1st Idea
- A game similar to broadsides in structure, where the player will play a conscript (legionnaire), Centurion and eventually General of a Roman-esque army. You’ll go through a variety of events, moral decisions and endings, depending on your choices.
Some Example Choices
Do you capture, execute or release those of any enemy army who surrendered?
Will you overlook your officer’s insubordination, stamp it out of them or have them executed for treason?
You know your superior officer’s plan is suicide, but for the sake of honour and duty will you lead your men into the jaws of death at his behest or risk your rank and life by opposing his decision?
Will you allow your army the spoils of war? Loot? Land? Women?
2nd Idea
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A game about contrast of interests, morality and loyalty. You play as an Orphan.(still debating on the time period) long From a young age you were brought into a cult/guild/society of “righteous” assassins who dedicate themselves to purging their city hierarchy of tyranny and corruption. As the story progresses you’ll develop your character, his strengths, his weaknesses and his ideas and his morals, both his physical and mental attributes. The questions before you will be many and varied:
Will side with your guild, your friends or you long-lost family?
How much does your loyalty to the guild mean to you? Will it drive you? Will it blind you?Whom will you trust? The old alchemist, the young girl or your mysterious Mentor?
How do you kill? Poison? Blade? Quick? Brutal?
Do you kill because you must, because you’re expected to or because you like to?Who will you kill?
An assassin can’t be everywhere at once, your decisions will affect your life, your friend’s and your fate.
3rd Idea
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At the crux of the Greenskin war, you’re conscripted into the standing Orc army. Formerly a Mercenary, your morals and motives are questionable, as is your commitment to home and country, still, for some reason or another you are given command of an elite tactical squad and sent on a classified excursion, deep into Goblin territory. A lot rests on your shoulders and you’re not entirely sure why.
Form, name and lead a team of “Incredibly Hulkish” Orcs deep into the hostile scrublands.
Name your squad, name your team and choose who will accompany you on each mission.Options open to you are entirely dependent on your squad configuration.
Got your tracker? Ambush the patrols. Got your big brute? Have him punch a hole in the enemy armour/tank.Between missions form a relationship with your team, romantic or otherwise, but be careful not to tread on any toes, an Orc’s temper is thin and his memory long, bad karma will bite back in the long run.
Finally discover the ploy, the plan and decide where you stand.
With your squad, your country or your life?
4th Idea
Siri’s Choice
VERY “meaty” and VERY branching, nowhere near as linear as a standard c/s game.
This is a very difficult one to put into words.
The idea behind it is to feed off Character relationships.
Most choicescript games have relationships in them, whether romantic or otherwise, but it’s never the focus of the game.
I decided for this one, I think it would be interesting to design something ENTIRELY around your relationships with characters. To have a lot of dialogue and a lot of decisions that will affect other character’s and in turn, their relationship with you.
The main plot revolves around your relationship with a girl/woman called Siri.
Depending on your gender you can choose what kind of relationship you have with her at the start:
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You can be her Father/Mother
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Brother/Sister
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BFF (Best Friend Forever)
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Or her lover
This will change the default dialogue path and make Siri treat you in a certain way.
Throughout the story she’ll confide in you based on your relationship.
If you’re her father (mother) you’ll have to comfort her about the death of her mother (father) or her feelings towards other members of the group. Will you be the controlling father (mother), the protective father or something else entirely?
Normal.
If you’re her brother or sister, both your parents will be dead and that will be a topic she’ll often discuss. She’ll also probe you, ask you about your own relationships with the rest of the group and tease you if you’re in any relationships. You’ll find it hard but necessary to make many decisions between her and the rest of your group.
Normal.
BFF, is somewhat of a “hard mode”, you’ll have to work a lot harder to get her to open up to you. Siri will try and be strong in front of you but with no family left she’ll feel very lost and alone. She needs a friend now more than ever and depending on your choices, you may or may not be that friend for much longer.
Being her lover is probably somewhat of an “easy mode”, Siri will confide in you from the start and you’ll get a lot of information about her very quickly, a lot more choices will be available and a lot of ideas, directions and consequences will become more clear. The primary downside is as a lover, you’ll need to spend a lot of time with her, which may have a negative on the rest of your relationships.
I’m still mulling over the setting, but I’m definitely thinking end-of-world cliche kind of thing, either that or a more political/social ideal, perhaps a school life? I’m not entirely sure yet, totally open to ideas though
And why is it called “Siri’s Choice?” - Because my favorite part about this is that right at the end of the playthrough, you’ll be faced with an extremely hard decision with a twist, it’s her decision to make, not yours. All your choices and actions throughout the game will affect her decision. Did you control her? Comfort her? Ignore her? She’ll make a final decision and give you an ending accordingly, if you’ve made poor decisions before, you’ll learn what it is to regret. :0
5th Idea
VERY “meaty” and VERY branching, nowhere near as linear as a standard c/s game.
Probably the “biggest” idea here, very long. Probably broke up into parts.
This is a more story-based idea, there aren’t so many choices, but when there are, they’re very big, as are their consequences.
Set in a Final-Fantasy-Esque world where magic, technology and medieval weaponry coexist, mages and scientists have found a way to cheat death, to obtain immortality. By destroying the soul, a husk is made. A living shell of the person, retaining their past thoughts, their feelings and their memories but rendering them unable to feel present emotion.
The risk of over-population, the fear of takeover and moral-arguments against the practice are escalating into something bordering a war and at that, one with clearly undefined lines.
You play as a young mage several hundred years into “the war” and find yourself journeying to the capital as part of a Pro-Mage mercenary team. Once there you’ll be faced with an armada of brutal combat, heart-breaking decisions and resolve-sapping truths. You’ll have to choose not only a side but an ideal. Will you help the government destroy the husks or control them? Will you adopt the mage’s cause for self-preservation or pro-creation? Or something else entirely.
Will you make friends? Will you expect their betrayal or better yet, be able to betray them, when the time is right?
Will you talk to a husk, will you see their side of things? Will you fall in love and if so who with and… For what reasons?
If anyone actually read all of that, bless you :’)
And if anyone can give me their thoughts on an idea, or suggest one to pursue, I’d be hard pressed to find words that’ll portray my gratitude!
Regards,
CJW