Yea the bit at the bakers house is stuck in a loop whether you offer to help the daughter or just demand what is owed. Fun demo. - Chris
Hi guys just popping in with a general update on development.
Over the past week Iāve been working on several updates. In the character creator Iāve turned back on the tattoo selection, as well as added height, and body build options. I started working on a scars selection also but havenāt gotten too far with how busy my work was this week. I expect to finish the majority of it, if not all of it, this weekend.
What I put most of my time into this week was building out one of the rackets and creating the functionality for a shop and an inventory system. The racket I was building out is pretty much complete. I need to integrate it into the sell system in the shop (itās already integrated into the inventory system) and figure out how itāll be woven into the story. The inventory system is working perfectly, but itāll need extended later (itās small right now). The buy and sell functions in the shop work perfectly, but itās also limited in size and will need expanded.
Hi guys - popping in with another update on development - I think Iām going to do one of these every week or so.
What happened last week: Scars system is complete. Leveling system is ācomplete,ā as far as calculating and awarding XP for completing an assignment (quest), and itās hooked up to all the assignments you can complete right now. I also began building out the perks for leveling, and I got the first few perks for the built out racket put in and working. I think I fixed the John the baker loop bug.
What I want to do this week: This week Iām going to be focusing on writing. Iād like to review some of the stuff I already have written and make some updates but also finish up the second day and start on the third.
Hi fam - last week my goal was to work on writing. I did get some doneāclosing up a few holes in one of the questsābut in the process, I realized I had a huge redundancy issue in my writing and code, so I began working on a fix for that (Iām much more of a programmer than a writer - it had to be done). Thatās where the majority of my time was spent. Itās pretty close to being done; I only need to add another few lines of code. But then I begin the process of going through all of the demo and everything else I have written and actually using what I built. I expect that to take most of my time this week. Any time I have left will be going to writing.
Hey fam - This update is a bit late; sorry about that. I was able to complete and implement my fix for the redundancy issues I was having, which was a big step forward for V&V. Itās implemented throughout everything I have. I wasnāt able to do much outside of that due to how so very large that fix was (plus my job was much more demanding than usual.) Iāll update the demo when I return from my vacation
The rest of this week and all of next week arenāt going to be super productive; Iām going on vacation and wonāt have much access to a computer. So, there wonāt be an update next week. The next progress update will be posted around 5/20. My goal from now until then is gonna be to complete 2 branches of the end of the second ādayā. Either that or to get to 48K words excluding code. Whichever comes first.
Right now Vice & Virtue is sitting at 78K including code/45.5K excluding code. Most of the progress made since posting the demo has been in creating the first āracket,ā which was mostly code (so far).
Yo, youāre gambling Game trapped me, and I couldnāt go home. Had to restart the entire game blackjack did this I donāt even want to try the other one who knows what will happen
Oh no! I think that should be an easy fix, at least. Iāll get working on that bug immediately.
now that I think about it that sounds like a good idea for a game. You enter a casino to gamble and suddenly youāre gambling for your life.
It does actually! Iām just not sure if you could pull it of with choice. how many games you could really do. I wouldnāt want to program poker in choicescript, though I suppose itās doable. Just sounds like a pain.
There was something I forgot to ask you where can I see my skills and stats? Is the page not in yet?
Skills will have a page, but itās not in yet. I havenāt decided if Iām going to show personality characteristics yet or not.
OK, cool cool
I think I got that casino bug fixed and the demo updated with it.
You fix it good job, my friend
Good morning fam, Iām a bit late on this pop in, my bad. My goal for before my vacation was to get two branches of the second end day scene done or to write 2K words. I ended up feeling like crap for the last two weeks, so I didnāt get a whole lot done. I did, however, begin working on a new system that will allow players to more actively participate in the power struggle between the different families. That will be my priority this week, but I seriously doubt Iāll be able to finish it in just a week.
Good morning fam - Iām very late on this pop in. Sorry about that. I was running into several strange, strange errors with my code in two spots, and then personal stuff got to me for a few weeks. Iām going to make these pop ins monthly instead of weekly.
Iām trying to create a random generation system that will assign factions different percentages of control of different parts of the city, so that as you progress through the game and build your mafia empire, youāll face different types of challenges from the different factions as control is fought for in each district. Iām almost done with it, but for some reason, itās assigning a zero percent to one faction after the first districtās percentages are assigned. For July, my goal is work on getting this functional, so I can get on with everything else.
Good morning. July has been crazy for me. I did make progress this month, though.
I finished up my random generation system for the district percentages. Itās working for every district, every time. Because I got so frustrated with this system at times, I also added another game to the casino. Itās a dice game called ten thousand (similar to farkle, but with one less die).
I also created a travel system so the amount of time it takes to get to each place is consistent. I donāt think anybody else but me cares if itās consistent, but it was bothering me.
As of right now, hereās the word counts (the demo has not been updated to include all this yet):
Including Code: 102,834
Excluding Code: 50,983
My focus for August is going to be writing and connecting the first racket system to the story in a meaningful way.
Sweet, nice to know you havenāt abandoned the game despite a lack of other forum users input.
Nope not abandoned! Iām just waiting to update the demo until I have a meaningful amount added to the story first.
Good morning everyone! Popping in to let you know whatās been happening with Vice & Virtue over the month of August.
Travel System: I refactored my travel system. Rewrote some 300-400 lines of code to clean up this system (61% of the file). Itās much more optimized now. A wait function was also added.
First Racket: The first racket is now fully connected to the story (and can be accessed even if the story runs out).
Inventory: The inventory system got an update that isnāt super noticeable to anyone but me. Itāll allow for faster programming down the line (now itās much easier to add/subtract inventory items without going in the shop).
Assignments: The order you receive certain assignments from two of the families has been changed. Two new assignments are in the process of being written for the second day. So far, there are 12 assignments fully completed and playable, and an additional 13 that you can be assigned, but theyāre in the works as far as writing/programming goes.
Demo: The demo will be updated once all the main story quests prior to day3 are completed (just the two to go). My main goal for Sept is knocking these out and preferably tackle the day3 quests as well.
Word Count:
With Code word count is now at: 129,382
Without Code word count is now at: 70,365