Defintly a interesting idea @Gilbert_Gallo exspecially when a tarrasque is a world ending level boss. So wish ya good luck with the story I would defintly play it just hope it’s different enough don’t want those pesky wizards of the coast lawyers to come sniffing around lol
Thank you, @Valixon. Don’t worry. I used the Tarrasque for “comparing purposes” only. I will create a different enemy that fits the story better.
Honestly, this story symbolises everything I would have absolute goosebumps for (in like the best way possible). I’m nearing graduation and I feel like this tiny piece of hope for HAWKS’ update would cheer me up a lil so I won’t cry over my Hisoka body pillow after learning 25 pages about Hungarian Revolution - the 1848.
Really DO IT DO IT for students’ sake.
[side note - I’m getting major daddy vibes from Dearil, and I’m not afraid of the supremacy
- The “jealousy route” with our “I’m hot, but fluffy” ssoulmate is just…rawrrr:#]
Soo…amazing story and I’m way too obsessed with the ROs cus they are something else and I’m here for it.
I’d definitely be interested in playing the demo when it’s ready
Ah, thank you so much!! I . . . I think I might have a tear in my eye from seeing such an avid interest in this story.
I imagine that Dearil being addressed as this would fill him with equal measures of disgust, excitement, and amusement - and inflame his desire for the MC all the more, haha.
As for updates, well, I’ve made progress since my initial post! The reservations and self-doubt I kept feeling about audience interest have been eased, and so I feel more confident as I put words to the pages. (Or, rather, code to the screen.) Still, it’ll be some time before a demo release and it is around then I will gather the courage to perhaps start a tumblr for progress updates and the like. I don’t want to tire potential readers with all news and no gameplay to actually judge. I am, however, always free to answer questions, concerns, or suggestions through these forums in the meantime!!
I can mention two more major characters whose lower rankings in the CARDINALS had me omit them from my initial post due to concerns over its already exhaustive length. They are not detailed or official in-game profiles but here they are:
And, uh, I can mention the available careers so far (their descriptive blurbs in-game are not yet finished, so I apologize for that, but I will include a few):
Musician:You are a musical artist whose talents are to be kept away from the world stage. The spotlight of fame is lethal to a Gifted like you, but that threat alone cannot silence your art entirely. You compose, you perform, and you refine your craft for small audiences and commissions alike. Mimicry through blood is not your only gift, and some may even say that it pales in comparison to the wonders you share through the microphone. But a musician is more than an artist; they, too, are a performer in their own right.
Artist:Your mediums and canvases vary, but your craft is a true mark of talent . . . and grueling years of practice. It takes a fair amount of irreplaceable creativity to create what you have. You have managed to showcase your work in minor galleries and on social media posts, but renown is a far away and deadly reality for a Gifted like you.
Thespian:You are who you need to be: who audiences want to see you become. The Gifted must learn to mask their true selves if they are to avoid a premature death. So why not make a profession out of it? You have found fine success in local commercials, community plays, and minor roles that pay the bills without drawing too much attention to yourself.
Other than those: Mechanic, Police Officer, Mercenary, Outlaw, Medic, School Teacher, Circus Performer, and “Hero” (though really it’s vigilantism that relies on sporadic donations . . . or “compensation” through the “reclamation” of stolen goods). Feel free to suggest if any should be revoked or possible new suggestions to make this current variety less . . . stale? It slightly feels like that at present.
Again, thank you so much for your interest!!!
The kingdom management game sounds really cool but if there’s an option to seize power for yourself and kill off your brother that’d be even more cool
I wouldn’t mind playing such a game if it’s got a good story line
Sweetie, you’re replying to a post from 2018. It’s wildly out of date.
Heh… I’ve even gone through the turncoat chronicles a bajillion times already…I realised it after I’d posted…
Would anyone be interested in reading a story in which you don’t create a character, but instead make choices for a rotating group of 6 people? Small amounts of customization regarding their gender, names, etc., might be available, but the story would be more focused on achieving their joint goal (solving the mystery of their missing childhood friend). I would still include as much choice as possible, but the reader wouldn’t be able to build the character from the ground up. I wanted to check in early as I would change the story to add a separate completely player controlled character instead, if playing for a group of characters was not something people would be interested in.
Imo I like it when I can control 1 main character controlling a group of people would not allow me to customize my mc like I can in most games
again this is only my opinion
While I typical like to play games where I can customize my character from the ground up I wouldn’t mind playing something like this especially since it involves mystery & I love a good mystery game
I appreciate it-thanks for letting me know!
Ok gotcha, so it would be preferred that you can control one character + do full customization but it wouldn’t be a dealbreaker if you liked the plot enough, is that correct?
I would personally enjoy a game like that; Divided We Fall has you play as a group of 4 people and it’s one of my favorite titles.
However, I don’t think it was a huge seller—having a single highly customizable player character is a lot more popular around here.
It’s hard for me to get into playing multiple characters in one game personally but I wish you luck with your game and if a demo comes out I will at least try it.
Ok I’ve been tossing around a few ideas that would still fit the basic main plot, but that would (hopefully) appeal to more readers. Please vote if any of these sound of interest to you (if none do, I’d love to hear why). Again, I’m very much still in the idea stage, so I’m open to any feedback.
The basic plot idea is this: an estranged group of childhood friends, now in their late teens, comes together to try to solve the mystery of their “missing” (I’m putting missing in parenthesis because as you can see, them being dead is an option) friend. Each has a secret. Each has their own motivation for finding said friend. Your choices determine where the investigation goes, what they discover, and who lives to tell the tale.
I have most of the main characters mapped out already so if knowing the details of them would affect your choice, please let me know.
Would you play from any of the following perspectives?
- You play as the “missing” friend, who is actually deceased, and is now stuck in their hometown. Choose to help your old friends, go solo, or haunt them just for shits and giggles (because you’re a dead anyway, so who cares if they avenge you?)
- You take turns playing from the perspective of each friend. Some customization of them would be available, but not as much as a normal single player game. The perspectives, relationships, and secrets of each character would be revealed as you play. Use this information to either help or hurt the investigation, and determine the fate of your missing friend.
- You play as your own unique character with your own chosen motivation for joining the group. Same as the others, you would be making choices to help/hurt the investigation, but favorable outcomes for the friend would be much more difficult to achieve (given your lack of ghostly powers and ability to act as the others on the team)
I appreciate it-and thanks for the feedback! It’s helpful
Honestly, all three ideas sound interesting to me.
The “make your own character” version is definitely the closest to a “normal” IF game, so it would probably have the broadest appeal, but the others seem more novel, in a good way IMO. I think I would give all three a try, at the very least.
A few questions that I think would help me narrow down which appeals to me the most:
- Can you elaborate on how much control we would have over characters in the “switch between perspectives” version? It’s clear that we wouldn’t be able to customize the characters’ backstories and basic personalities too much, but how much choice do we have in how each character develops? Would we be able to affect their relationships with each other, for example? Would there be romance, either between player characters or with NPCs? Romance is a big draw in IF, so this would probably have a big effect on your target audience.
- In the version where we essentially play as a ghost, how much interaction would we be able to have with the physical world? Would we be able to find ways to directly communicate with the other characters? Develop our relationships with them? Or would it be more like giving them vague signs that they have to interpret on their own? The latter might be a harder sell for people who play these games for the characters and relationships (which is a lot, I think).
Well, in being a ghost, you could interact with people who are perceptive to this type of thing, as in Beetlejuice, The sixth sense or ParaNorman