So… I finally got around to buying and picking up Demon War today and finished the complete Lost Heir trilogy. And to mark this moment, I decided I’d share my character!
Glizbit, the demon king of Daria (Named Glizbit because he was based off of a goblin I designed in LoaW, if you’re curious.)
Demon Traits:
Humanity: 5%
-glowing demon eyes
-unnaturally large, well-defined muscles
-black, leathery demonskin
-sharp demon claws
-a thick, wart-covered hunchback
Health: 20%
Specialized Training:
Ranger levels: 4
Morality: Good/Evil, 100%/0%
Abilities:
Agility: 73%
Charm: 50%
Endurance: 91%
Perception: 100%
Strength: 87%
Willpower: 23%
Skills:
Archery: 100%
Devices: 8%
Magic: 23%
Blades: 100%
Stealth: 69%
Unarmed: 6%
Knowledge:
Arcana: 34%
Geography: 100%
History: 38%
Nature: 100%
Religion: 36%
Relationships:
Petra: 100%
Bran: 82%
Theo: 96%
Karl: 98%
Gill: 100%
Poppy: 100%
Lord Vale: 76%
Archmage Cumari: 94%
Lord Tovor: 84%
Ending Recieved: The Hero (Somehow)
3 Likes
Urban
October 4, 2017, 1:59am
4769
20 Archery and 30 Nature.
Ramidel
October 6, 2017, 9:12am
4770
Or you can do what I do: be a thief and get the relevant artifacts for both, and sell them off to Jowal once you’ve gotten the class.
Harian
October 11, 2017, 10:43pm
4771
The Wizard from LoaW vs the Lost Heir of Daria: at their most powerful who would triumph?
2 Likes
Loaw, pure mage in LH is not that powerful.
1 Like
Lost Heir, because he/she has direct access to an entire kingdom’s worth of resources at his/her disposal.
Also, all the LH has to do is take a level in Siren. Instant win.
2 Likes
How to get the achievement warning are made to be broken
1 Like
Don’t kill the imp that’s spying on you in the Demon Realm. Then when it shows back up later, jump through the dimensional rift.
I learned that the hard way…
3 Likes
I mix some classes in lost heir and get this result. Drake, the Demon King of Daria.
DEMON TRAITS:
Humanity: 85%
glowing demon eyes
unnaturally large, well-defined muscles
Health: 100%
SPECIALIZED TRAINING:
Priest Levels: 1
Thief Levels: 1
Ranger Levels: 1
Arcane Tattooist Levels: 1
Artificer Levels: 1
MORALITY:
Good: 100% Evil: 0%
ABILITIES:
Agility: 100%
Charm: 100%
Endurance: 68%
Perception: 100%
Strength: 100%
Willpower: 23%
SKILLS:
Archery: 100%
Devices: 100%
Magic: 100%
Blades: 100%
Stealth: 100%
Unarmed: 100%
KNOWLEDGE:
Arcana: 100%
Geography: 100%
History: 89%
Nature: 100%
Religion: 100%
RELATIONSHIPS:
Karla: 100%
Gale: 100%
Bran: 100%
Theo: 100%
Jess: 100%
Arthas: 100%
Pope: 100%
Lord Tovor: 100%
YOUR MOUNT: a healthy riding horse named Jake.
Lucky, your parrot companion.
KINGDOM:
Citizen Reputation: 100%
Citizen Fear: 45%
TATTOOS:
a set of concentric circles on your shoulderblade
a full-face tattoo of black swirls and runes
a sword dripping blood on your bicep
a series of rings across your fingers and toes
INVENTORY:
a dirty pouch on your well-worn belt containing 192 gold
a tarnished wedding ring on your finger
a torn spellbook
a glowing, rune-covered Enchanted Sword on your belt (+15 Bonus to Blades)
a holy symbol dedicated to the goddess Auriel hangs around your neck
a dagger in your torn sleeve
a magical Enchanted Bow slung over your back (+15 Bonus to Archery)
a badly scratched lute slung over your back
A tattered backpack containing:
a very thick book about Fate Manipulation
a pair of black shackles with glowing white runes
a lockpick set
a rope
a cracked lantern
a waterskin
flint and steel
a hammer and a few iron spikes
a flask of holy water
torn sleeping roll
a thief harness for hands-free climbing
a children’s book from Zusak’s quarters
the Grand Tournament Champion trophy
You are wearing:
your badly torn and ragged magically enhanced clothes
the Circlet of Daria rests upon your head
the Cape of Shadows over your back (+20 Bonus to Stealth)
the Gloves of Archery on your hands (+20 Bonus to Archery)
the bone Necklace of Nature around your neck (+20 Bonus to Nature)
the Gem of Seeing in your pocket (+20 Bonus to Perception)
the Feather of Glibness in your hat (+20 Bonus to Charm)
the Cloak of Spiders over your shoulders and down your back
Thuja’s Belt of Speed around your waist
your family signet ring (+3 Bonus to All)
the Staff of the Archmagi in your hand (+20 Bonus to Magic)
Sister Geri and Lord Stanton’s Short-Range Teleportation Rings in your pocket
the Boots of Travel on your feet
the Tome Of Knowledge (+5 Bonus to Arcana, Geography, History, and Religion)
7 Likes
So, I have a question that’s always bugged me. Does anyone know what the hammer and spikes are for? I’ve never seen them used for anything.
1 Like
When ur guarding the sheep herd u can use them to either trap the little hermit guys in the pit or or I think bar that trap door
2 Likes
Yeah, but you don’t get the Necklace of Nature that way.
@DevilDog_1999
Love your name by the way!
2 Likes
Thanks! It’s bc I’m joining the Corps next month
2 Likes
Lucid pretty much confirmed it is a useless item just there to screw MC out of 20g in part 1. It’s only known use is in the pit and even than it is a coup out option.
3 Likes
Elysium
November 16, 2017, 10:47pm
4784
You want 60+ charm and a high relationship stat. Side with them (pick peter/petra as the childhood friend), talk to them, give them flowers, there’s also an option to jump in front of them but i don’t think it’s 100% necessary. A good tip if charm is your problem going with amos helps.
EDIT: Just checked and it’s 80 relationship stat and 60 charm.
1 Like
If I wanted to how would I get a cheat play through any thing for modding on P.C or Phone
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For phone I extract and repackage everything, edit the json files, and on computer it depends on where you bought the game, and it’s easier.
1 Like
I do that but when I edit stuff as soon as I train in it it goes to 0
1 Like