Zombie Exodus: Safe Haven: Part Four Discussion Thread

How do you get the Barnett Predator CarbonLite Bow and the PSE TAC 15i Crossbow Rifle? Do you craft them, loot them from scavenging or acquire them on specific events/missions? Because they look like new additions for Part 4.

And does the Nephew cockblock you if you try to poly with Gina/Monica like he does with Gina/Jillian in Part 2 or does he only do that in Part 2?

I think you can get the crossbow from scavenging the camp site with Kelly. But I could be misrembering

If you mean when you go with Kelly and Parker to scavenge an area in Part 4 where you eventually encounter someone with a camera, then no, I didn’t get that crossbow from there.

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“Life finds a way” huh. That’s slick author. I saw what you did there.

I See What You Did GIFs | Tenor

Life finds a way

You can buy the Barnett Predator CarbonLite bow from the Southern Ute Tribe for 34 value

You can buy the PSE TAC 15i from Red Mamba Biker Club (52) or Silverthornes (60)

Will post a fuller trade breakdown later for all goods/trading partners.

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I am not from the US and my country doesn’t have any bear wildlife

But is there any reasons why our group can’t just shoot the bear, kill it and harvest it’s meat?

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Man, that dipshit is really in need of a bullet in his brainless head cos he has no survival instinct:

  • part 3 starts and he pulls a gun on a group of 6 (worst-case/minimum) or a group of 20 + dog/cat (best-cast/maximum). what does he expect? if he shoots one, Rilley (most likely) will kill him to death in retaliation
  • same day, antoganises a group of bikers. again, no survival instinct
  • then when you go out with twins (and possibly Gina) fails to come to conclusion that train yard can be inhabited after a week(?) of Zeds clusterfuckery
  • gets his dad killed in chapter 9 because someone forgot to tell their dad that there are fucking zombies. Kevin looks like an imbecile who hopes for the best and prepares for the best. tough luck, Jimbo. and now he looks like a cushion for sewing needles (cos he’s bald (sorry, shaved) and pierced all over)
  • then in chapter 12, when our group scouts the base of crayon eaters, goes out fucking alone from the base, telling nobody where. once again, no survival instinct
  • then imagine our surprise (not really) when in chapter 13 he gets chased to the junkyard and get kidnapped right in front of it by the iconic duo of bandit-twins’ group. and whose fault is that
  • and, once again, on the same day, fails to mention to the group he’s a part of (voluntold) about a stash of very useful items in A FUCKING APOCALYPSE
  • and then in chapter 15 there’s a photo of Madison that he took without permission. and when she asked him to destroy it, he didn’t and fucking lied about it. that’s that shitty human behaviour. but we all know what a 17yo boy with a crush will do with that photo.

@JimD can i ask why there is no option to murder this useless sack of meat to death at the end of chapter 13 after looting Eli’s stash cos he has outlived his usefulness, especially if your group is survivalist one or raider one. i’d trade him for Church, cos Church could have been useful as a counsellor to boost morale of my group

you can kill Kelly, Parker, Nora, Woody in part two at hill battle yourself after interacting with them once, but can’t do the same with a dumbfuck you meet in the junkyard

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Feels like it might be better to just cheat those two weapons in-game instead of buying them normally but I’m not sure if I want to do that. Especially when I’m willing to trade with the Red Mamba and Southern Ute if the chance arises on some playthroughs. I guess it would depends on how I feel and if I really want those. I really wish those were craftable instead since I like crafting my own equipment.

I treat him as part of the Junkyard’s challenges to be honest. He is unhelpful, not pragmatic or wholly honest, but it is done realistically and not maliciously.

A big reason we cannot kill Kevin is going to be complexity, letting a character be able to die creates more branches and effort. That said, after the drug mission, it’ll just depend on whether there’s more Kevin content in future as to whether they are killable.

Also, less related, I vaguely recall Kevin originally being trans, and whilst I dont think is a common opinion, I preferred that version of their character. I don’t really have a strong opinion on this.

If you don’t date Madison Kevin is more likable.

Church was great. Always need a builder. I would trade Kevin, Jillian, Kelly etc. for a builder/crafter type!

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I already have delusions, nephew and a pet (sweet-sweet extra skill points). I don’t need my time wasted with a character i’m forced to save. I could let Parker get killed or kill him myself at hillbattle so i wouldn’t bother with insulin scavenging. his story ends, but our groups’ is still ongoing. same should apply to Kevin

I don’t care if HE (not they) is trans or not. he could be a pet pug or pet rock , for all i care. I would still chuck it into zombie pit that i built

my first run of part four was with movie star in gina/jillian poly. and i got creeped out by Kevin’s behaviour. i thought it would be worse if you are a teenager with Mads. and yeah, it was much worse on my second run

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The sad thing about the whole Kevin stuff is he actually does have decent stats as a survivors (Adept scavenging + Crafting skills) so he could’ve worked in scavenger task or be a crafter in the improvement tasks

And for some reasons he have no bonus modifier to scav count, nor he can do much crafting jobs like Woody and Gina can?

He’s an important character in the context of story complexity and challenge; it would be boring and unrealistic if everyone was great at everything, did exactly and only what they were told, and all got along with no problems.

It’s a testament to how well he’s written that you’re having such an..emotional response to his behaviour, and whilst I disagree with your scathing estimation of a frightened, lonely teenager who was losing his father to Alzheimer’s (who’s consequent death was partly caused by the group’s arrival) I do agree that there could be a little more freedom in who we prefer to keep around, especially if the MC is a ruthless and brutal leader.

It’s ultimately Jim’s story to steer though, and if we could freely pick and choose who lives or dies, how could he possibly write a coherent and satisfying narrative? He’d have to write missions/encounters for every single character because of all the possible group permutations, not to mention how difficult it would be to balance management of the safe haven.

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i agree

we have Kelly

we have Reiley

we have Sean going for Jaime

oh, yeah. Jim is fucking magnificent at writing humans. not characters, humans. my top 3 favs authors of published works would be him, Kyle Marquis (latest work is Book of Hungry Names) and Jeffery Dean (latest book is Werewolves 3)

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Also, why did Kevin let Eli, his dad out to look for customers to tow during the middle of a zombie apocalypse at the end of part 2/start of part 3? It’s a miracle he didn’t run into any zombies or bandits before he meet our group, ngl

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This doesn’t make sense since I didn’t bring Jude, Tommy or Woody with me and I don’t even have Jillian in my camp! I only brought Dante and Bailey with me. This is during the scene of Part 4 when you enter the “Steve Hawkins Science Pavilion” at Central Colorado University and decide to barricade yourselves into the Chemistry Lab after choosing to explore that to get away from the zombie horde.

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I noticed there’s no mention of the science lab improvement in your building guide, is that intentional?

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Honestly, this isn’t true, at all. My first and main character is a military commander. Second is hacker (adult) and on both of these characters I couldn’t stand Kevin. I can only imagine how worse it is on a teenager that’s dating Madison.

While I agree that it would be very difficult to tell any sort of story if every character was killable (even though I dislike plot armors, like I said yesterday), there were already changes to some characters based on people’s feedback. Rosie wasn’t a companion or even RO at first, Gina would die no matter what and Jim made it all possible to have them stick with us now. I don’t see why shouldn’t it work the other way too, in this regard - Kevin. If we can’t kill him, that’s fine, but at the very least I want to have a chance to kick him out of my group.

I don’t care that he’s a moody teenager. That doesn’t give him a free card to be this moody asshole and endangering our group every five minutes. This is a zombie apocalypse and every mistake can lead to death, which already happened thanks to him. I do like troubled characters, I find them more interesting than “perfect goody-two shoes” NPCs, but with Kevin it’s just a big no.

He actually reminds me of this shitling of a character from Telltale’s The Walking Dead, from season 3. His name was Gabe I think, also a moody teenager, completely insufferable, but at least he can get what’s coming to him in some endings.

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Anyone happen to know if the fight between Jamie and Sean is preventable at all? There’s options to mediate, break it up or just straight yell at them to stop but no choice has been successful each time I’ve tried. Is it skills based or just scripted?

@Vekta You can, at least I managed it on my military commander with high intimidation and leadership. The moment they started arguing, I told them to cut that shit out and they walked away from each other.

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I do agree that if Kevin doesn’t step up, it will be more satisfying as a conclusion of his arc to die, as opposed to trundling along dragged forward by the group whilst being annoying and moody.

That said, if a character were to step up and do something, uh, helpful, I’d rather it be Kelly. Or Jillian, who does have OK social stats but can’t recall them being that helpful except for talking to Jude in the grocery mission

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