Witch's Brew: Love and Lattes - HEART'S CHOICE - BETA CLOSED

This is a Heart’s Choice game. The PC is gender-variable, and all the ROs are gender-variable. It is 2 out of 5 chili peppers.

Will you spill the tea about the secret, cozy magical cafe on the college campus? Brew potions and romance on coffee dates with your new friends!

After years of hiding your magical powers, you’ve been accepted into Peridot Pines University—as well as its secret society of magicians! Better still, you’ve got a sweet job as a barista at Witch’s Brew, the cafe where Hecate Society meetings take place. The catch? Witch’s Brew is struggling: even on a college campus, it’s hard to keep a coffee shop open. They need all the help they can get to keep it open—especially yours. The other catch? Magic is supposed to be secret—and the new university chancellor suspects that something is up.

Can you make the grade in both your mundane and magical classes, while still putting your best effort towards making your customers happy at the coffee shop? What will you do when specters start appearing all over campus? Or when spells go awry and the chancellor gets suspicious, how will you cover it up: with quick-talking persuasion, more magic, or with the combined effort of all of your friends?

Or, maybe you’re starting to fall for one of those friends? Pierced, punk, red-headed Rowan has hard-to-control magic that crackles with electricity—but when that same magic leaves a trail of daisies behind, it shows that Rowan has a softer side, too. Alchemist Mel’s mother runs the coffee shop, so Mel always has an energy potion on hand for those late-night study sessions, and creative ideas for how to boost the shop’s sales—not to mention, the softest brown curly hair and dreamy brown eyes. Then there’s whimsical Tomi, who has a sweet sense of humor, sparkling hazel eyes, and an endless collection of academic-looking sweatervests. Every time you run into this journalism major, it feels like something out of a romcom. But Tomi is a non-magical mundane! Can you keep your biggest secret from someone who’s becoming so important to you?

Or…maybe you don’t want to keep the secret anymore? Maybe the world—or at least Peridot Pines University—is ready to hear about magic.

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Email us, beta AT choiceofgames for access.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.

Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

When you send your EMAIL, include:

  • the game you want to test in the Subject line of the email.

  • your forum-name

  • your real name (first and last). Please indicate if your family/surname comes first as well. Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. Some beta processes last longer than others, and it may take up to a few weeks to reach the front of the queue.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.

  • Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.

  • If you’re sending multiple screenshots/comments, please combine them into a single email. One email with five screenshots is much easier to manage than five emails with one screenshot each.

If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

A few more notes:

  • You cannot be testing two games at once. If you are already testing one game, send in feedback on that game before you apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)

  • If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.

  • There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.

  • It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.

Tips on How to Give Feedback
We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :

  • In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

  • In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

  • In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

  • Pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.

  • If you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.

23 Likes

New draft!

Changelog includes:

  • Fixed assorted typos and grammar issues
  • Clarified the difference between curses and hexes
  • More reactions from Tomi in Ch 6 about going unconscious in the specter attack
  • The text now accurately reflects whether or not you have learned certain spells from the cat
  • Fixed code errors that made NPCs switch identities mid-scene

This is version 66077

3 Likes

New draft! Changelog includes:

  • Assorted typos, grammar, minor code issues fixed
  • Fixed bugs that resulted in some scenes being skipped
  • Fixed bugs that made the PC’s companion at the docks and in the slow dance change identities
  • If the cafe closes , that is now made clearer in the epilogue
  • If Tomi doesn’t know about magic, the PC can’t invite them along to the exam
  • Fixed (we hope!) some persistent bugs in the scene where the PC and their RO are taking off their clothes

This is version 66087

4 Likes

New draft! Changes include:

  • Chapter headers! Aren’t they pretty?
  • More dialogue from Suri in Chapter 2 so she doesn’t just disappear during the duel.
  • Lots of clarifications and continuity fixes throughout about whether Tomi knows about magic or not, and whether Tomi is present when various conversations are taking place; and in Ch 10 the PC correctly reports those events to their other friends
  • In the epilogue, various choices regarding the PC’s major only appear if the PC actually has the major in question
  • In the epilogue, the PC only gets the option to say ‘I love you’ if the context is appropriate

This is version 66611

If you have already played, this is a great time to do another runthrough to see what’s changed! Or, if you’d like to try another game, we’ve got spots open for the beta test of An Imp and an Impostor!

2 Likes

New draft! No huge visible changes; we just caught a couple obscure but potentially game-breaking bugs, so we fixed them.

This is version 66635

3 Likes

HUGE GIANT UPDATE!

Global changes:

  • Most importantly: STAT RECALIBRATION! We figured out what was making it impossible to pass most tests and fixed it! So if you have played before, please try again! We sympathize with the frustration and hope that you’ll have a better time now.

  • Tweaks to the timeline to clarify that the action is taking place over a longer period of time! Please take a careful look at this to make sure that all of the edits line up.

  • More info about the chancellor and her background, including some reasons why they can’t just use an illusion charm on her and why she’s particularly immune to things being hidden.

  • More continuity edits to Tomi’s storyline, including more accounting for what Tomi knows when, how Tomi feels about magic, how they react to the cat exorcism, and whether they’re at the exam or not

  • Added a few more happiness checks to clarify the connection between that and the specters

  • Tweaked the cat_favor stat, and used it more near the end of the game

Chapter edits

  • Ch 4: Changed the order of the divination choices to clarify which choice makes you succeed or fail.

  • Ch 6: There’s an option to ignore Preston at the ruins if you don’t want to deal with him

  • Ch 9: Fixed the bug where the identity of the person the PC is talking to will randomly change mid-scene

  • Epilogue: More interaction with Preston if the PC has a good relationship with him, including one more exchange after the tutoring scene

This is version 68103

If you have already played, please try again! Or, if you’d like to try another game, we’ve got spots open for the beta test of An Imp and an Impostor!

3 Likes

New draft! Changelog includes:

  • If you have good grades in all subjects, you can now choose to be a jack of all trades instead of choosing a concentration. Please try to test this path to make sure the continuity works in ch 10-11!

  • In the ball, your date no longer randomly changes identity mid-scene

  • More opportunities to talk to Rowan about their magic, and to choose what to advise them to do about it; and more Rowan continuity edits generally

  • If you tell Tomi that you’re going to the ruins, then they don’t later claim not to know where you’re going

  • More continuity fixes regarding the chancellor, and what she does and doesn’t know when

  • more early-game choices about the PC’s family

  • More dialogue with Ada after the duel and while you’re trying on clothes.

This is version 68167

LAST CALL FOR TESTERS! We are winding up the beta very soon! If you haven’t played, now is your chance! If you have played, now is a good chance to try a second time to see what has changed.

2 Likes

This beta is now CLOSED!

Thanks to all who tested! Stay tuned for the release of Witch’s Brew for Heart’s Choice on Oct 23!

6 Likes