The Natural Champion Path (red, green and white, green is dominant);
The Darkest Path (blue, black and red, black is dominant);
About Romance
-
All RO will be women. I-wonāt-changing-this-feature. Period.
-
RO list:
A White Mage: sheās in pilgrimage to the Holy Temple, raised in a cloister from childhood sheās exited to see the world for the first time, sheās inexpert but sheās not so naive as she seems;
A wandering Mage in training: a young mage from a far away country, in travel to widen her magical horizon, sheās eccentric, energetic and friendly, however she can sometime show a more egoistic and petty side;
A Necromancer Witch: a witch practicing the dark magic, sheās ambitious, uncaring and self centered, but she may save a spot for the MC to her side;
A Thief: a cunning and reserved woman from a very far country, grown up in poverty with a desire to live like rich people, sheās very good in crafting and inventing gadgets;
An Amazon (???): a proud woman warrior from a remote island with lust for battles. Iām not sure on this one because I donāt know if she would fit the story -
Can I have a polyamorous relationship? Yes, there a few combinations;
-
Can I have the harem option? Yes, if you are so despicable to brainwash some of them until they become empty horny husks;
-
Can I romance no one? For background purpose MC has already been in full relationship once, aside that one you can reject every RO;
-
Can I develop more platonic relationships with the ROs? Yes, more details below;
Other features
- The story will be heavily railroaded to focus more on characters development;
- You canāt change the world, but you can change, for better or worst, other major characters (not only ROs)
- You can help your ROs facing problems and question about their life, said interactions are not tied to their romance;
- You can adopt and train your own apprentice, the apprentice is not a RO because that would be pederasty and pedophilia;
- Content Warning: explicit and graphic violence, explicit and graphic sex scenes (there is the fade to black option), nudity (not always intended for sex appeal), abuse, slavery, torture;
- Self conclusive or series? I still donāt know
Some polls:
Which one interests you?
- Iām interested in the superheroes/cyberpunk
- Iām interested in the fantasy mystery
- Iām interested in the fantasy romance
- Iām interested in all three
- No one interests me
For Superheroes/Cyberpunk
- I like it as it is
- I want to know more before I decide
- I think it can be improved (please comment or pm)
- The content warnings are too much
For Fantasy Mystery
- I like it as it is
- I want to know more before I decide
- I think it can be improved (please comment or pm)
- The content warnings are too much
For Fantasy Romance
- I like it as it is
- The content warnings are too much
- I like the game mechanics
- The game mechanics could be better (please comment or pm)
- I donāt like the game mechanics
- I like the not romance relationship paths
- I donāt like the the not romance relationship paths
- I like the ROs
- The ROs could be improved (please comment or pm)
- I donāt like the ROs
I guess over time, if the outbreak was allowed to continue past the early stages, the virus, parisite, or whatever would mutate more. The need to be a more effective hunter, like the ability to plan, camoflouge, catch, etc⦠most predators are pretty clever, which seems to be something āzombiesā lack in most media Iāve seen.
Though, I would imagine it wouldnāt be too farfetched to say that when a bunch start to die or decompose before they have the ability to propagate and spread whatever it is that makes them a zombie, they would adapt somehow.
So rather than being a āzombieā maybe you just play as some sort of sentient parisite that has evolved to use creatures or their corpses in order to hunt and propagate?
I can only say that for me an intelligent zombie would be that individual who still has certain parts of his brain that make him human (intelligence and consciousness) while the parts of his brain in charge of basic things (like rabid animals) have them. the MC like the hunger for raw meat or maybe and just maybe, empathy for other zombies.
The Demo for my game novel Life As Ruler:Nexus Island is now out.I failed to do it in a week or less as I promised.
I will appriciate the negative and postive feedback that comes from you guyz on the game.
I already have a story in play in my mind but Iām open to a few tweaks and suggetions.
Life As Ruler:Nexus Island.(WIP) Kingdom Simulator
you can find more ![]()
There is this feature I want to put in the game.Itās already in my drafts ,wanted to know who else like that idea.
- I would definitely like to be a dragonborn.Which happens to be the appex predator in Legends in the game.
- Other animals ,ones that are not myths will do for me.
- How about all of the above.
- I have a suggestion of my own on pets.Give me one or two then.
friends I have spent about 4 days thinking on this very hard but I finally have a very VERY rough outline on my project and I want to see if people are into it:
- small contingency of mercenary warband paid to help rebels fight off government
- terrain is mostly thick forests and jungles and the government outweight the rebels when it comes to equipment so guerilla warfare is the name of the game
- one person I asked for advice on the matter recommened I read up on landsknecht and I liked them so much I based the company off them
- youre all essentially shock infantry with heavy armor and big weapons sent in to fuck shit up
- there is the greatsword regiment (you), halbedier regiment and arbalest regiment
- each regiment is made up of 5 troops
- each troop is made up of 6 people: the leader, the second-in-command (you, yes you will be able to take leadership position) and four soldiers
- there are also two women you can romance: quartermaster with psionics and brown indigienous woman with hips that could birth adult men (latter was born from the need to matepress chel from road to el dorado)
there will be many questions one could ask:
- dividom wtf is up with the army structure and why are there so few men
- dividom give me more info on your homeland and the place youre fighting in
- dividom I thought this was a 16h to 17th century vibe era why the fuck are there people with psionics running around
- dividom what are the foot sizes of the ROs
all of these have already been fleshed out in my mind (except the last one) I just dont want to bloat up this post any more than I need to.
HOWEVER, there are two stinkers which I am pretty sure most people here will not like:
-
This game will be gender-locked to male. I will try to make it so that you can flesh out your MC in deep detail but this is the one bit I cannot change.
-
No gay romance. however this does NOT mean that you cant form bonds with the men in this series-far from it. the whole point of the project was that I noticed theres a lot of romance and lewd stuff when it came to CoG stories but not a lot of friendship related stuff. you can romance this hot war criminal, you can have that girlboss businesswoman sit on your face, but you cant really sit with the lads and get to know them/goof around with them. the original wip was a generic heroic fantasy setting where you and your crew were on a quest to kill a dragon, and you interacting with your crew wouldve been the main pull. its still there in this iteration, I just put some other elements into the background to spice it up.
I am still far from making it a reality. I still need to pace out the story and figure out the stats and get to terms with the whole coding side of things. but I DO want to make something of this project so I will do my best to push it along. any questions and criticisms would be very helpful.
Well, this sounds like the perfect straight male fantasy, ngl.
You definitly got me with this one
Just got a tumblr blog up and running for my WIP.
I heard it has itās perks.Sweet.
Hello. Iāam so sorry. But now every think is good. And Q&a time!
Interest Check and let me know if anything is amiss as this is my first time posting though long time lurker! I have tons of notes/outlines in a variety of places so sorry if everything is wellā¦everywhere.
Genre: Fantasy/Romance
Story Idea:
You play as a witch/warlock who is on a one year pilgrimage in the human world. During your time in the human world, you must keep your identity a secret as humans arenāt as accepting of magical beings although they have been there since the beginning. Upon choosing a LI, you will be put in a position to reveal your secret which acts as a catalyst for the quiet conflict between the two factions to finally be brought to light.
Specifics:
- You can select one of 4 magic affinities - fire/water/air/nature
- There is a fifth magic affinity but is fairly rare - chaos (can create barriers/rifts/travel between worlds freely)
- There will be personality stats that make a difference with the MCs reaction to certain things
- All involved characters are 18 & older including the MC
- Hidden pathways will be made available based on certain choices made within the books that will reveal new endings and shape the LIs future
- Magic is a choice. Any being who has magic in their blood must make conscious choices to want to be a part of the magic world.
Main conflict: The divide between human & magical beings. When humans first learned of the existence of magic, they were excited and wanted to learn more about this new world. Through the help of the magical beings, humans began to see how powerful this other world can be but also how powerless they are in the face of it. This planted the seed of fear and hatred within them causing a shift within the bonds that been formed. Magical beings, not wanting to fight with the beings they grew to care for, created a rift between the worlds.
Definition of magical beings (wonāt always be called this but just simplifying): Can be human but can also be animals. The human world isnāt the only world that is visited on a pilgrimage but is the one most attuned to the magical elements.
Romantic Interest:
- 3 total
- Can be male/female
- Two are from the human world, one is from the magical world
- I am planning on this story being 3 books so your LI will have to be chosen in the first book then locked in for the next 2 in order to create a solid pathway.
- The 3 interests wonāt always interact but their character choices impact the pathways chosen.
- I wanted to create LIs that exist outside of the MC to showcase that the MCs involvement in their life created a change within them. Playing through each pathway, you will get to know the LIs and know how they impact your story.
