Hmm let me check back and see what I said, since I seem to be getting called on for not liking text.
“I do not like large reams of descriptive text.”
That’s me. I dislike description, especially if it’s pointless description that serves little function. I find a lot of fantasy frustrating because there’s pages and pages about how pretty the buildings are, and another few chapters on background info to the world that’s of absolutely no interest to me. I don’t care, I want to get on with the plot and the characters. That’s me though.
I like long games. I don’t like wading through piles of flowery prose. And I’ll take one page, maybe two at most of text before I want to be making a choice and interacting with the game.
@Chrysoula
I know. It was just an example, the first one I could think of. I should have said, the Final Fantasy games allowed you to name your protagonist as do numerous RPGs. I’m sure some of the Zelda games did too. Does anyone actually know the characters by anything other than their default names though? Link is always going to be Link, unless you’ve modded the game to transform him into Zelda.
That’s one of the reasons I’d like to see Choice games with protagonists with more personality. I’ve played Text Adventures and Visual Novels where the protagonist has personality. Where there’s a very strong sense of who they are. For me, it’s something that Choice games haven’t really touched upon yet. They keep things wide open and let you play a blank slate, which I do love. I’d just like to see it mixed up a bit too.
The examples I gave are the quick short-cuts to providing a protagonist with personality. Like, you are Blaize! A fiery, passionate, red-head with a short-temper, explosive powers and pyromaniac tendencies. That’s a short-cut. Of course after that every single choice would be “burn it!” and “kill it with fire!” which I’m sure would get tiresome.
We have a story based medium here, I’d just like to see it mixed up a bit.
@Drazen You read books with a protagonist don’t you? One that’s got specific character traits? Sometimes in first person?
There’s other genres that do it. Text Adventures and Visual Novels both do it, and they’re cousins to the sort of games we write here. Emily Short’s, Bee, over on Varytale does it. I’m sure there’s plenty of other games but I’ve only dipped my toe into interactive fiction, since by and large there’s very little GLBT content.
I think you can do pick a gender, blank slate sexuality, and still create an interesting protagonist.
It’s just something I think would take Choice games in a new direction. I’ve noticed that when the text adventure crowd review choice games they do comment on the protagonists. I think self-insertion main characters do have their huge benefits though.
However, I think that’s sidetracking this discussion a bit and we should likely spin it off onto its own topic if we’re to continue.