@JossieE Using the word “literally” to mean the opposite of what it actually means is not “a saying” It’s just using the word incorrectly.
@Nocturnal_Stillness I am liking the plot so far, but right now it sort of feels more like a novel than of a game. Once you get out of the initial character building part and into the SRT where the game should supposedly begin in earnest, you suddenly get nearly no choices and the ones you do get seem to have little effect.
In Alpha you can talk to your two team mates, which could have been a great opportunity for affecting your relationships with them, but instead turns out to be just a few single sentence replies that lead nowhere. Then you move on to the next scene where you get a choice that is immediately invalidated when some random guy comes up to you and you automatically do everything he asks you to do. Then you automatically stand around watching a woman point a gun at him and automatically tackle him instead of the woman with the gun. It all feels horribly forced and awkward.
In Beta unit it’s a bit better, it makes sense that you’d read your emails and that that wouldn’t have any obvious consequences, Victoria not talking to you is a character building moment, great. Then Michael comes and sure you don’t get any choices once again, but it makes more sense that you’d do what he says since he’s your superior. The tackling thing is still rather odd since while you’ve known him for a little longer it’s still only been a few hours, and since you’re in beta team your character probably isn’t really that physically active.
The railroading wouldn’t be quite as big of a problem i it were more subtly done. I could tell I was being railroaded on my first play through which is a problem.