I think it makes you funny and unique. Your descriptions aren’t pathetic, they’re entertaining.
Thanks is nice receive positive comments and not you are a cancer in the forum, Go away until you learn proper English or I always wanted to read you because you are so clawn and patetic I can stop laughing about you. Really I think game should show discrimination against no native language posters on internet. I mean is more real than the other ani stuff into the game.
Wow, people actually pm you those things? That’s rather disappointing to hear such hostility is among the forum I always found your comments refreshing. You don’t hold back and the pure honesty you give really helps people see the subject from different perspectives… at least, that’s how I see your comments.
Well, I didn’t receive any in 3 months!! Yay. But I won’t derail the topic. Even if it’s topic as hell. Because The game is all about Discrimination. That is why this game depressed me so much, I know what discrimination is like many of you here And I don’t play them to suffering more lol. I wanted to play a hero game fall in love and make Mara ruthless things that make me laugh and forget problems. This only make me depressed thinking in real life people who suffer that stuff and in bullies. And I don’t pay for end depressed I pay for a Hero story
I really wish the author is paying attention to this topic since from what I can sum up, the two biggest gripes about this game is the forced anti-discrimination yadda that’s forced down your throat which also includes Miss Boss’s fate/condition to save her (and also happens to be my biggest gripe) and the forced breakup with Jury should your previous MC happen to romance him in the previous trilogy.
If not, can someone tweet it to him or something? I can’t stand to watch a good series self-destruct because of poor judgements made in the creation of this game.
On another note, I found the romance in this game to be quite terrible. In the Prodigy, you had those cute little scenes with Black Magic, scenes with Lucky in the 2nd instalment, and a bit of Jenny/Jury in the third. In this one, it’s “Pick a love interest then let them explode on you for being discriminated on over and over in the past.” (Again, leading back to the first gripe) I bet even Weaver’s got something like this since they’re blind though I can’t say for sure since I dropped the game after I got tired of it (which was very fast).
In this game you romance the discrimination!! It’s your only love and ambition. Any romantic stuff gets swallowed by the PROPAGANDA. Sorry I don’t get in love mood talking about animalist heroes suffering. I need like an aspirin for the headache
Now I understand why people love reading your comments. They’re hilarious in a very good way.
I have found that when an MC is in the hero project there is very little chance for any real relationship to develop. Like last season, you could potentially only romance it with BM or Lucky. Here it seems to be the same. However once out the Project romances seem to come back.
But I agree that the Ani Discrimination is interesting, but it shouldn’t be fed to us by the ocean load.
Well duh. But there are some very valid points brought to attention here.
My only ambition when I bought this was. Great Finally I will Romance Tarana Rain (I called her Rana because It means frog in Spanish and i found it funny) And hope the ani ability weren’t too restricted for role playing my heroe as a ruthless fame seeker and maybe build a mansion for my sister near Rana family in Dc. I only get ani discrimination no fun no money and definitely no Rana
I don’t know, I liked how the romance(s) were treated this time around. Black Magic - while I absolutely adore him with all of my heart - is practically shoved onto you as a romance in the first trilogy. You can’t even choose whether or not you have a crush on him or not. You just do. Lucky is a pretty similar story having been your first kiss/crush.
Which is why I liked Griffin’s romance in this one. He’s the only one I’ve gone thru with as of now, but I liked the build up. I also liked the very real reaction he has to the appearance you have the next day. I know a lot of people are bothered by having these issues thrust upon them, but I found it to be refreshing and it really made me feel for my MC. It’s not that often that there’s a game that can make me say that I ache for my MC, but it did this time around when Griffin (and most everyone) couldn’t bear to look at you.
It’s probably a little… too deep for the target audience honestly but I still enjoyed a lot of the issues.
Mm-hmm, I agree completely. A really good way of pointing it out in fact.
I get what you’re saying but my problem here is that the target audience are people who understand it. I actually wouldn’t be surprised if this series has more fans who live this discrimination than other series on this site. This genre of games has what looks to me to have a surprisingly large number of people of color, nonheterosexuals, trans people, etc, and for me at least?
This game is punishing those of us who want to play or read something that doesn’t remind us of what we experience every day. Griffin is going to be hard for some people to experience in this game, for example. And on top of that, this game is scolding those of us the author feels don’t do enough to combat discrimination. And this coming from someone who actually liked parts of the discrimination storyline.
This.
A lot of us actually play these games to escape from these daily discriminations. The universes that most CoG’s are set up in is wonderful for roleplaying because there aren’t (supposed to be) any restrictions on gender or race or whatever because these things are stuff you can CHOOSE, hence, CHOICE of Games. Not giving us any choices on how to react to these issues without being punished for it is not really enjoyable for a lot of us,
The discrimination in the storyline is alright, it adds a wonderful sense of realism that gives depth to the game. Like Griffin, for example, though I don’t particularly like him, it makes him difficult to hate after he exposes the tragedies he went through. But if everyone starts barking about their own messed up lives… well, you get the point…
That’s a pretty good example, the Griffin one.
But I have to disagree about the issues being too deep for the target audience. It’s not that the issues were too deep, it was that they were in our face too many times out of ten. Issues that I think a lot of the target audience already has personal experience from. There’s a time for blunt and direct storytelling and that’s usually for news reports and stuff you see on CNN. In a video game about super heroes, where you have a plethora of other comics, films, and movies that have used subtlety to show and compare and relate to different topics/issues plaguing society today, that type of story telling does not compare and will fall flat, most of the time (i.e. what happened with Redemption). You’ve got, just now, the Winter Soldier and its concept of Right vs Wrong and its complete dissociation with Good vs Evil because they aren’t mutually exclusive. And it displayed that perfectly without shoving it down the audience’s throat.
If something’s meant to be deep and impactful, the best solution isn’t to shove that in a story and explain it out for your audience. That makes the story feel more like a documentary drama about fictional characters and their hardships. If you want someone to get a message through words and a story, it’s best to weave that story around the theme you’re trying to convey, and hint at its subtleties in ways the audience will understand subconsciously. Where it’ll click in the middle of the story and you go, “Holy crap, wait a minute!” and have to go back pages and pages to find these connections that finally click and suddenly, Boom! bit by bit, the story’s deeper message is unraveled. And that’s the thing, it’s usually not just one message, but a multitude of them, to be interpreted in multiple different ways.
A lot of the time a successful story practices that “The Author Is Dead” trope, in which the author writes the story and just shucks it to his/her/their audience to be interpreted and presented in the way they deem necessary—in the way they’ll relate to it. (Subtext is prevalent in a lot of stories like this, especially one’s written long ago to convey homosexuality without ousting the author. A book that comes to mind is The Picture of Dorian Gray by Oscar Wilde) A good example of that—a weird example—is when someone asked Mark Hamill if Luke Skywalker’s gay and he said, (paraphrased) “That’s up to you. He can be bi, gay, pan, genderqueer. Luke’s supposed to be a representation of you, as a person; he’s what you make of him.” (Ref) That’s how a lot of stories are meant to be portrayed, in all honesty, unless the author actively comes in to dictate what they meant when they wrote a certain passage. And down the line, when that person is dead and their novel lives on, what they said won’t matter, at all, when it comes to their audience interpreting something the way they want.
But, with something like this recent edition of Heroes series, it’s very, very, very difficult to interpret any other way than what Zachary wanted his audience to interpret that. And, in all honesty, that’s not an issue for a lot of things. But a lot of those things don’t afford their audience a pedestal to choose who they want to be in that story. It doesn’t even try to veil the story in the illusion of choice (something I feel that a lot of Choice of Games do well, but I’m still comparing it to Bioware, sadly >> << that’s just me). It gives you options and then it punishes you for not choosing the one the author wanted you to choose. It does a good job of making you feel bad for wanting to protect yourself and your sister and an even greater job of putting you on a high horse when you speak for ‘The Greater Good’. This one game is, set in a universe of superheroes does a poor job of making you feel like a superhero and a great job of making you feel like a tool for propaganda, like a poster boy for discrimination.
If you really want to drive that ani-discrimination thing hard, the best option is to weave a believable story out of it with a character that people actually care about with choices that actually matter. I can honestly, honestly, just keep pointing to X-Men and saying, “That’s what you meant, right?” because, honestly, this feels like X-men-lite, to me. That’s harsh. That’s a harsh criticism, but, man, prove me wrong. Please. I loved the previous trilogy and I’d hate to see the storytelling go down the drain because the Author didn’t pay attention to what the fans are saying.
I find it interesting how the game attempts to guilt-trip you for voting off Transfer on the one hand, but doesn’t say a word about how you violated your orders to wait for reinforcements, all the while knowing you were leading Miss Boss to her death. At least Transfer is still alive, while violating orders resulted in Miss Boss’s death, a death you knew in advance would occur if you violated orders and continued on. Of course the game couldn’t really lay into you for disobeying orders because it forced you to disobey them.
I think your descriptions are creative…
And wow, people really send you messages like that? Don’t they have anything better to do with their time?
Just out of curiosity, how long have you been speaking English? And where did you learn?
I had a thought (and this one is actually on-topic):
In the original series, you were railroaded into a particular story. You couldn’t change the plot; however, you were allowed to decide your character’s personality and priorities. You were also allowed to have your own opinions as a reader about the events of the story, such as Black Magic’s source of power, Prodigal’s character and backstory, infinity powers, the usefulness of the Hero Project and American Protectorate, etc. Even if you couldn’t change the story a lot, you were allowed to think what you wanted of it.
In this incarnation of the series, you can’t even have your opinions. The author is telling you what to think as a reader and as a human in general. It is not in any way, shape, or form, a “Choice of” game, since you can’t even choose your own interpretation of the story.
I can’t help but compare this to another choice you have to make in the first Heroes Rise game. Namely, to save Sonja or your Sidekick. Both, during your first playthrough, seem to be relatively innocent people who you are familiar with. It makes the choice both dramatic and well-thought out, and like any Hero would do you automatically pick to save your sidekick over a reporter…unless the ONE relevant stat is over 80, Fame. In which it makes 100% logical sense to save the journalist as you are fame-obsessed.
However, in Redemption, the choice is far more abstract (Miss Boss now or possibly my sister later?), the ‘punishments’ are inconsistent (You knew Prodigal would kill one, while thanks to things like your choice having no impact on StarSoar leaving you aren’t sure if your sister is doomed or if you’ll magically find a solution), and the linked stat makes no sense (You save Miss Boss if you’re an advocate for non-traditional Powereds, which makes no sense). It feels like the writer tried to recreate the emotional investment of that original scene, but completely missed what made it memorable in the first place.
So basically, we want to feel like Wolverine but the game makes us feel like Katniss Everdeen.
All the superpowered discrimination with only half the calories!