Yes it will. You can a simply example in the “By Tooth and Claw” case the story alters depending on if you kill or capture the werewolf and lycanthrope or even if you don’t learn the second wolf is a lycanthrope in the first place.
It affects who Arthur talks to you and in the worse case scenario causes the deaths of the team sent to collect the unconscious monsters.
That’s great. To be honest, I never tried to capture both hostiles in “By Tooth and Claw”. Seems like I’ll have to try that when I play through the game next time.
Have you considered implementing some kind of reputation for the PC, depending on how the cases are solved? Maybe a coworker joking how many body bags they’ll have to bring this time if you tend to kill every unnatural you get your hands on, or something like that.
What I mean about non-lethal takedowns is that, for example, if you use Focus to fight the wolves in tooth and claw you automatically kill them. I was thinking it’d be cool if you could use Focus to muscle enemies into submission. How did they capture that vampire again? It seems like there are no non-lethal means of defeating them…
You could easily “arrest” the zombies in the zombie mission with form btw (couldn’t you?), it’d probably be a good way to add a bit more complexity to the MRU guy’s dialogue when you tell him you aren’t going to kill the zombies… even though they’re already dead anyway.
Oh yeah, and one more thing. I was just thinking that it might make sense for the character to get angry at Ren for killing the assassin in the hospital if you try to go for his gun. Sure he was trying to kill you, but it’d make sense that Ren could have just stopped the bullet without stabbing the guy too, and the guy could then have been interrogated. Not saying you should add an option to not kill the guy since it wasn’t under your control, and it works to avoid tipping the bad guys’ hand too early or having to get him killed in some other way. It just seems a bit unprofessional that even if you don’t mind killing assassins you wouldn’t even think of the lost intel.
I realized that the characters still don’t understand Victoria’s motivations at all… I wonder what will happen when they finally catch up to her, if they’ll know them by now. Personally, knowing what I do about her I more pity her than hate her. She’s so very wrong in the head.
I see your point, that should technically be possible so there is no reason for those choices not to be added. sparing the assassin could actually be interesting its even given me an interesting idea.
Regarding the ‘captured’ vampire there is actually a moment when you can safely approach a vampire you need to remember that during daylight their turn into statues - that is how they managed to acquire him, I really should add a scene where you hear about it as the vampire was captured by members of Unit Gamma and it was kept under artificial sunlight to keep the vampire as a statue (Victoria basically turned it off to revive him)
If you sneak out to the party should give you a 2 in 3 chance of reading it without getting caught, or if you don’t go to the party you have a 50/50 chance.
That’s an interesting opinion about Victoria. I was considering adding a scene to the vampire case while you are in her house of you finding her old diary. Would something like that interest you?
Absolutely. She started out as the most interesting character early in the game since she’d apparently been working for SRT for a long time before suddenly and inexplicably betraying them, then she got killed off. Glad you changed that, though it’s kind of funny that now you mention the possibility of not killing the assassin you replaced her with.
The other characters have been fleshed out more as time goes on so she doesn’t stick out quite so much but I still think that’d be interesting. Also, poor David. Although I noticed that you still seem to recognize him even if you play the beta path, which seems odd. I dunno, maybe I misread it like with the Gargoyle victim descriptions.
Actually, speaking of the Gargoyle victims, I was feeling kind of bad about all these people who’d been murdered one by one by the thing, with all those deaths, and the detailed descriptions of each, I figured I figured I was in for more of a challenge… Try not to take this the wrong way, but with the large number of detailed deaths despite the incompetence of the killer it kind of feels like I was stumbling in at the end of a slasher flick…
Hm… Now I’m thinking of an unnatural that stalks camp grounds and has the power to affect the minds of young adults and teens to make them into horny drug addled suicidal idiots.
Most of the gargoyle’s victims were caught by surprise but yet it was definitely the easiest of the three cases. Hence your character being underwhelmed by how easy it is beaten.
Okay, I’ve played through this multiple times and one time I had completed the dream before I met the twins and their father and I was able to tell everyone that I was an Unnatural but I haven’t been able to do it again. Does anyone know what choices to make to finish the dream then?
Not much due to battling a sore throat/runny nose/ headache and a cough but I have got the first draft of the master shade path, hopefully will do the regain azure path over the weekend. The demo currently ends at the case choice (so you can get a sneak peak of which ones you can pick - though only 3 before episode 5 starts)
so this bit is especially for @Zed I haven’t started your characters mission as the power choice part is taking longer due to my illness but I will get round to doing it and I will pm you when I’m starting it.
Um just after you wake up after being shot by Victoria and meet Ren for the first time, if you kill then check the pockets of your would be killer you get an error about “Can’t fairadd to non-percentile value: 0” or something like that and after that we you try to select whether you want to increase your shade powers the first time you get the same error after selecting form,etc.