Villain Intern (WIP 30k)

The darkmode thing was an aesthetic choice I put in on a whim lol, but I’m hearing that people would rather choose the background themselves so I took it out. You should be able to stay in good old sepia now :+1:

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:saluting_face: This is in the plans! Although I think of the neurocomputer as more of an Alfred lol

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I actually had to stack some of the combat powers in the same “slot” because some initial ability combinations felt too OP lol. Ultimately though this is a power fantasy game (woohoo, knife hands!!), so you’ll absolutely be able to upgrade your abilities as the game progresses.

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It’s so beautiful :sob:
39b

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Got through the whole demo and it seems sick! Keep up the good work!

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@quillpen A few lore related questions, if I may. Firstly, in the cyborg route it is heavily implied that the MC gave themselves their modifications/had surgeries done in criminal back-alley clinics. So does that mean that the MC is canonically born without a mutation? If so, how rare is it to be born Quirkless (to use a MyHero term for lack of a better word) in this universe?

And are we gonna get some backstory on MC’s past and/or Parents eventually? Especially in the Mutant route, I wanna know why the hell they were a vat-baby in the first place, how they escaped, and if the geneticist is gonna make an appearance in the future!

Finally, I wanted to know if it would be possible to mix and match with the two Skill Trees as the story progresses? Maybe a Cyborg can get a Mutant upgrade, or vice versa. Honestly I would understand if that’s not the case and you gotta lock in on one powerset for convenience in coding and to increase replayability, but then is there a canonical reason as to why the two might not mix?

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Talking about mutations, I understand the Cyborg skill tree is gonna basically upgrade himself (and thus that skill tree’s only real limit is how smart the MC is and what material and equipment they have access to) but how is the Mutant going to ‘mutate’? Is it something that will happen on it’s own? Or it’s gonna happen as a reaction to things that happen? Or similarly to the Cyborg skill tree, we’re gonna go out of our way to ‘stimulate’ our mutations in controlled ways?

Unrelated but it’s kinda funny how there’s a pretty pragmatic and compelling case to go from Villain to Hero, since as said at the start, the problem with being a hero is the barrier of entry being way too high, so starting as a villain and enduring the bad working condition to build up experience, power, connections and a reputation to then land a good Hero gig (everyone love a redemption arc) to get all the benefits without the bad working conditions makes perfect sense as a career plan.

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I will love to have a backstory for the MC especially the mutant MC and also I hope there is more mutations to be added or get as we play along and also important question how human does the mutant MC look like

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The future upgrades can be from the company, after all dr dr foster is have a medical and engneering degre and tha scream cyborg to my and t9 learn engineerig to make mantinece which means that it not modify temself

We meet the lead geneticist so the mutant upgrad can come from the company as well

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Yes. Supervillain story. I am stoked about this book.

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This was so much fun, despite the 30k. I will be eagerly watching the book improve.

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Yess lore time :muscle: :smirk_cat: lets get into it

Yes, the cyborg MC was born with no mutations. They weren’t happy about this, so they decided to take matters into their own hands. In this universe probably less than .01 percent of the population are born with powers, and only a small fraction of those luck out and get actually useful skills. OverSight employs barely ~200 supers. A kid going “I want to grow up and be a superhero” is like saying “I want to grow up and play in the NBA”… like good luck lol.

I’ve been toying with the idea of the mutant MC tangling with their “dad”, the scientist who created them. (Teaser: I haven’t introduced the OverSight geneticists yet… :no_mouth:)

There actually is! The mutant MC isn’t just a mutant, they’re a genoid. Most mutants have no animal features at all. Like, they can shoot fire from their hands or whatever but they look like normal humans. These people can get cyborg enhancements no problem, if they choose.

Genoids are a specific kind of mutant, they’re first-generation, illegally and unethically created lab experiments. The mad scientists that make them are just trying to see what new abilities they can discover by throwing random gene sequences into a clone, and as a result genoids are born with weird unintentional creature features. Because of their unique and unstudied biology, they can’t get cyborg grafts. Hell, most of them can’t even get health insurance.

Pretty much entirely human with a few obvious animal features, like bat ears, shark teeth, etc. Depends on what mutations you choose.

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The biggest limitor to the cyborg skill tree is actually how much energy they can store in their power banks. This improves as you get better batteries. These banks can store energy just from you eating food and moving around- kind of like how hybrid cars charge themselves.

The genoid mutations will happen (mild spoiler) after a specific triggering event that causes latent genes to “wake up”. And if you really go hard on research reputation, Dr. Moreau can surgically gift you a bonus mutation. Dr. Shrink can do the equivalent for cyborg MC.

You’re spot on with this. One of the routes will actually be a “selfish” redemption arc, where you defect to the heroes just for the fame and career boost.

Thanks to this thread for enabling my long ass lore posts :saluting_face:

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How long have underhand and oversight been company’s? And to build off of that how long have super powers been around in general?

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I hope you add save slots sometime soon, preferably by next update @quillpen.

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:+1: :metal:

Good questions!

Dr. Shrink’s generation was the one to develop superheroes/villains into the institutionalized, corporate warfare it is today. That was back in the 60s, the “ray gun” era. Superpowers themselves were created in the 50s, discovered by geneticists/cyborg technicians during the space race.

The game takes place in a kind of alternate present, where aesthetics have remained kind of stuck in the 80s. Technology is much more advanced, except they still somehow don’t have cellphones and all their computers are bulky. I draw a lot from cassette futurism and 80s yuppie culture- check out the pinterest board for more on that :vhs: :test_tube:

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So I wasn’t far of for my imagining my MC this way


Just ignore the elf ears the AI does generate them either way even though when it gets told otherwise

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It would be funny if the Mutant MC’s creator / father was just some middling scientist at the company now that going independent hasn’t worked out so when we visit the research dep, it’s like ‘Sup, Dad’ in passing.

I just realized, isn’t that really similar to how normal people awaken their normal superpowers?

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Since we are sharing, here’s my MC, I’m a bit shy so be gentle! UwU

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