It’s the year 2076. After more than a century of slow subsidence, started in the 1920s, Venice has completely sunk into the lagoon. Most of its inhabitants have now left, and all that can be seen is the top part of the tallest buildings and towers. Among them, photographers, scientists, engineers and tourist guides still flock to the city every day.
You were born in 2053, on an artificial island in the Adriatic Sea, from a displaced Venetian family. Your heritage includes dukes, gondoliers, merchants, farmers, fishing workers, travelers, artists, but you have never seen the fabled city your family tells you about: Venice is now lost to the water.
Still, there is hope. Your parent, once a successful entrepreneur, was responsible for some of the unfortunate choices that accelerated the collapse of the lagoon ecosystem. They are now financing a secret, risky project that may revert the city’s fate.
As you go by your daily activity in Venice, you are suddenly summoned to be a test pilot for Tide. Are you ready to leave all behind to save the city?
Find out here: https://dashingdon.com/play/tide/the-tide-traveler/mygame/
Hi all, @charles_parkes and I are happy to present the first chapter of The Tide Traveler, an interactive story set in present, future and past Venice, where your goal is to prevent the ecological collapse of the Venetian lagoon and the destruction of the city.
You are Marco/Sofia/Alex, a young engineer/photographer/biologist/tourist guide working among the city’s ruin, when you are suddenly tasked with the goal of driving a risky and untested experiment that may reverse the fate of Venice.
In the first chapter (17,000 words), you are introduced to the main characters, their motivation and their goals. Then, be ready to face the maze hidden in your own mind to connect to Tide and save Venice.
Feel free to contact us (here, or with a private message) with any questions, suggestions, ideas, complaints. Also, we are looking for help with the art and design!
Some technical notes
The game features a graphical puzzle (optional), with art courtesy of @loudbeat.
The story is driven by a balancing set of three stats (legacy, fortune and environment), graphically visible in the stats page.
This game collects aggregate game statistics to detect bugs and improve the game flow (thanks to @Flurrywinde11 for help with the stats). You are free to opt out from the data collection.