He probably has, given how well thought out this world in general seems to be, although he has also hinted that big magic reveals might have to wait until the sequel However since I like to play magic-users whenever I have the chance I would also like to know more about the metaphysical aspects of how magic works in this world.
@Haventsone if there’s anything more you can tell us about the workings of magic without spoiling the game too much I’d say please do.
I never really play like mages, boring as hell for me. knowledge is power, and if i have some idea how magic works more easily i could slaughter all magic users. Could be a drug that makes mages more powerful but also make damage his mind becoming paranoiac? Hmm a mage civil war could be so awesome to cause . I cant think like a mage sadly only like a rogue…so i couldnt give you good ideas
I never encountered an option to use magic in my play-through, other than to break a bowl or whatever.
True, Magic (theurgy) isn’t very spectacular at this point but it can help you win several raids and the confrontation with chirex (mostly by disarming the guards though).
I guess making your own Xaos storms is more something for the finale and this does follow most RPG mage archetypes where mages generally start out weaker then the other characters but can end up as walking juggernauts of destruction.
Besides I didn’t find my characters combat abilities to be very spectacular, yet, either.
The only ability that really shines at this point is high charisma/leadership.
Well, I never raided, so that’ll be why.
Yes, there’s a fuzzy metaphysic behind Theurgy, riffing on Greek beliefs- both in terms of what fuels it, and (I think more interestingly) the how of it. I’ve dropped hints in the lore and glossary; won’t add to those until game 2, I’m afraid.
Yeah, the only stat that shined through is Charisma. I mean, sure there’s Theurgy (Intelligence) that helps some, and I don’t even know what the Combat skill did.
Buuuut I’ll wait for more to come out, I’ll likely be wrong anyway:P
Wow. This game is phenomenal.
Looking forward to taking down those tax collectors once the full version’s released.
@LordCypher I’ve found all three skills to be useful in some important way throughout each playthrough, though I’ll admit that Charisma is my personal favorite. This is probably because it fits my style of play - I’d like to overthrow the Empire with as little blood shed as possible, and by not robbing any of the citizens during my rebellion. Being naturally charismatic means that my rebels are willing to follow my non-violent example, and some (like Simon) are enthralled enough to even join me.
However, the Combat skill works wonders for someone who wants to survive by forming a violent brigand, pillaging the countryside. The Intelligence stat is a benefit due to, as you said, Theurgy. Magic is fun, even if there aren’t many instances where you can use it yet. However the main bonus I found to being Intelligence-dominant is that you build a reputation as that Theurgy-wielding Rebel. Which is awesome. And makes you extremely feared and rather mysterious.
My personal favorite is the Intelligence, Theurgy. I have a feeling all stats will come in handy later on.
Agreed, being some sort of Rebel Leader Mage is pretty cool:D
Nah I’m still preffer charismatic liar all the way. But yeah a commoner mage using blood of his friends sound a interesant story too the only I would never play is like a fighter is all the contrary Iconsider funny and interesant.
I imagine Intelligence being able to Raid or attack somewhere, with as little casualties as possible, since you have a cunning plan to keep it clean.
If Intelligence DOES eventually restrict us to just Theurgy, I hope we can we use it more…fluently?
Oh yeah, hope you guys had a good Remembrance Day.
Intellect is more than Theurgy, and the tax raid will use Int in entirely non-Theurgic ways (as the smuggling for Alaine already does). It doesn’t make you a great combat strategist, though - few intellectuals are. It incorporates book-smarts, memory, logic, and the ability to think quickly in the face of the unexpected.
You don’t automatically take a morale hit for being a Theurge. The priests’ feelings about you only start dragging down morale if you rub your outlaws’ faces in it by raiding temples…
Aww, but raiding the temples is so much fun, especially since it allows me to make an impression on Simon earlier.
I played this yesterday untill I got to choose between intellect, charisma or combat being my specialty. Then my internet connection went down and everything messed up the next time I checked the stats.
Anyways, one of the most interesting WiPs. Very immersive without too many and too long descriptions. I like the fact that it seems relatively slow-paced (I chose the helot path, I don’t know if the other path goes faster), at least up to the point I’ve played to.
So far, the most successful playthroughs I’ve had all went through with the charm route; looks like there’s no substitute for charisma if you want to be popular with the people.
Thanks for playing, @Protagonist and @DSeg, and for the link update, Xt.
Charisma will continue to be the stat of choice for those who (like @FortunesFaded) want to minimize violence. It won’t be easy to rebel non-violently, even then… but it will be much harder if you’re non-charismatic.
@Havenstone The thought just hit me that it might be interesting to have an easy skill level that gives the player an extra skill point at the beginning. You can choose to play a prodigy, get that extra skill point, and have a significantly easier time of it, or play a more regular joe or jane who rises to the occasion, as is currently the case, for a more challenging game.
i agree with Tigras and extra skill level would be nice