But I want it to be a direwolf, the aristocratic symbol of house de Starke
Meh, your mc seems far to squeamish to me. We’re never going to win this by non-violence (unless we’re Mara’s “evil Gandhi”) and we’re certainly not going to win this by fighting “fair”. I don’t see why the use of child soldiers would be any more “evil” than starving the cities (likely to kill many more children than actual fighting), or gruesomly Harrowing people, like the Hegemony does.
But, like I said, whether my mc will actually make “regular” use of them depends on both what weapons we can get and how easily we can get them and the Hegemony’s cultural outlook on “kids”, but at minimum the children will be trained in something they can make use of in a pinch, should the Hegemony assault our camps or strongholds, with “offensive” use depending on a variety of (circumstantial) factors I just mentioned.
As my mc’s rebellion will remain primarily Helot driven, that means he must make use of the resources they offer and kids are one thing helots tend to have in great abundance, since he neither wants, nor needs, the nobles and their mercenaries and while he does need the merchant class he doesn’t really expect them to do much of the actual fighting.
My mc has very little resources and very little room for error with his rebellion, so if the kids offer an advantage he’ll use them, if they don’t he won’t, it’s that simple.
Meh, the Khmer Rouge where xenophobic, nationalist luddites. Whether or not there’s actual cannibalism will more then likely depend on how quickly my mc can get the rebellion over with and how successful his agricultural reforms afterwards are going to be.
Well, you know what they say…one man’s “terrorist”…
This appears to be overlooking the fact that the enemy is the Hegemony. Every single one of those children has grown up with the reality of multiple Harrowings per year where the deaths of the Helots are made as painful as possible and some have also had family murdered by nobles or Alastors. Dying in battle is almost certainly less painful than being Harrowed and leaving children without the knowledge or means to defend themselves is not doing the children any favors. Acting as if children were non-combatants only works if both sides respect that and the Hegemony was already trying to Harrow children at Rim Square.
My MC chose to disperse the band back to the Helot camps as the best shot of victory by spreading the rebellion and that coincidentally took the children out of the immediate line of fire which was fine since my MC’s band did not have enough weapons for all of the adults anyway. If my MC’s band had possessed enough suitable weapons, then reducing the band’s fighting strength would mean prolonging the rebellion and leaving other Helot children under Hegemony control longer. Is saving a few hundred children worth leaving potentially thousands more children to face Harrowings for longer than might have been necessary?
This sums it up exactly.
This question is actually answered in Chapter 4 already depending on your choices.
@Havenstone If you do consider making any additional existing characters romanceable, I nominate Elery.
I really liked the addition of the option to teach Yebben the fundamentals of Wisardry.
One thing that causes me a bit of frustration is that you can’t back out of a raid once you start it if you don’t like your leader options. Usually I forget about my MC having done something else already and I know I can’t pull off whatever it is I’m about to do cuz I already used all the other leaders. It’s a bit of a quality of life request but if you could add a back out option to the “which leader do you want to use?” page I would be much obliged.
It’s tedious starting over even with the chapter skip every time. In the full version without that luxury it will be rage quit inducing.
You bring back back -10 bushels of grain, as well as six forged weapons from fallen Alastors.
Your stores of -10 bushels plus the 69 you’ve ordered are enough for the band’s appointed rations, opening up other possibilities for deploying your band.
I raided the tithe barn for the second time, with all the mules assigned to bringing in barley from elsewhere.
I went raid a monastery, but was busy elsewhere. I chose not the let Breden lead it for religious reasons. The game said :you would rather wait till you can lead it yourself" which I assumed would be the next week. However, the choice completely vanished and it wanted me to scout for it again.
No option to kill the guards but not the architelone?
Is it possible to get the skeptics AND the wiends? The only thing I did differently this play was change helot abuse (when talking to Breden) to “sucks we’re cut off”. Oh and give myself a “Koine” name but change it to the Shayard version (for the Cosmo points)
I’m surprised that Kalt didn’t get any “lead” points. He basically led the ambush party against Hector (I was the bait). Having done the same thing with Simon, I can safely say that it went off better with Kalt. He also has a confidence that I’m sure would draw others to him (“Ciels is worth two of them. So is Alira”). Unless this is just a bug:
[warvote = 6, rad_lead = 3, kal_lead = 0]
Since 3 + 0 isn’t 6.
Finally survived the winter!
Here are my stats for after winter:
You’re an aristo who chose to steal from anyone. (though I avoided attacking nobles)
Your morale is 194.
Your notoriety is 204.
Your anarchy is 34.
You have 226 followers, 1457 drachems, and 110 arms.
Your credibility with aristos is 213, helots 192, merchants 235, priests 130, and yeomen 215.
Your followers’ leadership is: Breden 8, Zvad 6, Elery 4, Radmar 3]
And end game:
Captain Peryn De Serin
Anarchy: 36
Ruthless: 42% Compassionate: 58%
Skeptical: 71% Devout: 29%
National: 19% Cosmopolitan: 81%
Charisma: 0
Combat: 2
Intellect: 1
Wealth: 37
Followers: 257
Arms: 145
Blood: 0
TAKE THIS ZAPDOS
You’re an aristo who chose to not steal.
Your morale is 176.
Your notoriety is 20.
Your anarchy is 1.
You have 57 followers, 527 drachems, and 10 arms.
Your credibility with aristos is 200, helots 220, merchants 245, priests 195, and yeomen 205.
Your followers’ leadership is: Breden 1, Zvad 2, Elery 2, Radmar 1]
LOOK HOW BETTER MY STATS ARE …AND EVERYONE EAT HEALTHY DIET… WE ARISTOS ARE CLEAR SUPERIOR. I manage to obtain 3 mules free. @Havenstone I love micro manage everything now that is fixed.
Whereas I think my mc is going to try for attrition in the woods, until the Hegemony gives up. If we survive that it will likely be a good first test of which guerrilla tactics work against the Hegemony and which ones don’t. That does mean the kids are very much “in the line of fire”, but there’s nothing that can be done about that now.
Holy shit Mara, teach me your ways! I’m absolute the best at raids, win all of them, barely any casualties but for some reason Zapdos keeps letting my morale down when I’m not looking. I’m terrible at maths so micromanaging doesn’t seem too enticing right now…
Hmm… you are asking wrong person… I play totally different from the rest of players so No idea how management needs a big ruthless helot rebellion. Few people not children and not to much fighting more infiltration and gathering a info net with merchants yeomanry and helots helping. My mighty 1 of anarchy came from sneaky sabotage harrowing machinery and then use my charismatic halo to make population blame Theurges and no my band of the slaughtering of the population. My rebellion has to come from a massive amount of people everywhere saying NO I AM A PACIFIST GO MURDER ELSEWHERE and that happening inthe army…
Definitely is possible, although it is easiest if you specialize in Persuasion. This way, if you convert your band to skepticism, they show up…and as for the Wiends, you just have to get Cosmopolitan high enough.
Woohoo, thanks to @cascat07’s advice I’ve finally managed to survive the winter while micromanaging everything myself and not letting Breden’s popularity get too much out of control!
You’re a helot who chose to steal from anyone.
Your morale is 335.
Your notoriety is 157.
Your anarchy is 28.
You have 273 followers, 11257 drachems, and 45 arms.
Your credibility with aristos is 35, helots 200, merchants 205, priests 35, and yeomen 180.
Your followers’ leadership is: Breden 6, Zvad 4, Elery 4, Radmar 1]
The bad news is, anarchy is still too high and I managed to get Bleys killed, so I’m likely going to try again tomorrow.
Holy lucrative robbery helotman! Over 11,000 drachems dayum!
Unfortunately with me getting Bleys killed there’s not much we can actually spend that on, so I guess we’ll just have to bury it in the woods.
But yeah, it literally pays to continually rob priests and nobles and liberate the wealth from the 1%.
I disagree about the question being answered. The brilliance of that reveal in Ch. 4 is that it still follows the same paradigm as the previous ‘reveals’ - they are either letting important info slip because they are not good at their job, or they are intentionally exposing useless information in a ruse to make themselves look more vulnerable. Far from being a decisive proof, it only complicates matters further, because now showing suspicion is ironically a betrayal of trust on your side. It’s a subtle manipulation that’s exactly in line with all of Breden’s other behaviors, regardless of motive.
Beside, even if Breden is the traitor, that scene indicates that it’s definitely more complicated than “getting all the rebels together and squashing them”.
Can you link where the advice is? I can’t find it. This discussion is huge.
Sure the secret is to be a right bastard at the start, particularly when it comes to the poor yeomen, begging for forgiveness from them later is very much superior to asking for permission up front when it comes to them.
But here you go @cascat07’s original post:
And with using cascat07’s secret technique, I was able to end up with about 500+ recruits, and 250+ arms going into Ch. 4’s confrontation. The majority of the arms came from selling extra mules, and this also covered most of the food costs later on…which left recruiting, setting traps, etc. for later weeks.
Admittedly, I also did get additional help from the Wiends, and the Skeptics.
Maybe still not enough to take down the phalangites in head-to-head, but getting closer.
Heh, I’m sure the numbers will be adjusted/fixed later on, but now I can play with other paths in the management phase to see how it goes. That was why I was glad to see @havenstone put in the story mode as he did; if people feel like they are beating their head against a wall, a good number will then just quit.
Since Mara may be the only person here who regularly chooses not to stop the Harrowing, and not everyone peeks at the code… I thought it would be worth noting that the beginning of Ch 4 includes a reward that only comes in Game 1 if you’ve got yourself tossed into a Keriatou dungeon.
a Zoro mask? Gotta get thrown into jail again
I know it was something about weapons (I once tried to stop the Harrowing but messed up anyway)… but. I must try again.