OMG OMG I can’t believe this is actually happening
This brings back memories from when I was in high school scrolling thru choice of games. Glad it’s back😊
Happy anniversary to joining the forums @Snoe
What!? No way that this is back, that’s amazing!
This form has been too quiet lately like a ghost town
Which is normal.
Usually will come back active after update.
Also mod kinda doesn’t want ppl to go off topic.
Im not going to stir the pot until ive got a substantial change to show off either.
Still chipping away tho.
Life check, yes I’m still about. Thought it be good to make a minor update now that all the fanfare has simmered down.
minor updates have been made and some word flow has been worked on and expanded. A few more tiny options and scenes are prepped.
Alot of testing and refreshing my organization skills
Nothing big but I wanted to check in and say hi.
I have a Question to throw into the ether.
Would a setting time line spoil the story?
Meaning would exposition of the setting history be more palatable than learning slowly via the narrative and mystery?
Ive always had mixed feelings about knowing more about the story before engaging with it. But sometimes having a supplemental history lesson ala warhammer style lore dump can be an ancor of what to expect.
For example. Do people here feel the desire to know what the world outside the lab is like upfront?
Or do i keep referring to it narratively assuming itll be self-explanatory by the tome we get there?
This is mostly opinion searching i may go a complete different direction or randomly descide to post an explicit timeline or hide things in the game as i stealth update.
Felt like sharing.
I personally prefer to learn about a story’s setting as I read. Usually if there are long expository paragraphs about lore/setting before I’ve really gotten into it I can lose the motivation to continue.
For this particular setting i’d suggest to initially keep it limited to what MC could realistically learn themselves. You could have that stored somethere in the Stats menu so it’s not an infodump on the player who might not want it.
Since the MC is isolated from the world, I think it makes a lot of sense for us as the players to not know much about the world. And then when the MC learns about it, so do we.
I much prefer learning as the story goes on as opposed to massive lore dumps all at once, and I agree with the others that it would make a lot of sense story wise
I like when author take time to reveal how the world works so there will be less confusion and conjecture later.
Learning more organically about the setting and the characters is far more interesting than having a textbook timeline of events. Plus, it could let you work in some unreliable narrator moments, or have us make uninformed decisions, or have the wool pulled over our eyes. It’ll be fun.
Agreeing with everyone else; I’d definitely prefer to learn about the world organically as First does. I usually find it far easier to get invested in the lore through the characters than the characters through the lore.
Pretty much as everyone else said. If we were playing this game as Vyde, it’d make sense to know all about the world and its workings. (Or at least most things.)
But this game is played from the pov of First, and not knowing as much about the general history that First doesn’t already know makes more sense than dropping in swinging at the “final boss” while still in the first chapter. Not saying this isn’t a thing that could reasonably happen in some stories, though. The ‘meta game-y’ stuff is usually for a second read through.
Coul i be the idiotic one saying i just wanna beat wigs up? Or was it Swigs? Dont remember exatcly
People pretty much awnsered in almost every way
Not idiotic you simply know what you want and it happens to be uncomplicated.
This was one of my first and favorite games at this forum, so i’m glad that youbdecide to continue with this story. Good luck with writing.