I think it would be interesting to have a scared personality for fighting, i mean we live in a tower without any real world experience, being scared of a fight would make a lot of sense and I fell it has great synergy with the persuasion and magic stats (cause both can be used to avoid fighting), while the brave one has a good synergy with blades, archery and magic (yeah, magic is versatile).
It would get a 3 stats path against a 2 stats path, don’t get me wrong I have no problem with that, what I fell is the real problem would be the advantage of the scared path, usually the braves are viewed better for other people, gets a better a profit and more experience, if u can make the scared path not a handicapped path, it would be amazing
As a suggestion, u could make the scared more like a opportunist (think of a thief fighting style). The point of it, would be it’s more profitable being the opportunist one at the start of the game, but later u would have less options since your bravery didn’t got high enough, do u see my point? It would be like choosing between easy start, hard end (maybe with some extra deaths in the middle) or a hard start, slightly easier end.