Hiya everyone!
This one isn’t really an interest check per say, as I’m planning on completing this one even if the total number of people who like it is 0, but I just wanted to garner interest, and see what people’s thoughts were. This originally started as a very early entry to Mara’s haloween game jam, and considering that we haven’t even gotten the prompt yet, it is probably still too early. So, I just decided to make it a standalone game. And just as a disclaimer, this game would be on the short side, probably around 100,000 words or so.
Last Call:
It’s the last train of the night, departing from the tube station below St. Pauls cathedral. You boarded this train eager to get home. Unbeknownst to yourself, in 1900, when the underground tunnels were first being dug, the workers accidentally stumbled upon an ancient Roman tomb, which was said to be the final resting place of a cursed soldier, “Bellator Inmortalis”. It was quickly covered up and hidden just beyond the walls that make up the station today. Unfortunately for you and the rest of the passengers on the train, a certain passenger, boarding the train alongside you, has a certain power that awakened the ancient curse.
The train is quickly possessed and is taken into the afterlife version of the city of London. Now travelling along the Mori Line, there are four stations to pass through until the next “mortal station,” which will allow you to return to the mortal realm safely. But a certain cursed soldier and his 3 conductors, who have taken over the train, will try their darndest to ensure you join them in undeath.
Explanation beyond the synopsis.
Okay, so this is going to be a horror/survival game, which I think CoG/HG needs more of. As explained in the synopsis, there are four stations the train will pass through. Beginning at St. Paul’s, the next station on the tube line is Bank, correct? In the mortal realm, yes. But the train is no longer travelling along the central line.
The largest park present in London’s underworld, this is where the more docile spirits and ghosts go to chill. Largely regarded as the safest place for mortals.
- Station 2: Fleeting Sreet.
A high density shopping district and home of the London branch of the Grim Reaper Incorporated (GRC). This area is home to “higher class” members of the undead, and they will look down on other, less fortunate undead, not just mortals.
A residential district, with many pubs. If you thought humans were affected badly by alchohol, then you clearly haven’t met a drunk ghost. This station is also an interchange, allowing change overs to direct trains to the underworlds of other world cities, meaning that this area is high populated with the undead and considered extremely unsafe for mortals.
The final stop on the Mori line and location of London’s portal connecting the Mortal world and the Underworld. But will the conductors allow you to pass safely?
To encourage replayability, each station will have a random event assigned to it, which will be different each playthrough. You will be tasked with surving until Bank station and returning to the Mortal world. The lives of the other passengers must be considered as well, as each of them, including you, can die at any point. Will you focus on your own survival or attempt to save everyone?
Characters
Passengers
A 22-year old Businessman who works in Canary Wharf. On the train, he is a welcome force of optimism, giving various uplifting speeches to try to improve morale and convince everyone that you will all survive. Time will tell if he is correct, though…
She was the first one to scream. A 15 year-old high schooler from Hackney, she is not much help, to be honest. Timid, awkward, and always clueless in intense situations, she is the weakest of the passengers to understate it. But, she enjoys learning about the undead with concerning enthusiasm, despite her terror.
A 29 year-old man from Brixton, where he leads a local gang. Claims to not care if any one of you die, but is often the first one to jump in if a fight is needed. But it’s not like he’s doing it to protect you all. A man’s gotta keep his image, ya know?
She looks young, but her clothes look as if they are from a different century. She is the most frequent target of Two and Three’s harrassment, to reasons unknown to other passengers. She appears distant but is extremely determined to get everyone out alive. She also appears to have… no. It couldn’t be, right? There’s no way she has psychic powers.
Conductors
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Bellator Inmortalis
A cursed soldier from Ancient Rome. He was cursed with eternal life after desecrating a holy site during the heat of battle. He is rather content to let you perish in the underworld without his involvement and spends the time travelling between stations telling various tales to the passengers from his time. But the gods will know, he will not let you pass the gates at Bank.
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One, Two, and Three.
The three conductors who work under Bellator Inmortalis. One, drives the train. while Two and Three travel up and down the train offering “assistance” to the passengers.
So, that is my outline. Just as a quick disclaimer, this is a side project to Onryō, and I will be prioritising that WiP, unless people are like, “gimme now”, in which case, I may consider hastening this project.
To reiterate, this will likely be a short game, so I will not be posting the demo until I have at least completed a considerable chunk of the game. Currently, though, it stands at 45,000 words.
Have a great day! 