Trial of the Demon Hunter - OPEN BETA TESTING

@Cheez
The equipment errors are caused by my faulty checkpoint system, which I hope to fix by the end of this week, though it’ll take a massive chunk of code about 100 lines long.

I think that’s a problem caused by some *if codes that went wrong, but just in case, I’ll add in some clarity as to which assassin you’re facing.

Most of the problem’s you’ve had are caused by *if codes gone wrong, which I’ll hopefully be fixing tomorrow. (Btw, it’s Venefira)

They’re different situations, so:P

Thanks for pointing that out, could you copy and paste the relevant sentence so I can find it?

I’ll fix the mention of the bandits.

Wow xD I definitely didn’t mean to be that redundant, that’s definitely an error that I’ll fix.

For the viper flying and stabbing with his tail, it must be a messed up *if statement. I wonder why all of these are getting mixed up T.T

Thanks so much for your feedback! I know there are a ton of errors, but that’s why I need you guys’ testing so much. Aside from the problems, what’d you think of the story itself?

If your having issues with your check point system have you tried looking at Vendettas? I’ll look for the link for you it might help.

edit: found it

@Nocturnal_Stillness
Thanks, I’ll check it out

Hey everyone, I’ve added the last two illustrations (the warlock and the female cover art), fixed some typos, corrected some continuity errors, customized the healing ointment section for readers who haven’t lost any health, taken out the mention of the bandits in the fight with Lord Sarrivan, cut out a couple excessive adverbs, toned down the complexity of the dialogue, fixed the dialogue where you’re answering your boggart’s question about your opinion on the assassins’ deaths so that its in the correct person, fixed the potions’ names so they match up with the choices, and added a choice to choose your boggart’s name.

Now I’m gonna work on making the geyser field route and attempting to fix my checkpoint system.

I played it and there are no differences, except there are two covers and I believe the person is corrected. This must be something on my end. :frowning: Everything is there, bandits in the Sarrivan fight, purple dialogue, different potion names etc.

@DSeg
I must have forgotten to update my dropbox folder. It should be fixed now

Working now.

  1. This is what I get when I choose the geyser route: line 32: It is illegal to fall out of a *choice statement; you must *goto or *finish before the end of the indented block. I suggest making a placeholder label untill you finish it.

  2. The first sentence after we choose the gender starts with a comma. “, essentially a bounty hunter of evil beings.” I saw this yesterday but forgot to mention.

  3. The bandits are gone form Sarrivan battle, but you didn’t fix this: “Your adversary weakly staggers to his feet, but you set Cunning +2 lacerate your bag of salt, releasing the contents onto the ground.” This is after poison explosive.

I got killed by Sarrivan in the sewers. Will play again tomorrow. I guess not enough health. Most of the things seem to be fixed. I find the dialogue the same mostly. Some of it is changed, but most is the same.

@DSeg
1.) Hopefully I can finish it today

2.) I’ll fix that.

3.) Oops, I forgot to put an asterix before the set

4.) I’ll have to do a more thorough check for the dialogue

Hey everyone, I’ve fixed a few typos, added the geyser route, and added an interaction with your boggart before you go into Lord Sarrivan’s castle.

Now I’m gonna attempt to fix my checkpoint system, then read through the story one last time and try to weed out any more typos. After that, I hope to submit it to CoG, unless there is anything else you guys think I shouldadd or fix?

I like it good job so far. And hope your sales go well Samuel_H_Young

Noy sure if it’s meant to end here, but after I told the boggart that I felt the witches would give a hefty pay after I killed them, the choices just went to ‘play again’.

On the phone, so here’s a quote on the page where I found the error: “Dispatching trio of dangerous mercenaries such as these will reward us well; each one will be worth at least 20 gilded pieces”

@Samuel_H_Young Remember the tear gas grenades bug. It doesn’t sound like you misspeled the variable anywhere, so that’s not the problem. Maybe the people at CoG could help you when you submit the game. Good luck, by the way. I hope all goes well.

@Storm
Thank you! I.hope so, too.

@Random
That’s about halfway through the game, so it must be an error. I’ll fix it today.

@Dseg
Yeah I hope they will. Isn’t it part of the checkpoint system related bugs? Thanks:) I’ll be making one last update to see what you guys think after I’ve fixed the checkpoints and attempted to weed out all the typos, and then if you guys think all is well, I’ll submit it. Did you like the geyser route?

Also, this is probably a tid-bit, but when I wanted to skip perusing through my inventory at the start of the game, the next page started with: “Your last and most prized weapon is your staff.” which doesn’t really make much sense.

Also another thing, after I chose to take the grenades in the beginning of the game: “You retrieve your from your drawer” I’m pretty sure that you wanted to put in ‘grenades’ in there, although just for typo’s sake.

This is also probably just a habit/OCD of mine but I would advice against using ‘direct numbers’ in text like “3rd” rather than “third”. It just looks more elegant that way, for me personally, at least. Your choice on this though. Edit: I’ve also, er, found this while I attempted to word out my opinion, so if this clarifies the rules or anything, then yeah: http://www.grammarbook.com/numbers/numbers.asp.

Also this, right before I enter the vampire lord’s castle through the magic ward: “line 252: invalid ${} variable substitution at letter 249”

Also, “you offer your hand he leaps onto the center of your palm.” Missing the ‘and’ in there. I’m not usually such a grammar nazi, but since you’re going to submit it…

Yeah, probably a last typo check through all of this (like you said you’ll be doing) & another typo check to be safe would be good before you send it off, just saying :b

As long as it’s public on dropbox, people can read your code by adjusting the url eg to end in “startup.txt”. Think there’s a thread on this which I’ll bump.

So yeah, once you’ve submitted to cog, I’d suggest you take down the dropbox so people can no longer read your code.

@Random
I’ll fix the *label so it sends you to a better spot. Thanks:)! And yeah I think that’s another thing that my checkpoint system is messing up. It goes like this
retrieve your


*if Tear =3
   tear gas grenades

But the checkpoint system bug messes it up so you only get 1 grenade, which doesn’t fit the *if code’s criterion.

Btw I appreciate your grammar naziness! However petty it may seem, it’s worth telling me about because typos drag down the qaulity.

@Samuel_H_Young I haven’t tried the game yet today. Also, the grenades thing definitely has nothing to do with your checkpoints. The only grenade-related problem with checkpoints is that the checkpoints don’t restore items, including grenades, you have used in combat prior to dying.

Okay, I edited my post a few times as I went along because I didn’t noticed you posted, sorry :b

But yeah, I would say more about the typos because I’m finding quite a bit right now, but I’ll wait until you give me the go signal (aka when you finish your own typo-fixing spree :b).

Though, I think the quick thing you can do is just fix this one: “line 252: invalid ${} variable substitution at letter 249” that I pointed out in the above post. Happened to me when I was hugging boggart before I left.

Edit: Although… I have to admit. I was reading through the code and I assumed that if I had not run through into errors, the whole game would only be 20-30 mins for me, and this is only the first playthrough. Granted I didn’t expect it to be that short and I do think that you could ramp it up a bit because it felt a bit empty for me as it is. However, I do think it is good, so far, great work!

i found another error 102 non existed variable selectable if in the mace before enter castle

@MaraJade
I’ll fix it, thanks.

@Random
You could pm me the typos, and I could go through and fix the rest after I’ve corrected those. And it’s short, but remember there are 7 sequels that should be released relatively quickly after each other.

And I’m curious as to how you accessed my code, and what you think of it?

@Dseg
I’ll have to look at the tear gas grenade’s code