You’re about to take the trip of a lifetime, flying between the planets on an interplanetary cruise, where you’re the only thing standing between a killer and a ship of not quite innocent souls. Your choices decide who lives and who dies. What do you do?
I’m reviving this after so long, not quite as it was, but as how it should have been. The first time I worked on it, it was fun, and I liked playing around with it. This time it’s getting completed. Features:
- Multiple potential killers: That’s right, it’s not just a case of tracking down the right guy once you’ve played the game once and know who it is, nor is it post hoc decided on who the killer is based on your decisions in game. The killer is decided on from the very start of the game, and it’s really up to you to catch them.
- Seeded randomization: However, that doesn’t mean it’s always gotta be something different. Perhaps you want a fairer game, or even to know who the killer is from the outset? Well we can seed the randomizer at the very start of the game with your own name, or we can use the ‘true seed’ for a more balanced approach to storytelling.
- Major decisions that have significant affect on the plot. Do you let the people on the ship know there’s a killer among them? If so, how do you control the ensuing panic? If not, how to you keep it covered up?
- Four romanceable characters: Two men and two women, all potential love interests for all PCs, all potentiality the very killer you’re hunting.