Hey COG forum!! I’m psyched to finally be putting out out THE DEMO for Villain Intern, where you play as an aspiring supervillain interning at a legacy criminal corporation.
Start from the bottom and navigate a world where everyone has it out for you, leveraging your strange superhuman abilities and your knack for manipulation. Make a name for yourself as an executive villain (with your own swanky corner office!), or turn against your higher-ups and usurp the company,…or throw away your promising career for the greater good or whatever.
🕱 LINKS: DEVELOPMENT BLOG…UNOFFICIAL PLAYLIST… PINTEREST BOARD… FAQ
Powers and Customization
Choose from two different ability trees. Play as either a homemade cyborg with (painful looking) mechanical augmentations of your own design, or a genetically mutated freak with mysterious, bizarre abilities derived from animal genes. Choose 3 of the 9 unique abilities available for each power type, which update (or mutate) to scale as you get stronger. Climb walls, perfectly mimic any voice, rotate your head 360 degrees, talk to the AI assistant in your brain, etc etc!
As a rule, you start out villainous, but whether you’re charming or sinister, sniveling or demanding, and backstabbing or frontstabbing is up to you.
Key Characters and Relationships
Relationship progression tracks two major stats- your connection with a character, and your rivalry, which are not mutually exclusive. So you can romance your greatest nemesis, backstab your closest friend, that kind of thing. Or both at once, with the same person, even!
Fellow Interns:
Peter Hyde is your cubicle neighbor, a geeky slackoff who’s fond of novelty ties. Unlike you, Peter doesn’t really want to be here, but he seems for some reason unable to quit. Laid-back, conflict avoidant, and generally easy to manipulate, he’s easy minion material for the MC- but his attitude belies a volatile, monstrous secret. Which can be a great asset or a major risk, depending on if you can maintain your control over him.
T9-670 is a seven-foot tall ex-war machine. Once a military member conscripted to UnderHand’s private security decal, its contract didn’t end when it died- the soldier’s brain was transplanted into a humanoid steel frame with a dark glass plate for a face- a la Daft Punk, or an empty Halo suit. T9 is doing some soul searching- it’s not totally sure if it even has one left, but it would like to have a purpose beyond fixing printers and mowing down UnderHand’s enemies with its plasma gun.
Dr. Dr. Elaine Foster is an up-and-coming mad scientist, assistant to the esteemed Dr. Shrink. Don’t bring up the fact that she has two doctorates and is still an intern. She’s a genius prodigy, but otherwise has no superhuman abilities, which causes her to be overlooked by your superiors. Passionate and inscrutable, she’s obsessed with making it to the top her own way, and will remain one step ahead of you if you aren’t careful.
Reid/Reney Sullivan (gender selectable, nb included) is your nemesis, or at least they think so. They’re employed by OverSight, the subsidized hero-corporation that works in tandem with the government. An interning hero with impressive telekinetic powers, they are nonetheless as much of an amateur as you, and so you find yourself on even footing with one of the most promising superheroes in the business. Earnest and witty, they genuinely just want to help people. Eventually, they become fixated on “figuring you out”, which can lead to them getting sucked into your schemes. That, or their meddling could be your downfall. Worst of all, they might even succeed in reforming you.
There’s also Blink , a rogue superhuman- some say vigilante, others say independent villain. Completely anonymous, they wear a unique suit of tactical gear that allows them to turn completely invisible, the first of its kind. Quippy, chipper, and sauntering, they tend to use their powers for ridiculous, showy things like popping up behind newscasters on TV. An invisible superhuman that loves the spotlight, Blink is full of contradictions. And secrets, big ones, that pertain to you.
… plus a cast of older, more established villains and heroes- including The Man , UnderHand’s enigmatic CEO. A faceless, hollow man in an empty suit. Actually, nobody’s ever seen anything but the suit, so he might just be the suit.
Featuring...
Get thrown out of a moving van, kill and replace your boss, be in a codependent relationship with your henchman, sleep under your desk, conduct self-surgery, ride suspicious elevators, do nefarious paperwork. Have illicit late night phone calls with your nemesis. Fake being reformed for your own personal gain. Change superhumanity for the better, even as a villain. There is no typical “true” heroic route- work toward selfish or constructive goals from either side of the conflict.
🕱 STATUS: Villain Intern is currently on Chapter One: Onboarding as of 9/8/24, sitting at just over 30,000 words. I’m especially looking for feedback on:
- Typos and bugs (always )
- Early thoughts and speculations. How would you like to see this play out?
- First impressions on the character cast
This project is in the early stages right now, but the game’s full plot map is complete. Ideally, I’ll update every 2-3 weeks- I’ll post a more fleshed-out development schedule after I gage initial interest. Thanks for checking this out >:) ← (evil smile)