The Lost Heir Trilogy



You need 75 Arcana, 50 Nature and 30 Magic for the Arcane Tattooist to agree to teach you. That opens up the option for you to take a level in it later.


OK how do you get all prestige classes


Seer: Explore your Prophetic Dreams when resting in Ludd
Dark Knight: Practice your skills as a Knight, but be very evil
Dragon Rider: Have Arcana, Geography, and History at 60, at least 70-75 relationship with Lord Tovor and then look for the cave when resting in Ludd
Elemental Archer: Have 80-90 Archery and 40 magic and ask Archmage Cumari to enchant your bow
Necromancer: Buy the Evil book from the man when marching (Need sufficient Religion) and practice it’s arts when given the option to.
Blademaster: In Ludd look for the best swordsman and have them train you and when Edgarddo comes be polite and have him train you.
Paladin: I believe this option is only available if you have trained as a Cleric at least once. Can’t remember, but I do know that you need to be a Priest at the very least and you become a Paladin in Ludd
Alchemist: With enough Arcana just train to become one in Ludd
Arcane Tattooist: When marching through the swamp look for the Arcane Tattooist that Archmage Cumari mentions and choose to have the army go without you. You also need a sufficient Nature and Arcana (possibly one more stat) for the Arcane Tattooist to train you.
Warmaster: I actually have never gotten this class, but I believe this is the one where you discuss strategy with Lord Vale in Ludd. Needing two guard levels and 45 in History and Geography.

This is from the Lost Heir Strategy Guide by NeoHeartless.




Thx 4 legit method I will remember that


Does anyone know if there are any unique gameplay effects for the fighter based prestige classes?

Like how with being a druid you can reverse your age, and control animals. Or with Necromancy you can revive dead, and create a shade.

Do classes like Dark Knight, Blademaster, and Warmaster offer any cool variations in how you play or does it just buff your stats?


Paladins have to have Cleric+Squire or Guard.


Dark Knight lets you touch people and hurt them with pure evil.


The Dark Knights have a special quest tô find a powerful magical sword.


That’s Paladin. Dark Knights are essentially cleric types.


The Dark Knight has a quest for an evil sword.



Chalk that up to another reason why there’s no reason to be a good guy in TLH. :slight_smile:


The Paladin has a quest for a good sword, actually. The Holy Avenger.

Also, @Ramidel, I don’t think you need to have squire or guard levels to be a Paladin. I played a character that had two priest levels and a cleric level, and they were able to be a paladin. I think you just need to have a good religion and a high martial stat, like swords. Though I’m not entirely sure.

Being a Paladin also gives you the ability to use Lay on Hands as a healing spell, which is made fun of at least twice in The Demon War.


Suda bonus. And… healing… yeah that’s it…


The requirements for being a paladin are 1 level of cleric (and thus 1 level of priest) and 1 level of guard or squire. That’s how it is in the code, and that’s how Lucid has said it is intended to be. IIRC, there’s been bugs in the past that allowed one to become a Paladin without meeting all of the intended class requirements (and one version where the class was unobtainable, I think).


Oh. I guess my paladin was illegitimate, then.



The illegal paladin :joy: sounds like the start of a dodgy WiP


Actually, as an evil priest you can heal just as well as a good one. So not even that.


Yo how RU mate do you enjoy TLD


TLD? What do you mean?