After debugging Lost Heir 1 for about 15 hours straight today (my eyes hurt!) and hours more previously, I’ve learned that I have improved as a coder. Wow, I wrote some really trashy looking code. I figure that some of it is almost 3 years old, since I started a little after Life of a Wizard. I took a break for Paradox Factor, then came back, then another break for Life of a Mobster, then came back, then another break for Chronos and Lunatic too.
Lost Heir was supposed to be my answer to Life of a Wizard. Same stat-building world but with a lot deeper of a story. I have to say, after digging through the story again, there is a lot of stuff in there and it sure is messy from the inside. Lost Heir 2 is sooooo much cleaner! (And bigger with even more stuff!)
I cleaned up a lot of the romance inconsistencies, fixed many empty stats, did some balancing of stats, reworded some poor descriptions and fixed some small spelling/grammar errors . The only plot change made through the whole thing was to confirm that Karl/Karla are not new to Elmvale. Also, it mentions more clearly that he/she is a great archer and is a good guide because he/she has listened to the tales of a lot of travellers who have come to his/her parent’s store.
Many many many thanks to @WolfieGrey for his keen eyesight and lists of bug sightings.
So, now I can go back to proof-reading Lost Heir 2.
But please, if anyone knows of any errors from Lost Heir 1, let me know! I’m not sure when I’ll send in the update for the 100s of errors I’ve fixed in LH1, but the sooner I know of any other errors, the better. I suspect that the LH1 patch will be sent when LH2 releases so there can be a “continue with Lost Heir 2” link put into it at the same time. Although, to tell the truth, after cleaning it up so much I’m eager to get it out there.
Necessary stuff, but I like creating new content a lot more.