Hello there ^.^ I’ve been lurking around and decided to actually create an account today, but that’s not what I came here to discuss. I’ve recently became interested in making my own Choice Game after reading a couple and getting addicted. What better way to humor that addiction than getting involved in a Choice Game community?
The premise of my game is simple (well, this is my first game concept I’m running through this program, so the game in its entirety will be pretty simple):
You are a witch who, at a young age, lost their grandmother. Upon her death the house she owned lost its magic and now sits quietly in wait. You think nothing of it, going about your life as an average witch with average magic trying to get by in a world where magic and the supernatural co-exist with modern society, making for a world a little different from ours. That is until one day you come across a strange creature of the night pleading with you to restore the house and its magic. Why now, after all these years? In search of answers, you return to the house (or perhaps you never left?) and your world grows that much bigger.
The game will start you off in a small character creation screen where you can choose from four pre-created names or type in your own before going on to choosing your gender. Certain options may lead to you chatting with Narrator, the voice of the game who acts like just another character, or perhaps they are more than that? (Narrator is certainly not a self insert though, I just got bored and decided to pick a fight with the voice in my head. They really are just a character in their own right.) You’ll have plenty of options to poke at Narrator through out the game.
The stats screen is still a work in progress. I’m still trying to figure out what stats to give the character but if I can figure out how to properly code a health and mana bar, other stats may be obsolete and won’t be implemented (I found a thread describing how to do this but without a proper example I’m sort of at a lost v.v;). Otherwise I decided on Offensive, Defensive, Potions, and Artifact if I do decide to go with stats.
The stats screen will also include lore on the creatures and other things that are in the game, and a relationship tracker of sorts. NOTE: You won’t be able to make enemies with any of the other protagonists. Sorry, maybe next time >.>; The lowest relationship status you can attain is neutral. There maybe eight-ten side characters, four of which would be romance-able, two boys and two girls. The gender of your character does not decide who you can and can’t be with (it’s mainly for aesthetics, if I were to be completely honest). I am, however, contemplating making a sexual orientation selection just so I can make a romance-able villain (or at least an anti-hero) that caters to the player’s sexual preference, but that’s still in the debate process o.o; On the other hand, who wouldn’t like to romance an anti-hero x3
Beyond that, the game is still in the works. I’m unclear when I’ll have a demo up but I’m hoping to have it up by the end of this month. If you have tips, tricks, questions, suggestions, or just some general feedback, I’d like to hear them
##Update 8/30/16
Okay, I’m sad to admit that I’ve no writing for this, this month v.v; Partly because I’ve been a little caught up in my modding duties over on Iwaku, or well, the Iwaku community in general, partly because of writer’s block, partly because August has been turmoil-y month in general for me. Luckily the last scene I have left in Path 1 should be finished today.
On a slightly more productive note, I’m redoing some of the coding for this. I’m moving around some particular bits to migrate it more naturally into the story. This may or may not remove the previously mentioned conversation with Narrator. I’m also forgoing the stats for the relationship stats for the characters and going for something a little more, well, you’ll see And if I’m able to pull it off there’s going to be a little something for the player to hopefully enjoy. I know I said this was going to be simplistic, but the coding I’m aiming for may not keep to that o.o; In the end, you may all find this a bit more enjoyable than percentages.
Here’s to a more productive September!
##Update 8/1/16
Okay, so in the spirit of a brand new month I am proud to inform you I have finally finished part two of path one x.x My goal is to have the third part and hopefully the next two paths done my the end of this month but I can’t make any promises v.v; I remain optimistic though, because otherwise at this rate it’s going to take me a month to finish each path ^.^; Sorry for the delay!
##Update - 7/28/16
Okay, so I honestly didn’t think it would take this long but I ended up with a minor case of writer’s block, which ended up with me binge reading other Choice Script games, which then ended up inspiring a rebel/vigilante/dragon rider idea (you can thank From Ashes We Rise, Freak: Amidst the Neon Lights, and Dragon Racer for that xD). I also didn’t foresee going out Pokémon hunting with my step father nearly every night nor did I plan to loose the second half of part two of path one =.= So that needs to be rewritten. Then path two needs to be written and so does path three for chapter one. Hopefully I’ll have all that done by next month and the demo can finally debute
##What’s to Come
Chapter one splits into three “paths”. These sort of act as origin stories for your character. While you’re a witch no matter what you pick for plot reasons, you can choose between distancing yourself from your grandmother and her teachings, leaving you with minimum knowledge and skill going in, choosing an “in between” sort of path that will grant you basic knowledge going in, or the third path that starts you off with most of what you need to know (in sort, you can choose between starting your story from scratch and building up, start your story with the basics, or start from the top and work you way onward). Path two and three also gives you the option to define whether or not you have an existing relationship with the characters.
As for the stats screen, I’ve settled on using opposing stats for the Health and Mana bars since I’m using fairmath and it makes things much more simple. I’ve also coded in a opposing stats bar for Void/Source magic (you’ll learn about these in game) which will decide what spells are at your disposal and a Confidence bar which will decide how effectively you execute your spells. Then there is the Codex. So far there’s going to be two: one for magic and spells, another for the creatures. While no Codex entries are written out for magic yet, there are seven codex entries so far for the creatures (at least five are done, one needs to rewritten, and the last isn’t finished yet).
I think I covered everything ^.^