Belatedly: I'd rather people took their cues from how people are responding to them. Several of the key NPCs have relationships with the MC along multiple dimensions, not just a single axis of like-dislike. I don't think a relationship meter would do them justice.
I am however taking your and Haresus' suggestion that I replace the 0-2 stat scale with written descriptions.
Thanks! I don't want it to be too challenging -- or rather, I want things like non-violence, non-stealing, and standing and fighting to be very challenging, but I want there to be lots of less challenging ways to get to a satisfying ending.
No; the traps-to-followers ratio now drops a bit at 150 man-weeks, but never becomes 0.
"Highfalutin de Shayarin" is Kalt making fun of your olde-style Shayarin name, i.e. that you're not a Somethingatou. It should be echoed up a page or three later, when you're considering whether or not to change your name to something more cosmopolitan. Sorry if this is a bit obscure.
Him calling you "lord lady," however, was a bug rather than an imputation of genderfluidity. Fixed that for the next version.
I'll try to tweak it so Week 8 is the last time that a mutiny can happen.
No MC has ever heard of one.
And per your suggestion, I will be adding a few Bethune options so Korszata and Bjel aren't the overwhelmingly superior option for Game 1.
The game is not designed so everyone gets the same combination of advantages, and I'd defend "free intel" being available for story reasons to characters with a particular type of relationship with a given NPC. That said, an INT 2 aristo should be able to imagine and pursue the option for a negotiation with Calea even if they dislike Hector, so it's not limited to aristos with a crush.
It does. But you can't get a non-Theurgically-enhanced blade to cut it for armor-crafting purposes, and it's also super heavy; your suit of Plektos armor would weigh as much as full plate, and be harder to manufacture. Still, might be worth having as an option for future games where you don't have to quickly and stealthily leave the site of whatever Plektoi corpses you produce...