Zombie Exodus: Safe Haven -- set for release 10/28/16

Or the general and perhaps even very specific off-label uses of certain drugs that are useful for when your post apocalyptic medicine cabinet doesn’t have the drugs currently used as the frontline treatment(s) for something available.
Architects aren’t usually construction workers themselves, I’d say being able to design the Sydney Opera House would use a currently not present design skill 6 or above. Only actually building it would use the crafting skill at all.

Personally I’d say give us skill points at certain intervals and perhaps bonus ones for certain actions, or discovering certain things, but only let us use them to actually improve skills during our downtime and/or when we are with people who could teach us something about the skills.

Pretty soon we will be 3D printing everything. I suspect future gun control will focus more on “eliminating dangerous knowledge” than guns themselves, which I’ll admit is a chilling thought.

Very true.

ok…not done tagging before(intentionally lol( so @JimD @Jimd when conning Jyle and Lyllian it says “No offense, but if you don’t know what you have, how will your survive?” the error being your instead of you.

spoiler

wow just managed to save lyle didn’t know that was possible. playing through with the con artist and saved him by tricking the bandits. Shows why multiple play throughs are necessary :). tried to save them with violence before and rarely play other options…so has anyone else managed to save them with violence?..or is it only possible by tricking the bandits?..as tried using the empathy option but that doesn’t work either.

The problem is the game presents Crafting as kind of the general ‘Building’ skill. Engineers get it and they don’t do the things that Construction Workers do, while Workers (Laborers) also get it don’t really design the building itself. So I still think my idea of practical application works best, while Engineers and Laborers have different fields of expertise, both of them are experienced enough to realize how best to prevent forced entry or juryrig things together.

@JimD, does the MC keep the letters (like Fred’s note) which are given to him? Maybe if we meet Fred in the future we could say,

“Hey Fred! I got your note in your house!”

You show him the note.

@Aznxa you may not have the latest files. I suggest clearing your browser’s cache and see if that helps.

@RyseAbove to keep the game’s complexity down, I have to keep the dependent a nephew.

@WolfieGrey I certainly appreciate your ideas. It looks the new choices are:

  1. Make chapter 2 into chapter 3, and add a new chapter 2 which addresses falling civilization.
  2. Make Colorado the epi-center of the outbreak and have the rest of the country quarantine it, though that procedure fails.
  3. Keep the game the way it is and give a reason for the fast spread of Zeta.

@jcury @poison_mara @Sylfaen I want the player to have the choice of what to raise as a reward and frankly enjoy RPGs in which I control my rewards. I do like the idea of using X increases X, but I have to figure out a coding mechanism. Maybe introducing a new stat or variables to track skill usage. And yes, crafting 7 is better than crafting 3 because it uses less materials, less time, and offers more options.

If I do choose a pick-a-skill option, it may just have to be another “suspend your disbelief” feature (now called a @DSeg Shoelip feature :wink: ) since I don’t want you to wait 2 weeks to receive the bonus. Players want instant gratification.

@Sylfaen all skills are class independent. So you can have 100% in Ranged Weapon as a homemaker. Professions/backgrounds are starting points. I wasn’t sure if I could maintain all of those skills dependent on profession for the rest of the game.

@Bruno_Frank_Hill I’l fix that error. I rewrote that L&J scene a few times.

@NJG no but I can add that in :smile:

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Yay! I do think it’ll increase the Fred relationship.

Edit:

(This is totally unrelated to ZE:SH, but I think you should remove “A Wise Use of Time” as one of the current projects in your CoG Forum description, since it’s already released.)

You have my vote for no.2 It also makes it look as if the government is at least attempting to do something. It also helps that even within Colorado Nightfall itself is most likely ground zero.
Ideally Nightfall is just one of the epicenters, the virus would most likely also get into the country through at least some ports and airports, seeing as how this is a worldwide pandemic and all.
My suggestion is to use the ZombieTown generator @alliebee has linked and use the location of Nightfall and 2-3 others, with variables tuned to Zeta,of course, and see how much time civilization has to before the collapse and how long the apocalypse phase itself is going to last.

@cascat07 Learning and becoming an expert at it are different.
Just because i learn how to shoot a gun cause my life depends on it
doesn’t mean
i have great aim or know exactly how the firing mechanism works.

People will not be surprised to see a teenager for example, having the skills of a soldier? We can have an explanation in game for things like that?

@JimD

I think I found a typo:

You charge forward and jab the bare hands at Lyle’s arm which holds his weapon. He lowers his sword-cane in an attempt to block, but the end of the bare hands slices across his forearm. He howls in pain and drops the cane. As blood courses from the line of cut flesh, Lyle falls to the floor and stares helplessly at the wound.

I think that punching someone doesn’t slice through the target’s skin.

(Then again, I’m not really a fighting expert.)

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I like the second idea.

Oh no, that isn’t what I meant. I meant the ‘Crafting’ skill in game is just a subset of crafting/construction that is useful during a zombie apocalypse. Logically an Engineer and Laborer shouldn’t be equal in construction, since an Engineer is focused on more of the theoretical while the Laborer puts it into practice. BUT a lot of that is just worthless knowledge that can be ignored in the apocalypse, what is useful is juryrigging things or barricading buildings. Both of them have equal knowledge on that so they have equal levels.

Let’s try another example…hm… Let’s say you go from Scavenging 2 to 3. You aren’t learning something that makes no sense for you to know, like what trees/plants grow in what environments. You are learning, probably by trial and error, what kind of local plants are safe to eat, maybe some structural weaknesses in locks that you’ve broken, and not to use poison ivy as toilet paper.

So going up in skills doesn’t make you magically better at something against all logic or learn something you couldn’t know, it means you’ve learned useful tricks and information about that skill relevant to your day-to-day survival. Sure you can do things like level up Stealth without being Stealthy, but that is the play ruining their own immersion.

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Advancing the teenager or actor, to let’s say 7 in science or medicine would logically still involve a lot of reading or conversing with knowledgeable people. While the medical skills would most likely be focused on both routine GP care, first aid and emergency surgery (not to mention immunology and virology, given the nature of this apocalypse) you’d have to pick up at least some of the theoretical and methodological foundations of the craft and could probably do very well as a more formal student of these things in post-zombiepocalypse society.

@NJG thanks, I changed my profile :smile:

@idonotlikeusernames in the vein of option 2 (if that’s ultimately what I do), I would change some events to highlight how areas outside of Colorado are experiencing less infections. I need to figure out that ZombieTown sim to figure out how fast it can spread.

@Ominous that may be interesting to add but will be a lot of text. I’ll see what I can do. Good suggestion :smile:

@Sylfaen I see, good points. I may be making a mountain out of the proverbial mole hill as readers may be fine with the system and accept the magic. I can institute limits (something I do in my tabletop games) so during inter-chapter leveling, you can advance 1 level at a time. No saving 30 points and going from 1 to 5 in Medicine overnight. Also maybe I should cap levels based on professions.

God, I love game development theory.

2 Likes

You could always have the skill points be apart of your home actions. Spending say 30min or longer improving a certain skill (using skill points), or making an intermediate in between chapters where you train a.k.a spend your skill points.
Ex:
"You spend a bit of time improving your skill with firearms by taking pointing your gun and saying “pew pew pew” (lol)

No really something like
“You familiarize yourself with the construction of new items” etc etc

I love game skills development too, it is what make table rpg awesome and complex. I wonder if you can make a hardcore mode , probably a got Iap. Where the only way of rise a skill is actually used it. You probably could use some table rpg formula to calculate the number of uses needed per level. A hardcore leveling with some additional challenges like a sleep, water and famine hidden stats. that could add replay value within much work when you figure out the code stuff of course :wink:

Just throwing in my own two cents by saying I definitely think keeping things the way they are (except expanding the timeline a bit like you said) and having the whole outbreak starting in the US due to that experimentation is the best way to go. I think that addresses everything pretty well and helps clear up any confusion that may be caused by the two ZE timelines seemingly clashing. Speaking of, the whole name of the game stems off this, while there be a “zombie exodus” in this one? I don’t want to say anything that could spoil potential endings, but I see several ways a zombie exodus could go in this game.

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I know you said this is a sequel, but whee exactly does it fall in the timeline? Is this happening around the events of the first game? Or is this an apocalypse after the first game? Or is this a whole new univers by itself where the previous apocalypse has never happened?

I might be mistaken but I’m sure I remember someone saying it takes place at the same time, just in a different location.