Hm, I think I’ll like clue point system system, and I’m curious to see what the aim of the game is. Keep us updated, it’s good stuff.
I got two question, since game two part, what ulimate goal of the first game? And how about second?
P.S. some very famous Modster, that try to get knight other of great power elected to politcal offices.
A suggestion if you mess the truck job up somewhat and ends up getting shotgun pellets in your thigh, then go home and pour whiskey on the wound after digging them out yourself. Perhaps get an infection from this? Whiskey isn’t 100% alcohol, and i doubt the character had access to super clean doctor knives. (I’m not sure what these things are called in English, sorry)
Scalpels. Some of them are called that, probably different names for different uses.
This is truly a work of art. I hope to see it continue. Big fan of your work vendetta
@epicazeroth Yes, that is what I was thinking about, thank you.
@13ventrm If everything works out the way I’m hoping then ideally there will be several possible aims along the way (such as the initial vendetta) and the player chooses which one(s) to pursue. I have these ideas outlined but it’s still too early to know for certain how many will make it into the final version. It’s entirely possible some of these may be beyond my ability to script, or beyond ChoiceScript’s ability to handle (or both). I do tend to get a little too ambitious sometimes.
@Rogar I suppose the ultimate “aim” of the first game would be to survive to the end in as healthy a position as possible in terms of stats, especially underworld Respect and Net Worth–the two things most important to a typical gangster. It will be a trade-off, as the bigger the risks you take (and the greater the chance of dying / being imprisoned for a long time), the greater the possible rewards along the way.
The second game is intended to carry on from where the first ends, so the better your stats at the end of the first, the better your starting position will be in the second. However, in the second you would be a Gang Boss from the start, having (ideally) ended the first in complete control of Hell’s Kitchen and having already made a good start on building up your gang (not all of which members will survive the first game). But Hell’s Kitchen is of course just a small part of the city, so in the second game your overall aim will be to take over the entire city. The second would be much more ‘Godfather’ in style–or at least, certainly heading that way in the second half of it.
But one step at a time . . .
@Bikkje Although I didn’t want to present the player with that particular problem quite so early in the game, it’s definitely something I’ll bear in mind in future as it was of course a common problem. Thanks for the suggestion–please keep them coming. I may not be able to use every good idea straight away but at some point in the future it’s a definite possibility, if only to add even more variety.
@Toasters Thanks for your kind comment. I’m not sure myself that it ranks as anything special as there are some great games under the ChoiceScript banner (it’s what attracted me to the system, tbh) but I do like to think that it covers a subject not yet explored and might have some appeal for that reason alone. The greater the variety of topics covered the better, IMHO, as each will then bring more new players to the fold . . . Well, the theory’s good, anyway.
I’ve been making some minor changes to Chapter One, taking into account some recent comments above, and will also be moving an entire scene forward from Chapter Two to One, to slot in just before the funeral at the end of Chapter One. It just seems to fit better there than afterwards–you’ll understand why when you play through again . . . That scene also, by chance, introduces one or two new potential longer-term characters (the first three of course being Dino Zaganis, Chuck O’Keefe and Vinnie Mangano, respectively).
I’m just testing, tweaking & rewriting bits of that new scene at the moment so aim to upload the revised Chapter One within the next 24 hours or so. I’ll post again when it’s done.
Thanks again everyone for your continued support.
I’m excited and I can’t wait to see what’s next.
There will be a second game? Capital! You seem to have too much ambition to fit everything in just one. Just make sure you can pull it all off, I’ve seen many an ambition project be abandoned due to the person not being able to pull off their ideas.
Enjoying the game so far, played through it as gang leader, ww1 veteran, black hand member and political bagman.
So far my favourite background has surprised me normally I would go for either the ww1 veteran or Black Hand member. However, I really like the political bagman background.
Hopefully I’ll be able to use my contacts to drum up serious business for the poolroom when its finished
@LawrenceJWatson That makes two of us! (Being excited, that is–I do at least have a vague idea of what’s coming next ).
@13ventrm Yep, I would very much like to continue the whole thing over the coming months / years and turn it into a series, but we’ll see how it goes. I’ll at least aim to finish the first one, spend a little time & effort promoting it on the net, then see where we stand.
@Nocturnal_Stillness Interesting choices. The hardest job I’ll have is keeping them balanced, as certain types of scenes are naturally just easier for certain characters to breeze through, while others struggle. That will definitely vary from one Chapter to the next though.
As for the Poolroom, I wouldn’t count on too many of your high class friends wanting to drop by for a game of pool . . . but I’m pretty sure they would be very interested in certain other, future opportunities!
UPDATE
As promised yesterday, the revised Chapter One has now been uploaded and includes the new scene near the end. It’s actually three smaller scenes all wrapped up in one, but individually they’re not especially large, and they serve a joint overall purpose (as well as several minor ones, but you can discover those for yourself), being in preparation for the funeral at the end of Chapter One.
As always, comment, opinion & suggestions for possible improvements would be very welcome.
Great stuff… I like the new changes to chapter one and chapter two can’t come soon enough for me.
I liked the additional scenes, let my character spend his hard earned money and increased customization. Plus it felt so heartwarming getting little Carina a better job.
So has along as you live throught this game, will be leader of Hell Kichten, So comes to not dying, and taking advange of character abilitys. P.S. can you take poltical offices, in this game or the next?
English is not my first language, but you seem to have a grammar error on the page after you decide to renovate the poolroom, “Having made your decision, you call Louis in to see you and tell him that you’ve decided to renovate the poolroom and try to attract more custom.” Shouldn’t it be customers?
@LawrenceJWatson Thanks for the feedback. All being well, I’m hoping to have the first draft of Chapter Two available sometime during the first week of February. I have some quite complicated scripting ahead of me for this and future chapters (assuming I can get Reaperoa’s complex script example in another thread to work for me!) so it’s hard to offer a more definite date than that. I’ll do my best.
@13ventrm Awww, shucks. You’re just a big softy at heart. I’m pleased you agree those scenes fit there–it was an ‘in-hindsight’ thing on my part while working on Chapter Two opening stuff, and it just seemed to make more sense that way.
@Rogar Yep, that pretty much sums it up: the ultimate aim would be to accrue as much power and wealth as you can, while surviving (or dodging) the pitfalls and hazards along the way. You won’t be able to actually take political office yourself, but you will be able to influence and control some of the people in those positions. That side of things is very much intended to be part of the game, as it was historically.
@Bikkje No worries, it’s not my best subject either! The word ‘custom’ does however have several meanings in English, one of which is (quick web search . . .) “Habitual buying of goods; practice of frequenting, as a shop, manufactory, etc., for making purchases or giving orders; business support.” Hmm. Perhaps I should instead say “improve custom” rather than “attract more custom”, just to avoid confusion . . . Or “attract more customers” works, too.
Please don’t hesitate to mention anything like this. A story always reads better if the precise wording doesn’t seem too “odd”, for whatever reason, and changes are easy enough to make. Thanks.
@vendetta Sorry for my mistake, the word “custom” is not a word I have learnt in English class.
I see you added a bit more story into well…the story. I love it when u go and get a bath and the one guy in overalls tells you smelling nice isn’t manly so u can beat the crap out of him. >:-)
May I ask if you have a time estimate for the next update?
This story its great!
Love it and eagerly look forward to more