"Werewolf: The Apocalypse — The Book of Hungry Names"—Unleash Rage and wield spirit to heal the land and rebuild your fallen pack

Originally published at: “Werewolf: The Apocalypse — The Book of Hungry Names”—Unleash Rage and wield spirit to heal the land and rebuild your fallen pack. - Choice of Games LLC


You and your shattered werewolf pack must save the living Earth with Rage and spirit! In this interactive novel with hundreds of choices, can you defeat a Wyrm Spirit who manifests as a lie that you want to believe?

We’re proud to announce that Werewolf: The Apocalypse — The Book of Hungry Names, in partnership with World of Darkness and Paradox AB, is now available for Steam, Android, and on iOS in the “Choice of Games” app.

Werewolf: The Apocalypse — The Book of Hungry Names is 25% off until May 2nd! As a special offer, if you purchase Werewolf: The Apocalypse — The Book of Hungry Names by 11:59pm PDT on April 26th, we’ll give you the Wardens and Furies DLC, featuring the options to play as a member of the Black Fury tribe or the Hart Warden tribe, for free.

Werewolf: The Apocalypse — The Book of Hungry Names is 25% off until May 2nd! As a special offer, if you purchase Werewolf: The Apocalypse — The Book of Hungry Names by 11:59pm PDT on April 26th, we'll give you the Wardens and Furies DLC, featuring the options to play as a member of the Black Fury tribe or the Hart Warden tribe, for free.

Werewolf: The Apocalypse — The Book of Hungry Names is an interactive novel by Kyle Marquis set in the World of Darkness. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Shapeshifter. Mystic. Hero. Monster. You are a werewolf, and you are all these things. Werewolves are the living earth’s last guardians, created by Gaia, given the gift of shifting between human and wolf forms, and called to stop humanity from destroying the world.

But you have failed.

Three years ago, packs of werewolves worked together as a Sept in Broad Brook, Massachusetts, battling the Wyrm, the enemy of Gaia. While other Septs fell to the Wyrm or tore themselves apart with fratricidal Rage, Broad Brook thrived. Some said they would be the ones to stop the Apocalypse.

But in one night, a Wyrm Spirit called “the Answering Tiger” destroyed the Broad Brook Sept and defiled its caern. In fact, Broad Brook had never been thriving at all. The Tiger had deceived their senses, disordered their thoughts, and turned them against one another. Where the different tribes saw trust, in truth there was resentment and growing Rage. Where the different packs saw safety, there were security flaws that could be exploited. Where they saw the Wyrm, there were innocents that they massacred, before reporting to other Septs about another glorious victory.

Their cruel pride allowed the Wyrm Spirit to deceive them, and they mostly destroyed themselves. The Answering Tiger had servants, too, monstrous Banes and fomori, and even werewolves sworn to the Wyrm. But they were only there to pick off whoever was left.

Now, the Stormcat, once the Patron Spirit of the Broad Brook Sept, has called upon you to rebuild a pack from the survivors and fight back against the Answering Tiger. In the savage woods and decaying towns of New England, you will forge your own legend.

Build Your Pack. Human and werewolf survivors haunt the woods and hide in the cities: find them to learn what happened and to rebuild the werewolf nation. But not all werewolves can be trusted: shun those wolves consumed by Rage, and pity those who have lost the Wolf and become empty shells.

Survive the Wilds. A desperate exile, shunned by those of your old pack who have abandoned their oaths to Gaia, you’ll have to survive by your wits. A winter night can kill as surely as any monster: find shelter, seek allies among spirits and humans, and learn how far you’ll go to survive.

Unleash Your Rage. You are one of Gaia’s monsters, a living weapon, herald of horror and death. Now the Apocalypse is here: wield your Rage with savage cunning and keen discretion, or it will swallow you whole.

• Play as male, female, or nonbinary; befriend or romance werewolves and humans of all genders.
• Shapeshift among five forms to slaughter your enemies, or outwit them to take what you need.
• Choose your auspice (moon-sign) and your werewolf tribe to learn what sort of monster you are. Play as a Bone Gnawer, Child of Gaia, Glass Walker, Shadow Lord, or Silver Fang.
• Claim your territory and heal the spirits there to unlock Gifts that let you summon animals, see into the past, or enter the spirit world.

39 Likes

Congrats @Moochava !

This is a fresh and fun take on the WoD material and a lot of people should enjoy the many layers of the story.

I know I did. :revolving_hearts:

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What’s up with the hefty pricetag? Is inflation hitting here, too?!?

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Got it, hooray! Congratulations @Moochava and everyone else who made this happen - I hope you can relax and celebrate a huge achievement!

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I’m so thrilled that this day is finally here.

I was an alpha tester on this game, and I knew within a few pages that I was looking at something special. It’s been an honor, a privilege, and a pure joy to watch it come together, and I’m thrilled that you all get to play it at last.

The Book of Hungry Names is a hairy monster of a masterpiece: enormous and sprawling, ambitious in scope and just so full of story. It’s packed with characters and events and ideas and a richly evocative sense of place. It’s by turns sad and mordantly funny and disturbing. It’s not for the faint of heart (seriously, there are three or four animal cruelty scenes that are not easy to read). It will surprise you and challenge you and, above all, hold you spellbound for hours of entertainment and keep you coming back for more.

Congratulations to Kyle Marquis and Choice of Games on a tremendous accomplishment. You’ve raised the bar for what an interactive novel can be.

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Congratulations to the author!

I reviewed Loose Ends for Spring Thing, another IF based on the WoD material. This one should be no less than the former, judging by how popular the beta testing was. (by the way, I gave Loose Ends a 80.4%.)

All the best! Given how immense this undertaking was, it has finally been out of the oven!

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This book is extremely expensive even with discount why so much?

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What’s the word count on this bad boy, I’d like to know that first before spending 15 bucks when it’s usually 5-7.

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I mean, inflation is hitting everywhere - that’s kind of how inflation works. But if the pricetag is hefty, so is the game - 1.6 million words, the most massive ChoiceScript project to date, three times the word count of War and Peace.

@Poetic_Menace
@K_Douglas

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If it’s anywhere near lone star it’s worth it in this economy

Probably a combo of the size and the license; these games are also kicking some unknown amount of money to the WoD folks aside from CoG and the author.

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If you mean Tin Star, it’s about 200K words bigger.

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Check the number of words. It can be normal that this one is not at the same price due to the massive number.

Congrats to the author.

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Pre-ordered auto downloaded android app keeps asking me for my password. I’ve now changed my password four or five times attempting to “log in” for the DLC and it has accepted none of them.

I’d contact support@choiceofgames.com

Please write in to support@choiceofgames.com and include screenshots of the problem.

Okay. I was wondering if it was just too early for that and maybe I should unin and reinstall and try again later.

It shouldn’t be “too early.” As far as we can tell, everything is out.

That said, the auto-crediting system is new in a couple of places, so there may be bugs. Obviously, we can always do the manual receipt crediting that we did for Night Road, but Dan has been working hard at making an auto-credit system for this release.

Right now, we’re looking for problems in those systems before we send the mailer and go wide.

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Okay. I think I’ll wait until this afternoon and just try again.