Choice of Rebels Part 1 WIP thread

Noooo!!! I’m adamantly opposed to the idea of messing with the game balance by adding another skill level. I think it’ll remove some of the tough decisions you need to make. I’m sure we’ll pick up extra skills in the next chapters, even if it’s at a slow rate. I like the system as is, with one area of expertise, one thing you’re average at, and one where you’re not so great. I suppose there should be the opportunity to be mediocre at everything, but that in itself doesn’t seem like it would be too much fun. I think getting followers who can cover up the gaps in your own abilities would be best.

Or allow the extra skill point as an in app purchase. Yes, just the extra skill-point, that’s all. :slight_smile: Would I pay $1 for an extra skill point? Nope. Maybe some people would though. Or do like Heroes Rise and also have a walkthrough for purchase.

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you do know that it up to you to decide if your gonna use it.Its not like the game will force it down your throat. just an option that all we are asking.

Maybe for special missions you can pay extra but for another skill?

and that is exactly why we should decide for our self.

If it’s there, I’ll use it, I have no willpower. :slight_smile: I genuinely don’t think it’s needed though. I think there’s a nice enough balance between the stats as it is. It is a choice game after all.

I’ll admit it’s partially because it’s a similar method that I use when implementing stats in my stuff.

and defiantly no in app purchase for that :-/

Ultimately we’re not going to be fighting or winning this rebellion on our own so I agree with @FG that it would be nice to be able to make better use of the abilities of our followers.

That said when it comes to skill increases in the future I hope that it will allow us to retain our current balance of being good at one thing, mediocre at another and severely lacking in the last. So for my main character I hope that for every increase in INT CHA increases by half as well, since I would hate to end up being a one trick pony.

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I think it’s the sort of thing that in-app purchases are good for. Non-essential bonuses that make the game easier. So a walkthrough and an extra skill point and maybe some extra cash are good.

That tax mission though is something I’d desperately want included in the main game though, and since I can’t buy IAP I wouldn’t be able to play it any other way.

there is no such thing as in app purchases for chrome store which i where i play all my choice of games that i buy.

Maybe the Google store will get several different versions then, one standard and one premium. I’d hate to miss out on the tax collector mission because I prefer to play games on my PC. Although if the Google premium edition were to include an additional skill point in addition to the content I’d probably also be too weak willed not to use it.

I agree with FG - I think the purpose of the game isn’t to win, to pass every skill check and rack up your ‘rebellion score’ or something. It’s about decisions, about the simple fact you can’t have everything. No, you can’t be good at two things, no, you can’t have both those followers, no, you can’t save all these people. There is not third option, now choose and live with the consequences.

I know gamers develop a mind set where every-not-perfect-result is basically a loss, I’ve reset levels where I got a non-perfect score before. But this isn’t this kind of game, I think. The frustration of compromising, of facing a no-win situation, is the most powerful element of the story, to me.
(This may or may not have nothing to do with recently watching Ender’s Game :P)

I’m sure we’d get a chance to round our stats at some point, but I’m pretty sure I wouldn’t take it. In most stat-based games, specializing is the best option. And it makes sense, character wise, for you to fall on your strength, even in situations where other options would be preferable. People usually work within their comfort zone, you know?

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I will max my charisma maybe one point in intel but I don’t care fight skill . I would love have a option to start with zero in one stat, for instance I would love my Mara noble was a great charm so 4 but like girl never touch a weapon or I got few force I couldn’tpick a sword properly. Being incapable or read or have zero intel. Or have bath mouth and smell problms . That’s could be actually funny .

lol Mara that’s so cruel, having one point is bad enough! I would think your noble would bristle at being mocked for your weak skill (when the helots were all like ‘we thought nobles learnt fancy swordskills’ and I was like ‘go to hell’).
Now I’m imaging this dainty girl, with ribbons in her hair, carefully holding a sword away from her, as if it would explode.

I liked how, when you join the bandits, your combat skilled was reference. It’s nice to feel the world reacting uniquely to your PC. But now that Marajade mentioned smell problems, I would never be able to play a low charisma character, of fear everyone would nag me to bath.

@Jackrabbit But i think is more realistic, How my girl a posh noble learn to combat?? ? playing Chess, reading cooking?

Also in fallout games if you got 1 or zero in stats game change totally similar what i described. Also imagine your legendary rebel fighter being feared by his bad mouthing smell.

Haha, that’s would certainly makes for an interesting ballad about your adventures. Truly, a rebel so fierce no one could face them, because the smell knocked them out!

Noble learn fencing, or jousting, traditionally, don’t they? I mean, a form of combat that’s treated as a sport, but can still be deadly. It actually makes more sense for noble born to have been tutored in war skills, while low born would have to make do with street fighting (krav maga!).

@Jackrabbit Eooo I’M A GIRL A NOBLE GIRL, NO WAY MY DADDY MAKE ME LEARN FIGHT LOL SURROUNDING BY HANDSOME GUYS YEAH SURE…
The most probable is i never see a weapon or a soldier and daddy have me closed watched and jailed at home escept to go family states and never alone. If game was totally realistic women ,at least noble started automatically with zero fighting . I know that couldn’t be in game ,

I find all of the push back on my idea of giving the player a choice rather interesting. People not only don’t want a choice for themselves, but they also don’t want other people to have a choice either. They desire to dictate to others how they should play the game. Of course an additional ability point would make the game easier, that’s the point of having an easy skill level. Nobody would be required to choose it.

Oh, and the statement that people can’t be good at more two different things is patently false. I know plenty of people who are great at more than one thing, often even very different things.

@Havenstone In the end its your call of course.

@P_Tigras Since you mention backlash, if anything, I would mildly support your idea, insofar as a choice to determine how the PC is as a character, such as through how they spend their time, would be prudent, - and that said choice should have some consequence to their aptitude.

It’s not intended as a backlash, just a disagreement. If those of us who like the stat balance as it is didn’t speak up we’d be running the risk of Havenstone only hearing voices who dislike the way he’s chosen to balance the game.

I don’t think it’s so much as a single choice, as one which would drastically change the entire story, as well as changing the mood of the game.

I think that Jackrabbit phrased it really well: “I know gamers develop a mind set where every-not-perfect-result is basically a loss, I’ve reset levels where I got a non-perfect score before. But this isn’t this kind of game, I think. The frustration of compromising, of facing a no-win situation, is the most powerful element of the story, to me.”

I’ve done the same. I’ve also had a tendency to rely on cheat modes and walkthroughs when playing certain games.

For me, Choice of Rebels needs that feeling of struggle since it’s part of the theme. The stats as they are are scarce, so it’s just another example of needing to maximise your resources. I’m hoping that in future chapters we may need to compromise our morals in order to get rebellion members with skills that will cover our own lack of expertise.

I think we’ve already raised balance issues with Havenstone, who’s reassured us that all of the stats will be of equal importance. If the game ends up being too tough, or one of the stats less useful than the others, I think it’s best to address that point directly.

I think that by adding an extra stat-point you lose out on the struggle to survive, which is very much a part of the story. You do have to play to your strengths. This isn’t a story about the great hero, who’s brilliant at everything, single-handedly overthrowing an entire regime. It’s a game with difficult choices and the odds being stacked against you.

It’s not so much speaking up against the idea of instituting one choice. It’s speaking up against the idea of dramatically changing the entire game so that it plays an entirely different way. I think that’s okay for an IAP, if people really do want to have that different a story, otherwise though I have enough faith in Havenstone that he will make a well balanced game.

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that why i want it just to mess around with the game sometimes and having fun with theurge power and being charismatic at the same time, while and tapping myself in the back cause my MC is bad ass and breezing trough the game and kicking ass. :smiley: