If it’s okay can someone tell me any code about the new game +?
I can give you a few codes but just found an issue with the code which actually cancels out some of the stat boosts. Looking at fixing it atm.
EDIT: I’ve just moved the new game plus choice to right after the interview with the doctor. Because where it was you get the initial boost BUT it is you lose it when the actual stats are set during the interview.
Here are a few codes for you. (Also put the conditions down to unlock the code if you want to find them in-game.)
a dog day afternoon - earned by completing the game with an MC whose family was killed by a werewolf.
a grave error - earned by completing the game with an MC whose family was killed by a zombie.
fang you very much - earned by completing the game with an MC whose family was killed by a vampire.
@Cecilia_Rosewood has really been knocking it out of the park with her feedback. Resulting in the variation of one case and a brand new case. As well as several other little pieces here and there such as the continuation of the tabletop RPG.
Away from her feedback I have also been working on and planning two new romance options to balance out the new romance options for season two.
Anthony will finally be able to be romanceable and is tied around a new plotline that will result in his sister being healed.
Solomon is the other and although I originally saw him as a werewolf I am wondering whether to make him a werefox instead. So I thought that I’d put it to a vote to see which version you’d prefer to see in-game.
Option A = Solomon the Werewolf
An Alpha who lost his pack. You would encounter him during the case “Big Bad”. His pack was killed defending their territory from another wolf pack. Listless and searching for a new pack to call home. He will stumble upon the MC during their investigations into the killer known as Little Red.
Option B- Lucien the Werefox
The prince of his burrow. Noble and honourable to a fault. You would encounter him during the case “Love Games”. He will then attempt to find the MC to apologise for the actions of one of his burrow.
So which character intrigues you more?
- Solomon the Alpha Werewolf without a pack.
- Lucien the Royal Werefox.
0 voters
This is nice
And this is a hard decision.
Solomon will be the same werewolf who we talk about the murders in Big Bad? I remember him being badass and a little grumpy. I like that one
He would become that wolf yes. I think his name is currently different in the current version of the demo.
Lucien is also in the game currently with a small part in love games.
So both roles would become more bigger.
Didn’t know Lakota has a twin also called Lakota. In the Witches and Warlock quest.
Lol that’s a variable issue. I’ll look into that! Thanks for letting me know.
That’s a curious issue. Here is the code for that line plus the choice that decides the second team
*label other_team
Yes, while you and $!{partner} watch the ${watch_one}, the other team who will watch the ${watch_two} are;
*choice
*if (sci_five != "partner") and (sci_five != "Unassigned")
*hide_reuse #${sci_five}.
*set team_one sci_five
*goto pick_the_team
*if (sci_six != "partner") and (sci_six != "Unassigned")
*hide_reuse #${sci_six}.
*set team_one sci_six
*goto pick_the_team
*if (sci_seven != "partner") and (sci_seven != "Unassigned")
*hide_reuse #${sci_seven}.
*set team_one sci_seven
*goto pick_the_team
*if (sci_eight != "partner") and (sci_eight != "Unassigned")
*hide_reuse #${sci_eight}.
*set team_one sci_eight
*goto pick_the_team
*if (sci_nine != "partner") and (sci_nine != "Unassigned")
*hide_reuse #${sci_nine}.
*set team_one sci_nine
*goto pick_the_team
*if (sci_ten != "partner") and (sci_ten != "Unassigned")
*hide_reuse #${sci_ten}.
*set team_one sci_ten
*goto pick_the_team
*if (sci_eleven != "partner") and (sci_eleven != "Unassigned")
*hide_reuse #${sci_eleven}.
*set team_one sci_eleven
*goto pick_the_team
*if (sci_twelve != "partner") and (sci_twelve != "Unassigned")
*hide_reuse #${sci_twelve}.
*set team_one sci_twelve
*goto pick_the_team
*label pick_the_team
${team_one} will be watching the ${watch_two} alongside;
*choice
*if (((sci_five != "partner") and (sci_five !="team_one")) and (sci_five != "Unassigned"))
*hide_reuse #${sci_five}.
*set team_two sci_five
*goto meeting_point
*if (((sci_six != "partner") and (sci_six != "team_one")) and (sci_six != "Unassigned"))
*hide_reuse #${sci_six}.
*set team_two sci_six
*goto meeting_point
*if (((sci_seven != "partner") and (sci_seven != "team_one")) and (sci_seven != "Unassigned"))
*hide_reuse #${sci_seven}.
*set team_two sci_seven
*goto meeting_point
*if (((sci_eight != "partner") and (sci_eight != "team_one")) and (sci_eight != "Unassigned"))
*hide_reuse #${sci_eight}.
*set team_two sci_eight
*goto meeting_point
*if (((sci_nine != "partner") and (sci_nine != "team_one")) and (sci_nine != "Unassigned"))
*hide_reuse #${sci_nine}.
*set team_two sci_nine
*goto meeting_point
*if (((sci_ten != "partner") and (sci_ten != "team_one")) and (sci_ten != "Unassigned"))
*hide_reuse #${sci_ten}.
*set team_two sci_ten
*goto meeting_point
*if (((sci_eleven != "partner") and (sci_eleven != "team_one")) and (sci_eleven != "Unassigned"))
*hide_reuse #${sci_eleven}.
*set team_two sci_eleven
*goto meeting_point
*if (((sci_twelve != "partner") and (sci_twelve != "team_one")) and (sci_twelve != "Unassigned"))
*hide_reuse #${sci_twelve}.
*set team_two sci_twelve
*goto meeting_point
*label meeting_point
$!{partner} joins you in the car heading towards the ${watch_one} camp, while ${team_one} and ${team_two} drive off heading for the ${watch_two} camp.
The code should prevent you from picking your partner for the other team but for some reason it allowed you to do that. I’m looking through the code to see if I can see where the code is failing.
I don’t think the quotes should be around “partner” It should read the variable, not a string.
But my coding’s a bit rusty these days, so not sure.
I think you’ve found the issue. Let me get that fixed.
Uploaded the file that should fix that.
I’ve gotten something similar before in the first book, I think. Can’t remember when it happened (or even if it’s still there) because it’s been so long, but I copied it over to my notes because I thought it was kinda funny.
𝘞𝘩𝘦𝘯 𝘪𝘵 𝘴𝘵𝘰𝘱𝘴, 𝘓𝘢𝘬𝘰𝘵𝘢 𝘨𝘦𝘵𝘴 𝘰𝘶𝘵, 𝘳𝘶𝘯𝘯𝘪𝘯𝘨 𝘰𝘷𝘦𝘳 𝘵𝘰 𝘺𝘰𝘶 𝘢𝘯𝘥 𝘓𝘢𝘬𝘰𝘵𝘢. “𝘈𝘳𝘦 𝘺𝘰𝘶 𝘰𝘬𝘢𝘺? 𝘞𝘦 𝘤𝘢𝘮𝘦 𝘢𝘴 𝘴𝘰𝘰𝘯 𝘢𝘴 𝘸𝘦 𝘩𝘦𝘢𝘳𝘥.”
Here is the latest version of Season Two:
Unnatural Season Two (dashingdon.com)
Word count: 634,940 words (Story+Code)
Main changes are a follow up case to Spare Parts if they escape after you try and stop them and a second version of drained if you do not do buried. And some changes to Lullaby which offers new choices and paths.
Enjoy!
Big Thanks to @Cecilia_Rosewood for the feedback that led to a lot of the new content here
I’m really liking the second game so far. Also, I want to just say Denise is an absolute sweetheart. The ending with our mom is my favorite. Ngl, it was a surprise but a welcomed one to be sure.
If you want mind me asking, could you give hints on how to initiate romance with the new recruits(if we can). So far, my MC expressed interest in Charlotte during their first practice and even partnered with her for all the missions but then it never came up again.
There should be an option to kiss them after training but I’m not sure if it’s triggering. It’s on my to do list.
I’m glad you are enjoying season two
I’ve made adjustments to the code to trigger the romances with the new options Avery, Cassandra, Catherine and Jennifer you need to train with them in Episode Five and they should try and kiss you/attempt to responding positively should trigger the rest of the scenes.
thanks I’ll look into that asap!
Part of the task to help cure Anthony’s sister is to collect four ingredients for a spell. the first ingredient is the fang of a canis inferni and to get the chance to get one you have to trade a collector something. I’ve already got the following options (a rune-forged fae dagger/a soul [if Azure]/a shadow lotus [if Shade] and the lycanthrope cure) but I still need two more artifacts to offer them. Has anyone got any suggestions? They need to be something the player could realistically offer the collector.
Edit: This part happens in Episode Two so it can only be things the player could get up to the first case of Episode Two.
I’ve corrected the error it was meant to be k_their not k_his
Question for everyone.
Looking at the picture I made for Lucien the Royal Werefox. How would you describe his hair in that picture?
I’m leaning towards shortish curly hair with the color like a burnt orange but that doesn’t seem right to me. So some other opinions would be appreciated.
Maybe “short fiery hair, like dancing flame”.