Choice of Rebels Part 1 WIP thread

Getting thrown into jail is the easiest way seeing as you don’t have to deal with annoying food-gobbling no good children. Can we make the children useful later? Or are they doomed to be forever annoying? Can you save your idiot friends and leave without the kids and all those useless bandits? Or is the only way to keep quiet at the Harrowing/fail at rescuing Breden because he’s too dumb to speak up even though that’s all he’s good for.

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The only question I’m going to answer is this one… and I think you already know the answer. :slight_smile:

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Fucking savage burn. Unliked just to like twice.

The broad, double-bladed spearhead was as long as your arm from elbow to fingertips, almost big enough for a short sword. At the base, a crescent blade and two dull, straight spikes gave the head an odd star shape.

I spent ages rereading this wondering what it meant! And now I know! It’s a chidori jumonji yari!

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I was hoping you’d answer the question about the annoying children because while I dislike them I dislike being useless at the Harrowing just as much. It’s such a conundrum deciding whether or not to speak up. The lesser of two evils and all that I guess… Good job on making such an annoying choice :wink:

That’s also not even an answer at all.

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Okay, finally got a run I’m satisfied with for now, even though I think it still didn’t get me Simon :sweat:, but whatever…hopefully other pretty boys will come in the next games and it’s not like this mc of mine is one of my great romantics.

[Note for playtesting:

You’re a helot who chose to steal from anyone.

Your morale is 454.
Your notoriety is 140.
Your anarchy is 21.
You have 309 followers, 10117 drachems, and 81 arms.
Your credibility with aristos is 15, helots 210, merchants 240, priests 55, and yeomen 264.
Your followers’ leadership is: Breden 9, Zvad 5, Elery 6, Radmar 0]

Slightly less drachems but slightly more arms and entirely defused the Radmar threat, at the cost of slightly more, but not excessive (I hope) Breden influence.

There’s a reason @cascat07 is a badass Marine officer. :laughing:

And spotted a wrong pronoun:
Kalt just shakes her head, grinning as well; you get the feeling he’d never

Unfortunately while my mc is now, thanks to @cascat07 a much better leader it seems I’ll have to accept not being able to get Simon any longer.

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You don’t need make a reward only for me. I just don’t stop the Harrowind because ky character doesn’t enter in Breden group because She doesn’t trust Helots. So role-playing wise she won’t stop Breden, because She is in terrible relationship between her. So choose great she will get what deserve. And the noble scene is so cool. And I love the noble rescue. Most of people want to be heroes and save everyone. So they have more men but carry with children

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I’ve also not stopped it before - so the reward is for everyone. Not everyone allows the Harrowing to go through so @Havenstone is just telling us addicts that don’t cheat by looking at the code that there is interesting content that we might not otherwise see.

Besides, I’m not the only one that has Mara Easter Egg content in their story… bestiality - Apple would ban for such :stuck_out_tongue: :rose: :dolphin:

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It isn’t only for you, Mara. I wrote an arrogant noble path for you (and Drazen, and @Wonderboy). The path of not stopping the Harrowing was always going to be there.

OK. The answer is no, you can’t both stop the Harrowing and ditch the helots of Rim Square. Stopping the Harrowing makes it impossible for them to stay in their village. Neither they nor you have anywhere to go but the Whendward wilderness. So even if you refused their allegiance and tried to strike out on your own, they’d just show up disgruntled in the same place as you. The only way for them not to join the rebellion is for your rebellion to start with a failure – one which makes it possible for them to stay in the Rim while forcing you out on the run. How’s that?

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Depends on how I am playing too, yes sometimes it is better to let the Harrowing happen, especially if the MC takes self-preservation very seriously.

@Havenstone is all the “brother” Oakfell stuff in the raid on the Brecks intentional, even with my super-skeptical helot?
As it is, I don’t quite like it, I’d rather Labedan just called my mc “Captain”, like everybody else, “brother” just sounds too religious to me somehow.

Edit: and they keep calling my mc “brother”, even if I choose the much better “comrade” later, though like I said, my mc is actually beginning to like being called “Captain”.

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Sí, I know they have nowhere to go but the only reason I wanted to save those people at the Harrowing is because I got to know them and they are my friends sort of. They can also rat me out to any person. I don’t know these other helots and I don’t care for them. I guess my own temperament, save those you know and fuck the rest. But still, it makes this choice difficult for me.

I might be in the minority but I really like the dad,he’s so dour and wrathful. It’s great. I like one of the choices where he says “finally you go after someone deserving” or something like that.

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The dad reminds me, esp. in the aristo path, of my abusive step-father. No choice in this game is harder than how to shut him down in his drunken rant! :stuck_out_tongue_closed_eyes: :clap: :clap: :clap:

To be fair the MC is making terrible choices to continue the line of House [insertname], even though they are the sole heir. He reminds me of when I played this game Crusader Kings and my heir daughter ran away with a lover from mercenary band and I couldn’t get her back so I plotted for many years to kill the asshole. Very troublesome. I ended up having to murder my now barren wife so that I could marry some nubile woman with high fertility to try and get a son. And I couldn’t change the succession because I had changed it for my daughter because so that she could inherit. Ungrateful shit.

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You know, after playing a little more, I found out I’m really interested in cousin Calea. I hope we get to see more of her and Hector in the sequel.

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I hope we finally get to see Hector’s innards in the sequel, my mc I think hates that boy so much that a quick clean death is too good for him. Should we capture him alive he’ll “help” my mc further his magic skills, whether he likes it or not.

“you conclude that you’re about to face some -39 soldiers, Alastors, and other armed enemies, to say nothing of the Theurges”

Seems I’ve done pretty well if I’m to face -39 soldiers, as that would leave just the commander, the theurges and about a 150 barely armed religious zealots. :stuck_out_tongue:

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…It’s at times like these I look to one of my favourite fictional characters, and bask in their words.

Humans are a race to be pitied. Humans are beyond my understanding.

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Yes I didn’t like it either, but letting my family die out because of an errant daughter? That was even worse. In the words of a ruthless father

“It’s the family name that lives on. It’s all that lives on. Not your honor, not your personal glory, family.”

Oh, I’m all in for the MC and Hector rivalry, mostly because I think it leads to good chemistry.

I did that too in one of my games. But doesn’t that change the odds from ~350 Phalangites to ~300 of them? For a group like the rebellion that has, what, arround 110 weapons and 300-esque soldiers, I think that’s a mixed bag

Why didn’t you do the right thing.

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Most likely true, still though the way it’s displayed here was too funny to pass up. Good thing that my mc intends to test guerilla tactics and doesn’t intend to “win” the battle(s)

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