Ok I’ve been tossing around a few ideas that would still fit the basic main plot, but that would (hopefully) appeal to more readers. Please vote if any of these sound of interest to you (if none do, I’d love to hear why). Again, I’m very much still in the idea stage, so I’m open to any feedback.
The basic plot idea is this: an estranged group of childhood friends, now in their late teens, comes together to try to solve the mystery of their “missing” (I’m putting missing in parenthesis because as you can see, them being dead is an option) friend. Each has a secret. Each has their own motivation for finding said friend. Your choices determine where the investigation goes, what they discover, and who lives to tell the tale.
I have most of the main characters mapped out already so if knowing the details of them would affect your choice, please let me know.
Would you play from any of the following perspectives?
- You play as the “missing” friend, who is actually deceased, and is now stuck in their hometown. Choose to help your old friends, go solo, or haunt them just for shits and giggles (because you’re a dead anyway, so who cares if they avenge you?)
- You take turns playing from the perspective of each friend. Some customization of them would be available, but not as much as a normal single player game. The perspectives, relationships, and secrets of each character would be revealed as you play. Use this information to either help or hurt the investigation, and determine the fate of your missing friend.
- You play as your own unique character with your own chosen motivation for joining the group. Same as the others, you would be making choices to help/hurt the investigation, but favorable outcomes for the friend would be much more difficult to achieve (given your lack of ghostly powers and ability to act as the others on the team)
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