Zombie Exodus: Safe Haven -- set for release 10/28/16

It depends on where he settles his mind on why the zombie infection happens so fast in Nightfall. If Nightfall was one of the first cities to go, then it is probably a few weeks before the start of ZE . If not, then at the same time in a different location.

@JimD
I don’t think capping based on professions is a good idea, it could destroy player ability to customize their characters. Limits might be nice, however. It lets you appreciate each level and makes it feel more organic.

@poison_mara
I think that might be possible, but it’d involve a lot of extra variables that would add more of a workload, especially for an optional mode.

That’s why i suggest it like an IAP or dlc . I really think about it like a hardcore stuff for fans like us that helps him supporting his work. like an two euros/dollars add on with some extra achievement and two or three easter eggs moments or stuff like that

It’s time to collect notes and letters. :grinning: (There Fred’s note, Greg’s note, Jillian’s note…)

1 Like

After I blew Lyle and Jillian’s brains out with my shotgun:

You step past the bodies and sprawl out on the couch. Harsh sounds of howling winds penetrate the walls, which shake and tremble. You take several deep breaths to relax. You curl up. lies down next to you. You pet him.

I didn’t own any pets this playthrough.

Might I also add that I am absolutely loving the new deaths. The gory-er the better.

1 Like

You raise the trench knife over Lyle’s head and bring it down. The weapon hits skull with a short thunk
like the sound of chopping wood. Jillian screams, though she blocks her
mouth to stifle it. Lyle’s head flops to the side, and blood sprays up
from the wound. You yank out the weapon, and Lyle slumps to the side.
More blood spills from his open head and soaks into the carpet.

“I don’t want to die,” Jillian cries, but you hold the trench knife up and end her life in one quick gesture.

Have you changed that? The last time I killed them I slit their throats open and blood sprayed out everywhere, this just isn’t as satisfying.

1 Like

My preference would be to go with choice 1, so that the high school events take place in chapter 3. I think this could potentially add a lot of tension and even lead to some character development early in the game.

  • In chapter 1 Jaime left. Let’s say he hasn’t been able to contact the MC for a while. Now that a couple of weeks have passed, does the MC still have faith that Jaime will return? Or does the MC believe Jaime chose to save himself? Does MC feel angry, betrayed, or even abandoned? This would say alot about MC’s level of trust in people and could make for an interesting reunion later on.
  • MC should run out of supplies rather quickly. Will they try to access a shelter? Again, this would be an opportunity to show MC’s trust in the government and their fellow citizens. I very much hope this will be an option at some point
  • If MC is responsible for the nephew, pet and/or Jillian then this should make the need to obtain supplies much more pressing. How does MC feel about this? Resentful, overwhelmed, concerned? Are they happy to go the extra mile?

Mainly, I’d really like to see the MC struggle on their own for at least a few weeks before zombie expert Jaime comes back.

On a side note, I do hope that Jaime will turn out to be a character with some serious flaws. As much as I like him, he seems a bit too good to be true so far.

Nope.
Avoiding shelters and military encampments like the plague.
Unless I’m planning on robbing them.
I like to avoid large crowds of people.
Less chance to go wrong and considering how my teenage character is a firm believer of the “Laws of Murphy”
He wants to minimize any possibilities of things going wrong.
(not saying it shouldn’t be added just saying I am not going in any shelter or encampment unless I am planning to “liberate” their supplies)

Things can still go wrong when you’re alone, and then there’s no one there to help you.

That’s why I have jillian and my nephew.
But I don’t want too many people around me.
The upper limit for people I want to survive with would be 6-8.
Enough that we can do group tactics like forming squads and such.
Small enough that I know them all well enough.
30 survivors?
Nope too many I can’t keep tabs on that many people easily.

But where’s the fun in that? My favourite challenge by far in Zombie Exodus was the oil platform. You had to survive in a confined space, in darkness, against a zombie horde, and had to make it back to the extraction point on time. It was so memorable!

Would I like the opportunity to see what Jim does when I take my MC with no combat skills and a cat in a backpack (poor Shadow) to a shelter? Absolutely.

Just imagine taking a short-fuse kleptomaniac there or a hearing impaired alcoholic. There’s so much potential for some of your character’s challenges to trip you up!

@EmperorHeartless I thought about some in-game description. I will add that to my list to consider.

@poison_mara I like a hardcore mode! Maybe not for IAP but as an option. I other some huge ideas for IAP.

@killnsin I’m still struggling with the decision but I am working on a side project for a week or two so I have time to mull over the options.

Definitely. I think it adds a powerful long-term conflict. People know it’s coming and must prepare.

@lightdrago3 as Bruno_Frank_Hill said, it’s the same apocalypse as ZE but in a different area of the US–and I had this idea before Fear the Walking Dead :smile:

@Sylfaen Part of me wants there to be a way to differentiate players’ characters based on background. Part of me agrees with you that an ER doctor should be able to achieve level 7 ranged. I’m torn.

@Flux thanks for the typo. In ZE, I toned down gore, but in ZESH I am ramping it up.

@ParanoidTeen I will check the code. I did adjust weapon variables, so I imagine it affected fight scenes.

@5ubzer0 that’s a reasonable timeline. I tend to agree with you, though yesterday I thought option 2 made lots of sense. Either way, I need to make the transition from humans to infected to zombies more gradual.

Yes, Jaime will have flaws. I exposed some of them in subtle ways. He did murder Dillan, too, in cold blood.

2 Likes

Unless, you only plan to release these things (way) after the original release of the game please make it possible to purchase everything we want in one transaction, pretty please. Besides that I don’t like IAP’s for a number of reasons, one they break the flow of the game (and often my good mood in process) and in a choice game it’s extremely annoying to see choices you’re not allowed to make because you haven’t paid $1.50 or so extra, especially when not allowed to purchase all the IAP’s you must might want alongside the base game and every single one of them forces you to go through the transaction process and costs all over again.

I could live with option 1, but I still would like quarantined Colorado and having nightfall be ground zero in the USA better

If I do IAPs, it will be for extra content not in the game. Besides romantic options, the #1 request is for more skill points at the start. I also thought of doing it as IAP but feel that it’s a bit scammy.

@JimD Why are people complaining about the points?
I think it is well balanced, i mean you get more if you have
the challenges.
What pleasure if you start off like the terminator right from the beginning?
I think to make the coding easier you should cut down on the professions.
Regarding the IAP I think you can do it, I mean Zachary has them and i
don’t think anyone complained.

1 Like

@faewkless I hate Jillian lol. She’s so mean yo my nephew.

1 Like

As long as she’s useful and doesn’t harm my nephew I can survive.
But if she hurts him she leaves…
This life…

ditto that…especially as your nephew is becoming more personalised now :slight_smile: but you need the character that you love to hate…makes it more satisfying to kill them muhahaha. but sad to see lyle go loved his character arc and really liked him in that short amount of time hopefully will not be the last of him. if you’re going to do iaps maybe for things people wish were in the first draft(no matter how good a game is this tatement is always true).

@JimD

I like expanding the time line a bit as well. If you look at the homepage it says that they have already set up a plan, and emergency shelters have been set up (which in turn sets another variable).

If the timeline was extended a little, and we went to a shelter before it had fallen, then that could lead to some interesting scenarios (such as people turning while we are there)

@JimD

Three things:

Once the game is finished you are going to put the option to customize starting attributes back in, correct?

Are some skills going to be useless/less useful depending on starting areas? I think you mentioned that the starting area will have an impact on locations you can later visit and I was wondering if this included locations that would have more use for a certain skill? Allow me to explain: Someone on a farm might be able to hide out in the woods or something which would make use of the survival skill, but those starting in the city may not have that option and thus the skill becomes sort of useless (I’m guessing). Or am I going in completely the wrong direction with this?

This next question might seem a little stupid. Will there eventually be an option to select an already defined class (such as hacker) and assign/reassign skills? I’m not great with words so I’ll put forth an example of what I am trying to say (I hope).

For example, the Hacker starts out with a skill of 2 in close combat weapons. Assuming you choose no challenges or don’t put any points into it at the start, you start with a score of 41. Not enough to choose a “special” weapon, but enough to get through the first encounter of the game (with a stress increase). If you put the same amount of points into ranged weapons, you get a score of 50.

This is a problem since the initial weapon score is too low to do much. Against the zombies it is fine (for now), but against Lyle and the checks in chapter two, they require a score of >50 to be successful.

A good argument for this is that you can either make a custom class (and miss out on “special” scene) or people could abuse this system (such as giving a soldier a one in ranged for example). Anyway it’s just something I thought I would point out.

Peeking through has also revealed this error to me though: In chapter two there are a bunch of checks for: *if ((ccw + p_mod) >= 50) and ((ccw + p_mod) < 40). These are immediately following a >=50 check. I think you meant <50 and >=40 (since the “fail” check is <40).

You read his dialogue after saving him, right? It’s pretty obvious he joined up with Dillain’s group for some time. He’s possibly the reason those guys were in Nightfall at all.

@WolfieGrey
Nothing suggests that any of the shelters have fallen, aside from the school. It’s still possible we could go check them out with Jillian, Jaime, or Madison/Brody.

@JimD
I’m still a fan of us being ground zero, maybe our street and wherever we worked was the hardest hit. I’d say keep the power on a few more days and we can check the local news, who are still reporting, and hear about areas that have fallen, where shelters are, and whatnot.

As for the stats… Why not place limits on how many stats can be that high? Level 7 would imply a mastery of a skill that takes a large amount of time, it is entirely reasonable that you can only have one or two. Why not each profession have a ‘preferred’ skill or two that doesn’t count against the limit, and then you can cap the other skills, ie you can only have one level 7, then 3 level 6s, however many fives, and as many fours as you want.

In your example, the ER Doctor could have Ranged at 7, but he could still get Medicine at 7 as well because it’d be one of his profession’s preferred skills. However none of his other stats could reach 7 because he doesn’t have enough time to dedicate to them.

1 Like