Fitness, when high enough, causes the Matthew stat to gain faster when doing the hunter's lodge activity.
Damage is the variable for 'condition' in the stats screen. 0 is fine, 1-2 hurting, so on and so forth. I think it's becoming -1 due to a glitch. I'm probably going to get rid of it, so it doesn't really matter. Studies is shaping up just to make you Elizabeth's tutor, which causes you to get a bonus when working both in terms of money, and Elizabeth's stat.
Eh... empathy might not work out. Right now it does nothing. If I don't get rid of it, I'll probably make it so it gives a relationship bonus when doing activities.
Yeah... I didn't even need to spend any time on this forum to know that was the case. I saw a lot of that while I was spending three years trying to break into indie gaming. It's hard to finish what you start. I had that problem early on, and I teamed up with a lot of people who couldn't finish too.
Still... I pulled through this time.
Eh... nah. I need feedback on the ending as much as I do anything else. Plus... there's just not any reason not to put the whole thing on here. These forums have a pretty small amount of traffic. Most people who buy these games, even some die-hard fans, don't come here. I don't suspect I'll be losing much by leaving it all up.
Even if it does cost me a handful of sales, the feedback will be worth more than the value of a dozen or so units. Not to mention, people in your position never would have been able to buy it anyway, so there was never even a loss in those cases.
Thanks! I'm pretty excited. Let's hope it sells well enough for me to leave fast food work.
I'm hoping at least one character's ending will give some insight, but... there might just not be any way to smoothly insert that information into the story.
So I might as well post it here.
The original version of the sackman was going to involve him being a psychological construct in human form. People's fears, specifically parents fears for their children gathered and somehow became a being. That being then became what those parents feared, a monster lurking in the darkness that wanted to harm their children.
But, I changed my mind and went with a different idea.
The sackman used to be a human a long, long time. I'm talking like 40000+ years ago, roughly the time period humans as we know them first appeared.
He did something so unbelievably horrendous to a child or children (I haven't actually come up with the fine details, and probably wont) that he was warped into that form. He became an aberration by performing actions so terrible, they haven't been repeated since. He has a compulsion to harm children, but genuinely does not want to harm them, or at best, believes his actions against them are for the greater good.
If he dies, he'll eventually be reborn. Every time he comes back, his form changes, and it always changes to reflect the current society's fears.
Every culture has had a boogeyman of some sort, and he's always that.
He also still has a human mind. However, 40000+ years of being that monster have largely eroded his sanity. He doesn't really remember who he used to be, or what he did to become that thing.