@Demonarke I don’t mind “cheating” since I understand why someone wants to do so–normally to do one playthrough with all possible options available. I’m not entirely sure how you’re editing the game or where you’re running it? Are you downloading game files and running it locally?
@Volchelkin yes, there will be a degree of teaching with the dependent and dogs. You will be able to teach the dependent to use weapons and give them protocols, such as “you always run for cover” or “always stay behind me.” I haven’t planned specifics but have ideas for how I want you to interact with them.
@Shoelip I like the idea of saving Chandra. I’ll add that in. Based on your feedback and others who stated it’s somewhat linear, I am considering how to add more impact beyond just morality stats. I do have some characters planned to continue on, and have added some choices that lead to stored variables for later use. For example, if you are an MMA fighter, your style has impact.
Overall, I wanted to write custom, short intros to each character since in ZE, I had everyone starting out in the same apartment in the same way. Though there aren’t many choices in the first chapter of Safe Haven, the story tailors to your character. That was my thought process, though I see I didn’t take it far enough.
@reaper95 if I understand your question, then no, I have fixed gender/orientation NPCs in Safe Haven.
@Foelhe that’s a great idea. I shall make it so.
@Bootsykk that’s for the kind words. I am glad you enjoyed it and hope your next playthrough is happier (or ending 5, since it’s my favorite).