I think I’ll probably go with simplified Stat names & flavor it in the text of the story, based on stat score & difficulty of the attempted task.
So, a little about my world…
My world is inhabited by Humans & Demi-Humans (Dwarves, Elves, Halflings, and Gnomes). Those are the “good guys.” Not to say there aren’t a few bad apples among the bunch, but just in general. All 5 major races get along well (or tolerate each other due to high competitiveness, in the case of Dwarves & Elves), but interbreeding just doesn’t happen regularly.
Dwarves live in the northern mountains of Klagsdale, under the guidance of their deity Klag (hence “Klag’s Dale”). Elves live to the south in a forested area called The Sylvan Lakes, with no known Drow or Drow-like Elves. Halflings & Gnomes are somewhere in the middle, living near one another & visiting each other often, but in separate villages. And Humans are the race who settle anywhere they can find, ranging from small villages to mid-sized towns.
The Land, as it is simply known, is basically wedge-shaped, with an ocean on the west & a mountainous shelf to the east. The protruding wedge is inhabited by the 5 races and your typical non-magical animals.
Now, here’s the gimmick. No one in The Land has ever ventured beyond The Great Shelf. It is forbidden. But there are rumors, of course. Rumors of lost races & civilizations and creatures never before seen in The Land. (This is my way of making the world a little more interesting…not everything inhabits the same area all at the same time.) So essentially, the idea of being a big-time adventurer is unheard of in The Land.
As far as everyday life in The Land, fighting is for hunting & sporting events, as there are no wars going on (and haven’t been in the history of The Land). Magic is as commonly used in The Land as science & technology is in the real world. And Thieving…well, there are professional locksmiths for those who accidentally lock themselves out of their homes, but remember what I said earlier about bad apples? You got it.