Interest Check Thread

What do you mean expand? I’m also not too sure what the plot is supposed to be. You say that a character has to earn their freedom, I think, but that’s about all I get out of it. Where do the demons come to play in all of this? Or the dragons? What is a cosmic dragon?

I think I need a wee bit more context!

2 Likes

Hiya everyone!

This one isn’t really an interest check per say, as I’m planning on completing this one even if the total number of people who like it is 0, but I just wanted to garner interest, and see what people’s thoughts were. This originally started as a very early entry to Mara’s haloween game jam, and considering that we haven’t even gotten the prompt yet, it is probably still too early. So, I just decided to make it a standalone game. And just as a disclaimer, this game would be on the short side, probably around 100,000 words or so.

Last Call:

It’s the last train of the night, departing from the tube station below St. Pauls cathedral. You boarded this train eager to get home. Unbeknownst to yourself, in 1900, when the underground tunnels were first being dug, the workers accidentally stumbled upon an ancient Roman tomb, which was said to be the final resting place of a cursed soldier, “Bellator Inmortalis”. It was quickly covered up and hidden just beyond the walls that make up the station today. Unfortunately for you and the rest of the passengers on the train, a certain passenger, boarding the train alongside you, has a certain power that awakened the ancient curse.

The train is quickly possessed and is taken into the afterlife version of the city of London. Now travelling along the Mori Line, there are four stations to pass through until the next “mortal station,” which will allow you to return to the mortal realm safely. But a certain cursed soldier and his 3 conductors, who have taken over the train, will try their darndest to ensure you join them in undeath.

Explanation beyond the synopsis.

Okay, so this is going to be a horror/survival game, which I think CoG/HG needs more of. As explained in the synopsis, there are four stations the train will pass through. Beginning at St. Paul’s, the next station on the tube line is Bank, correct? In the mortal realm, yes. But the train is no longer travelling along the central line.

  • Station 1: Tartarus Park

The largest park present in London’s underworld, this is where the more docile spirits and ghosts go to chill. Largely regarded as the safest place for mortals.

  • Station 2: Fleeting Sreet.

A high density shopping district and home of the London branch of the Grim Reaper Incorporated (GRC). This area is home to “higher class” members of the undead, and they will look down on other, less fortunate undead, not just mortals.

  • Station 3: Mori Square.

A residential district, with many pubs. If you thought humans were affected badly by alchohol, then you clearly haven’t met a drunk ghost. This station is also an interchange, allowing change overs to direct trains to the underworlds of other world cities, meaning that this area is high populated with the undead and considered extremely unsafe for mortals.

  • Station 3: Bank

The final stop on the Mori line and location of London’s portal connecting the Mortal world and the Underworld. But will the conductors allow you to pass safely?

  • Mechanics:

To encourage replayability, each station will have a random event assigned to it, which will be different each playthrough. You will be tasked with surving until Bank station and returning to the Mortal world. The lives of the other passengers must be considered as well, as each of them, including you, can die at any point. Will you focus on your own survival or attempt to save everyone?

Characters
Passengers
  • Tyler Campbell

A 22-year old Businessman who works in Canary Wharf. On the train, he is a welcome force of optimism, giving various uplifting speeches to try to improve morale and convince everyone that you will all survive. Time will tell if he is correct, though…

  • Elena Stockton

She was the first one to scream. A 15 year-old high schooler from Hackney, she is not much help, to be honest. Timid, awkward, and always clueless in intense situations, she is the weakest of the passengers to understate it. But, she enjoys learning about the undead with concerning enthusiasm, despite her terror.

  • Denton Mayers

A 29 year-old man from Brixton, where he leads a local gang. Claims to not care if any one of you die, but is often the first one to jump in if a fight is needed. But it’s not like he’s doing it to protect you all. A man’s gotta keep his image, ya know?

  • Laylaine Marquinne

She looks young, but her clothes look as if they are from a different century. She is the most frequent target of Two and Three’s harrassment, to reasons unknown to other passengers. She appears distant but is extremely determined to get everyone out alive. She also appears to have… no. It couldn’t be, right? There’s no way she has psychic powers.

Conductors
  • Bellator Inmortalis
    A cursed soldier from Ancient Rome. He was cursed with eternal life after desecrating a holy site during the heat of battle. He is rather content to let you perish in the underworld without his involvement and spends the time travelling between stations telling various tales to the passengers from his time. But the gods will know, he will not let you pass the gates at Bank.

  • One, Two, and Three.

The three conductors who work under Bellator Inmortalis. One, drives the train. while Two and Three travel up and down the train offering “assistance” to the passengers.

So, that is my outline. Just as a quick disclaimer, this is a side project to Onryō, and I will be prioritising that WiP, unless people are like, “gimme now”, in which case, I may consider hastening this project.

To reiterate, this will likely be a short game, so I will not be posting the demo until I have at least completed a considerable chunk of the game. Currently, though, it stands at 45,000 words.

Have a great day! :slight_smile:

19 Likes

I was just replaying your wip yesterday and it reminded me of how cool trains are. Good luck with your projects! :heart:

1 Like

This isn’t a game pitch, it’s a game plot mechanic interest check.

In my wip game there are three main ‘paths’ the mc can choose to take after Act 1. The main overarching plot stays the same but the story in Act 2 is completely different depending on which route you chose (i.e. a political route vs an adventure route). I am rather set on my plot plan and don’t plan on changing it overly much.

The question is about characters. Depending on which route you take you meet different characters. You can only really increase your relationships with the characters in the route. Which brings us to ROs.

Now personally, I love a good romance in a game. But I’m not particularly enthusiastic about writing romance. I’m going to do it, but my focus is on my plot.

I have 7 planned set ROs. 3 on one route, 3 on another, and 1 on the last route.

There is no way I could have the mc have all of the ROs as an option on one playthrough without jumping through ridiculous hoops and making a relationship completely without depth. Which I refuse to do point blank.

So my question is, how do you feel about route locked ROs? Would they be a complete dealbreaker? Or would you be okay with it?

6 Likes

I think it’s fine so long as it’s clear that the mechanic is a factor. If you only learn a part way through the game that you can’t romance the RO you wanted because you picked the wrong background than readers will likely feel miffed. A simple fix would be having RO names available in each route marked in parenthesis or in the confirmation page.

4 Likes

Fellow forumers hie🙂.
So I have been following and searching about kingdom simulators since I joined this forum.I have also been making posts that can help me in making such a game better.I found less topics that talked about it.Daria @Lucid 's upcoming game is almost like mine,too bad I learned about it yesterday I would have been discouraged to make mine.They are also some like War for The West but they lack other features I did be looking in a Kingdom Sim.

Here is the thing,I started writing my game before I knew it’s possible to get it published (2021).The reason is I didn’t know about the forum.
One might ask what has this to do with what?
I didn’t know if the game I was making could be played by other people so I made it so I could enjoy it replaybly.It is inspired by a board game I created when I was bored and didn’t have a phone to play with which had a dice roll as the engine. thus there is a lot of AI system in the game I hope it does not drag the game.
Name of the game ;Life As A Ruler:Nexus Island.
Possible and some of the features the game has.
.
As a [yet to be] ruler of one of the so called kingdoms of Nexus Island,you have a heavy burden on your shoulder.You are a krill in the biggest pond on earth…what’s it called again…?Oh yes!!An ocean and it’s filled with sharks,whales, …supposedly krakens,serpents and megalods!Are some of those things real or just myths??Mmmmm…one can only wonder.

So yeah,it’s up to you to paint your kingdom to the image of your liking,with the provided paint of course.

• Play as a King or Queen.
• Take council from various people or do your own thing.
• Decide how your kingdom operates.
• Will you rule with an iron fist,or with the love of a dove or maybe find balance in between if possible?
• What will you matrimonize for, protection,love,tradition or a promise you made.?
• Decide where you will focus on most by your choices.
• Build,destroy,invade,protect,recruit,decide who goes where.
• If your kingdom was a skeleton,then one of the things that makes up it’s spinal code are peasants,so …?
• What will you claim, ports, a pass, territories, towns, mineral veins that are fated throughout the Island once a …,only your choice_commands will tell.
• Cultivate your relations with your subjects,other kingdoms and others.
• Invent,trade make alliances,seal treaties.
• How will you describe your moments,because who will if they aren’t there.
• Aftermath, will you have those little things that crawl around and cry when they feel like it.
• Which pet will you choose given you like the perks that it comes with.Will it be a …,a…,a…,an …,a … or can you have all five?
• Talking about five,there are Big fives in here too,will you know all about them.?
• Will you make unusual deals to gain what you don’t have or know will come to pass?
• What will you develop and with what side effects.?
• What about religion?
• What will fate decide which resources to let your kingdom territories have?
• Oh,will you have time to explore the wonders of Nexus, hunt and discover,will you name something after you.?
• Will you believe Legends and succumb to it’s tales.
• Well there is one thing,you will have to to tell ,you shouldn’t have done or let happen.It is the only thing you will regret.
• You can only learn enough from a front page ,there is a reason you will build a library your honour?

Just don’t forget when roaming around ,do it with an armed escot, especially if you are not peasants’ favourite,you never know who has what where for what and why…

Currently the game has a little more 130000 words majority of it are features in the game.

I have always wanted to do this so.

  • For those who would like to see the demo in a week or less.
  • And those who ahmmm… anything other than the first option

0 voters

I’m not a full time writer ,still going to college so I may not be available all time.

8 Likes

Currently starting a basketball game. This is my first full choice script game. I’ve played around with other story lines in the past. Right now the main reason for the post is I want to see the level of interest and ideas for a game. I’ve finished the first chapter at 5,000 words.

Goals…

Create a fully dynamic storyline
Multiple endings
Ambitious level of on-court control
Dynamic character creator
Romance
Exciting off the court storylines
Exciting on the court storylines
Player skills, stats, and traits will have a significant impact on the story
Ability to simulate games and give accurate stats based on character skills, stats, and traits
EDIT
Will be a three act game. The character starts off quite young and I really want to develop the story. Will be a long story and if received well it will have a second installment.

Currently finished

Character creation
Chapter 1
Story direction
Character list
On-court play system

If you have any questions, comments, or advice it would be much appreciated.

If interest level is high I will probably release Demo at chapter 3-5 (maybe)

9 Likes

Currently the prologue is done,I’m left with two phases to drop the DEMO BOMB:boom:

7 Likes
Welcome to A Dragon's Wish, a story in which you, a humble country bumpkin obsessed with dragons, are suddenly thrust into a world of adventure and politics when you are chosen by a wild dragon to be the partner of her unhatched child.

Raise a dragon and stumble through your new station in life as you choose who you will ally and partner yourself with. Will you choose to trust the right people to have your back? And when war with the wild dragons beckons, who will you side with? Will you be the hero of dragons or their doom?


Story Background

Dragons are powerful sentient beings and the pride of the Sorean Kingdom.

If you earn a wild dragon’s favor, you may get gifted with a dragon egg.

A long, long time ago, the leader of the wild dragons, only known as the White King, gave an egg to a chosen human who would go on to become the first King of Sorean with his dragon partner at his side.

Nowadays, the monarchy is long dead and the kingdom is in the control of the five main noble families and the Order of the Hoard.

The kingdom’s dragons are now almost all the product of breeding. There are only eight dragons with partners in the kingdom in total. Six in the Order, two owned by nobles.

That is, until you are gifted a dragon egg by a wild dragon you helped as a child.

Act 1

This is the Act in which you are introduced to the lore and world of Sorean and get your dragon egg.

Act 2

This Act has three different branches, depending on how you choose to support yourself while raising a dragon.

-In one route, you become a member of the Order of the Hoard.

-In another, you depend on the generosity of the main noble families, as you are given a minor noble title just by hatching a dragon.

-In the last route, you decide to depend on no one but yourself.

Act 3

-War has broken out as the nobles try to subjugate and tame wild dragons to amass more power. You must decide who you will side with once and for all.

ROs

Grayson- (Male) The leader of the Order of the Hoard.
-Dragon: Nora (Female)
Friendly and down to earth, yet serious about his responsibilities. He is always kind to you.
30 Years Old
Tall and well built, red hair, green eyes, pale skin and freckles.
ONLY AVAILABLE IN ORDER ROUTE

Ramone- (Male) A member of the Order.
Jovial and helpful, Ramone is always happy to work with his fellow Order members and take care of the dragons.
24 Years Old
Average height and well built, shaved black hair, bright blue eyes, and dark skin.
ONLY AVAILABLE IN ORDER ROUTE

Ellis- (Female) A member of the Order.
-Dragon: Razz (Male)
Wicked and playful, Ellis is the definition of cool… until you learn her dragon’s full name.
23 Years Old
Average height and slender, long blonde hair, gray eyes, and lightly tanned skin.
ONLY AVAILABLE IN ORDER ROUTE

Brenna- (Female) Lady of the Florian noble family.
-Dragon: Elya (Female)
Seemingly stoic and unapproachable, Brenna is someone that is the picture perfect Head of a noble family. As you get to know her, though, you learn of her family’s elders pushing her into that image and attempts to control her.
32 Years Old
Average height and well built, brown hair, purple eyes, dark tan skin.
ONLY AVAILABLE IN NOBLE ROUTE

Rhys- (Male) Lord of the Valence noble family.
-Dragon: Fennick (Male)
Claimed the Lordship from his elder brother by secretly hatching his dragon. Ambitious and driven, Rhys could be a good guy… if only he would be less vicious.
26 Years Old
Average height and slender, black hair, gold eyes, pale skin.
ONLY AVAILABLE IN NOBLE ROUTE

Fern- (Female) Heiress of the Astier noble fanily.
Timid and shy, Fern always looks like she has something she wants to tell you but just can’t get it out. Pressured by her father all the time to be the perfect heiress, she struggles. Especially since her father has so little regard for her he offers her hand in marriage to you immediately for a dragon in the Astier family.
20 Years Old
Short and slim, long gray hair, light green eyes, pale skin.
ONLY AVAILABLE IN NOBLE ROUTE

Cyrus- (Male) A thief.
Cyrus is mysterious… Or he’s just kind of a jerk? At least when you first get to know him he’s seemingly cutthroat and apathetic. But as you get closer to the loner thief you learn of his past and real personality.
27 Years Old
Average and slim, silver hair, blue eyes, pale skin.
ONLY AVAILABLE IN ROGUE ROUTE

There is much, much more lore and details but I figured this was good enough for a summary of my wip. This will be a LONG project as it’s practically three long books in one.

And I know, I know more low fantasy but I shamelessly love it and DRAGONS. I have been working on this on and off for about two years now and am now finally sitting down and really working on it.

A BIG part of this game is your relationship with your dragon and your relationship with other people. It’s meant to be played multiple times as there’s secrets in each divergent route.

I would wholeheartedly welcome any commentary or questions about A Dragon’s Wish!
(Also, how long should a work be before you make a public wip?)

22 Likes

When it comes to superpowers, it feels like there is almost an infinite amount of possibilities for what to choose, and it can become particularly overwhelming in the realm of writing a story regarding powers.

With the potential for a protagonist to have any of the following powers, which do you think would be the most interesting? (Note, the protagonist would have one of these selections available for the story in order to allow for it to be properly developed and for fight scenes to include well thought out, creative variations for using the power).

I am taking up doing some on and off work for Oracle again, and it has me curious what people’s perceptions of these powers would be :thinking:

Extra Explanation on Powers

Chronomancy - Manipulation of Time. Specifically, you can manipulate the immediate area around yourself, though it is not an experience you are capable of sharing. A slowing of time for everyone around you, though it doesn’t mean you possess a physical power like super speed. Others may view you as ‘zipping around,’ but in whatever time it takes you, you feel every step and you age for as long as it takes to make the travel. (Walking for fifteen minutes over the course of a minute of ‘real time’ means you still age 15 minutes, so you ‘age’ overall at an accelerated rate.)

Empathy - Empathic powers seem the most easy to explain, you have the capacity to perceive and project the emotions of others. Your powers are most powerful when in direct contact with someone, but depending on the strength of the emotion it can become difficult to differentiate between another’s emotion and your own.

Telekinesis - Capable of manipulating objects, including yourself or your allies. This form of ‘levitation’ means you can even fly, but in order to do so requires extreme levels of concentration, particularly while exerting your power over multiple objects. This means that ‘flying’ yourself takes an extended toll if done for longer than a burst of a few moments, let alone trying to ‘fly’ with others.

Thermokinesis - The capacity to manipulate temperature. This power is incredibly powerful, and devastatingly dangerous, leaving those around you liable to take the fall out should something happen. It is a power best wielded by cautious hands.

Vitakinesis - Manipulation of life, or more specifically hosting the capacity to ‘heal’ (and less commonly known, decay) living matter. It is a costly endeavour, for while you might be able to heal your allies, it means you experience the entire weight of the pain of their wounds within the few moments that it takes for you to heal them.

  • Chronomancy - You slow people’s perception of time, though your body still feels the experiences of it.
  • Empathy - You feel the influences of other’s emotions, it can often take a toll when it doesn’t have an off switch.
  • Telekinesis - Levitate items off of the ground through concentration, though you need to know their relative position to yourself.
  • Thermokinesis - You are capable of exciting or slowing particles at an atomic level, just be careful you don’t accidentally catch innocents in your wake.
  • Vitakinesis - The capacity to heal your allies, at the cost of inflicting the pain they would have felt while healing the wound naturally upon yourself instead.

0 voters

11 Likes

I feel like Empathy fits the format of a text-based medium the most, especially if it’s character-driven. I find it the most intriguing personally.

4 Likes

Just out of curiosity, would it be possible to “accidentally” causr a nuclear explosion if your power is Thermokinesis?

Yes. In my WIP’s codex, there’s a link between “accidental” nuclear explosions and the stability of a spell-caster’s mind, which is why spell-casters are encouraged to have their mental health checked regularly.

2 Likes

Hello everyone. I’ve been an avid COG/HG reader for some time and now I’m interested in creating a story. I have yet to decide if I actually would make one but I wanted to write down my ideas and see if someone is interested. This one is what I liked the most and more confident in writing in.

Death’s Helper (I think I need a better title)

Summary

You are dead, that is what you only know about your existence, yet the afterlife’s door does not show to you. You then became the grim reaper’s helper, a soul convincing other souls to join to go to the other side. Your old life’s memories are merely a foggy fragment in your mind, but you still had a goal. Help 20 souls accept the other side and the door of the afterlife will show for you so you can rest. You are now in your last 10 souls, and there is no room for errors.

Convincing the others to move on seems to be an exhausting task, how can you assure them peace when you haven’t been to the other side to see it for yourself? Out of all the souls you convinced, only 2 have broken their promise… One more and you will be stripped of your roles and abilities… Maybe your chance to cross the afterlife too.

Time is ticking, slowly. The grim reaper knocks the door.

You still have a job to do.

Options
  • Play as male, female, or non-binary; gay, straight, or bisexual; monogamous or polyamorous; asexual and/or aromantic.
  • Gifted with the ability to have a physical form on earth and with supernatural abilities. Use your abilities to make sure every confused soul is convinced to join death’s hand.
  • Convince the soul face to face… Or maybe not, manipulate behind the scenes if you wanted to!
  • Romance a Charismatic Death helper, a Curious “Exorcist”, A nonchalant Lost Soul, a cunning Vengeful Soul, and maybe the Grim Reaper themself.
  • Uncover your background and find the truth of why you cannot see the door to your afterlife in the first place.
Being A Death Helper

A person who does not have their door to the afterlife show up will be a candidate to become a Death Helper, the grim reaper will choose if they wanted to make you one. If you do get chosen, you will be given the ability to be temporary alive and interact with the living and a supernatural ability to be part of the shadows in soul form (where you are ineffective to any attacks from the souls & exorcists, travel from one place to another fast and make shadow illusions that both living and undead can see).

Supposedly, after helping your 20th soul. The grim reaper will use their abilities to fix the issue on why you cannot see the door to the afterlife as a reward. You have to convince the soul to enter the door before this year’s death anniversary ends or it will be labelled as a failed mission. Mess up three times then the deal of being a death helper is off, leaving you an almost impossible chance to cross the afterlife.

You are then stripped of your abilities and when your 4th death anniversary day ends, then you will continue on as a lost soul who will slowly lose their memories until they fade away.

I might change some of it for some time or abandoned it all together for a new one. Let me know your thoughts.

20 Likes

Hi everyone.
Interest check. I’m thinking about doing a piece about the Second Sino-Japanese War. It will be more of a historical fiction piece. I’ll try making it as historically accurate as possible.
You will be playing as the leader of a small band of guerilla fighters in the Shandong-Hebei-Henan base area from 1938 to 1945. You can choose from several backgrounds, which will determine your skillset. You will also be able to gather more allies to complement your originally meagre forces. As the leader of the band of guerilla fighters, it is up to you to manage your forces, gather intelligence and plan your attacks against the Japanese aggressors.

Planned Features:

  • Come from all walks of life. Historically, guerilla fighters are a varied bunch. You will be able to choose your background. Being a local peasant turned militiaman means you will know the land better, being college educated means you will know more advanced subjects, being formerly educated in Japan means you will be able to speak some Japanese. Each background comes with their own advantages.
  • Resource management. Due to the constant Japanese blockades and sweeps, shortages and scarcity happens all the time. You need to ensure you have enough food to feed your troops and enough munitions to arm your men. There will be a “barter” system where you can bring captured equipment back to the central base area to exchange for other things you need, for example, if you capture a broken down machine gun that you can’t repair and don’t have ammo yourself, you can go exchange it for landmines that you can use; alternatively, if you suddenly come to the fortune of a large stash of silver dollars, you can just go to settlements and buy resources there.
  • Gather intelligence. Sun Tzu once said “If you know the enemy and know yourself, you need not fear the result of a hundred battles”. Gather intelligence through a variety of methods such as recon and informants. The final outcome of an operation will be largely dependent on how well you know the enemy and how well you prepare for it.
  • Pull off a wide range of missions. Guerilla forces carried out a wide variety of missions, either independently or together with other units. Conducting minor missions in support of major operations. Successful operations means more men will join up and central will grant more resources.

Let me know what you guys think.

17 Likes

Loved the summary. Have a query. By helping souls convince, what do you mean? Do we convince dead souls or poeple who live? Little confused sorry😔

You are convincing the dead ones, some souls would need you to do them a favor by doing something in the living world so they can have their peace. Or you could talk to them and tell that some things need to let go.

It’s your choice on how you convince them, the grim reaper only cares about results. Sorry if it was confusing.

Wow, love the concept.

Imperial Japan was probably one of the most evil forces the world has ever seen. How will you portray them in this game, and how far will you go into the details?

3 Likes

Well, there will obviously be atrocities committed, during which the Japanese army goes on “Kill All, Burn All, Loot All” raids on settlements as reprisals for guerilla activities. I am planning to go into some details but I also plan to put in a toggle that allows you to not go into the more graphic details.

4 Likes