It’s 1926 and there’s no place on Earth like New York City. You left the small town you grew up in to seek fame and fortune on Broadway, but you never dreamed you’d wind up living above a speakeasy and dodging Prohibition agents!

As you seek your fortune in the Big Apple, you’ll have the chance to:

  • Choose a friend and mentor to guide you through the glittering New York social scene
  • Work your way up the ladder to stardom by attending glamorous show business parties
  • Support yourself by performing in an illegal speakeasy
  • Send money home to your struggling family or use all your resources to focus on your future
  • Work undercover with the FBI
  • Go head-to-head for a major role with one of New York’s biggest stars
  • Discover romance and rivalry with a fascinating cast of characters

Email me, jason AT choiceofgames for access. DO NOT SEND ME A MESSAGE THROUGH THE FORUM MAIL SYSTEM. When you send your EMAIL, include your forum-name, your real name, and the game you want to test.

DO NOT POST ASKING WHAT MY EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

(You cannot be testing two games at once. Send feedback on one and you can apply to another.)

I will send you a link, a username, and a password.

Return feedback TO ME. Preferably part of the same thread, rather than a new email.

I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, SCREENSHOTS are VERY HELPFUL. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that. Also, the “BUG” button is great; but if you use BUG, make sure to say in your email who you are, so I can give you credit for the report.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback:

In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.


(Finally the forum let’s me post again D< )

As this is Heart’s Choice, is there an age restriction? Pg-13/r?

No age restriction on this one.

Thank you :slight_smile:

Ok, I’ve got my first set of testers. I’ll send out more invites when I get a new draft.


New draft posted!


  • Fixed the way stats are displayed (removed underscores, fixed capitalization)

  • Fixed glitch when PC chooses own name (previously not displayed properly)

  • Fixed coding error that made sex scenes run into each other

  • Fixed italics/typos throughout game

  • Put all stats on one page for easier viewing (If this is now too long, I can break it into two. I’ll look forward to further feedback.)

  • End-of-game success checks are easier

Ch. 1

  • Increased Charm stat if PC chooses to say something clever to heckler

  • Edited PC’s first interaction with Lila to make it clear that she is glamorous like Josephine Baker, rather than saying she looks just like her (to avoid racist implication that all Black women look alike).

Ch. 2

  • removed assumption that PC has a possible crush on Lila and added an interest check early in chapter

  • removed assumption that PC is interested in John at first meeting/added option to ignore him

Ch. 3

  • fixed continuity errors

  • removed instance where game chooses PC’s reaction for them re: inviting Lang to dinner

Ch. 4

  • removed continuity error (invited Lang to Lila’s Place, so his appearance is not unexpected)

  • added text to allow more nuanced responses to John’s insistence that the PC work for him/spy on Lila

Ch. 5

  • Fixed code error - some options weren’t being shown re: choice to tell Lila about John’s demand to spy on her

Ch. 7

  • fixed code error (indent *goto next when talking to Vilma about union)

  • fixed continuity error re: placing phone call in Ch. 4

Ch. 9

  • fixed continuity error (Toni’s mention of going to callback audition)

  • removed duplicate para re: mortgage on farm

Ch. 10

  • Fixed coding error that cut out some of John’s dialogue when PC asks if he’ll stay the night

A note to beta testers from the author:

Thank you so much for your feedback! This is my first CoG game and I am learning lots from your comments. There were some instances where I chose not to make revisions in favour of historical accuracy in word choice/slang, but I looked at and considered all of your suggestions carefully. I also kept in some anachronisms to make it easier for modern readers to follow along (eg. - the FBI wasn’t called the FBI until the 1930s).

I also wanted to let you know that I will think about larger “story” revisions once I finish fixing continuity/typos/coding errors. (For example, one tester suggested being given a choice not to romance either of John or Lila. I haven’t included that option because this is being marketed as a romance game, but I am open to the possibility* and will talk to my editor.)

*And me, her editor says: we received this kind of feedback–“I’m not interested in romancing any of these romance options”–from some testers on Love at Elevation. I don’t think there’s a good solution here. The game is a romance game and there’s a possibility some readers won’t feel interested in the romances in the game as they’re written! :woman_shrugging:. It’s not a sandbox. I’m not inclined to have the author do a significant rewrite so that there’s a playthrough with no romances.


I’m sorry to go off topic here, but what ? People legit told you this concerning that game ? Well, now I’ve heard everything.

Try loading the /scenes/startup.txt and see if that helps?

New fixes are in for a variable error in Ch 9 & 10.

1 Like

20 posts were merged into an existing topic: Heart’s Choice FAQ

Ooh… Interesting, very interesting…

She was one of the Paramount beauty of that era in france. Sadly American know little about her today☹. So you can use her as a reference Esthetics similarity…

New drafted posted!

From the author:

The only things from this round of feedback that I didn’t get through are

  • some confusion from one tester about the finances stat
  • the same tester wanted more variety in the sex scenes

I’ll take a look at both of those issues tomorrow and think about possible changes.


  • Added chapter/stat headers and re-organized stats on page for easier reading
  • Added explanation of goal stats on stats page
  • Fixed loop in sex scenes
  • Fixed continuity error re: amount of mortgage (was not previously mentioned). Fern now mentions the amount in her ch. 6 letter.
  • Increased the effect of a number of interactions with John on his relationship stat (positive and negative)
  • Fixed typos throughout

Ch. 2

  • Some testers found John unlikeable at first meeting, so added more dialogue/interest in getting to know PC as a person

Ch. 3

  • Simplified scene at the beginning of the chapter when the PC leaves their apartment (less internal dialogue to avoid inconsistency with character traits).

Ch. 5

  • Revised options for more clarity at choice re: how to respond when John tells Lila he met the PC on the night of the raid
  • Added another option re: religious affiliation

Ch. 9

  • Adjusted goal stats to better reflect outcomes
  • Adjusted relationship stat(s) after PC declares their love
  • Increased fame stat if PC gets a role on Broadway
  • Fixed continuity error re: earlier discussion of compromise with FBI

Ch. 10

  • Fixed continuity/coding error re: saving farm

Note to readers: Several testers have pointed out that the story gives the PC more chances to interact with Lila than with John. I agree and will look at adding more interaction and dialogue with John when I get to story-focused revision after coding, typos, etc.


New draft posted!


  • interactions with John/Lila have greater effect on relationship stats

Ch. 1

  • Added option to choose ethnicity

Re: ethnicity - Feedback from testers is very welcome! For example, should there be more/different choices? My intention was to draft the game in such a way that race was not assumed and the player could picture the PC however they liked, but that hasn’t worked well, so I’ll keep trying!

Ch. 2

  • Fixed continuity error (previously Geraldine mentioned the PC doesn’t drink regardless of earlier choice)

Ch. 3

  • Added opportunity to tell Lila about John’s blackmail earlier

Ch. 5

  • added page breaks to fix Ch. 5 running into next chapter

Ch. 9

  • revised conversation with Mr. Franklin to use clearer language/meaning

Ch. 10

  • Added option to return to Greendale and help Ma if the farm isn’t saved

  • Revised to ensure continuity with new option to tell Lila about blackmail in Ch. 3

Coming up in revisions:

  • more interaction with John throughout and more variation in sex scenes

  • increased opportunity to change finances throughout the game/more opportunity to save the farm

  • expand on the union subplot

  • continued work on portraying race and gender in an appropriate, respectful way that doesn’t create erasure


I’ve sent out more invites.


Is this one m/m, m/f, f/m, or f/f?


Are there anymore spots for beta testing the updated version?

Drop Jason an email (it’s in the first post of the thread) to sign up, he’ll get in touch with the login details in due course :slight_smile: