The AKE, a most impressive train that traverses continents, is set to take you from the edge of the world to Amoria, the scene of your crime. You have been caught and are being taken back to face justice. However, the journey will not be simple. The bounty on your head is high and your captor isn’t the only bounty hunter with an interest in you.
Set in the low-fantasy Lands of Terre, you must use your gift to survive. As dangerous as the bounty hunters are, they at least want to keep you alive. Not all the inhabitants of the train feel the same way…
Play as male / female / non-binary
Choose your own body type. If you are skinny, be skinny. If you are fat, be fat. Or take an athletic/well-built approach. The choice is yours.
Good spot! I’ve just updated the files with this corrected, alongside some other little errors I spotted. There should be no crashing before the demo end point now!
The game has just been updated. 15k words. The demo should be a little longer now and should end naturally.
Edit: It may not seem like it yet, but quite a few important decisions have been made by the end of this demo. The next update will either be a stats page, where you can see that better, or the West Killborn stop, where some more characters are introduced. What would you all prefer to see first?
Bad label here. I suggest implementing save load feature for the demo – players need to restart when they encounter a bug wall. Also to upload the stats file, even an empty one. As clicking stats will give you infinite loading screen, that forces you to restart.
// ah, I saw that you didn’t place the label at all. Instead of leaving it where you stopped writing, I suggest avoiding ending bugs by using something like *goto end_comment “This is the current end of demo”.
Minor update:
I’ve implemented the basic stats screen that shows more as you progress through the demo and game.
I’ve tidied up loose ends in the demo and it will now end naturally when you reach West Killborn.
Sure. I used a site called inkarnate.com
It’s $5 for a month and pretty easy to use. All images you make can be used commercially.
It’s great for world maps, but also towns and villages (and apparently caverns and dungeons, but I haven’t tried that).
Here’s another I made on the same site for one of the towns in the game:
The stats screen is now fully implemented. It changes as you progress through the story. Aside from character stats, you can view information on characters you have met and images of all the towns and cities in the game. I think I have removed all bugs but if you find anything, please let me know.
The demo has been expanded - over 17k words now. The demo ends with the first big choice of the game: Do you stick with the bounty hunter Frogger, or do you leave him? The choice you make will determine which of two story arcs you go into next.
A
Working with Frogger to evade the bounty hunter Woon.
B
Working with (a new person) to avoid both Frogger and Woon.
These two arcs will eventually merge again later, but in the meantime, which would you like to see first?