Freak: Falling Awake: Demo & Discussion(WIP)

Depends, if it’s something that’s supposed to come as a revelation for the character, keep it hidden.

If it’s just a lore dump that doesn’t actually have an impact on the character, it’s all good. If anything it would be better to have it on the timeline or in a glossary than by having the same lore dump but directed at our character.

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This is awesome, welcome back

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@Snoe Jw if the “day dreamer” personality stat means like “good/gentle”? Like in the original demo FANL

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I would say that im avoiding a trait morality. Good is a subjective explanation. But the daydreamer i would say is best described as easygoing and hopeful. Mildly forgetful
Does that clear it up for you?

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I do agree that “good” probably isn’t the best trait to add. But I think gentle can be a good one. It’s less of a morality thing and more of a demeanor

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A communication trait set i have in mind.
Direct
Charming
Shy
Smart-ass

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It would be nice if when picking our communication trait, we get a small flavor line telling us who / what our MC got it from.

I’m very interested in what in the lab influenced each trait of our MC, even if I understand it’s not support important.

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Communication Traits can be fun and of course, you can add more to it by blending them.
Like being a Direct Smart-ass or a Charming Smart-ass. You can blend two or more Traits to make communicating with First or communications from First more fun or interesting. I mean people have different traits and personalities so the way we speak or talk to others can be varied. Be sure to have fun while writing Snoe :slight_smile:

As for lore and history

you could set it up as a history book in First’s possession that seems to hunt them by showing up in their room that gives lore, history, and logs, choices and such, tho that would take a lot of time and work to code.

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