The Lost Heir Trilogy

One more question. Was 49 to Magic enough to shoot magic bolt at Zusak in the amphitheater?

So… I finally got around to buying and picking up Demon War today and finished the complete Lost Heir trilogy. And to mark this moment, I decided I’d share my character!

Glizbit, the demon king of Daria (Named Glizbit because he was based off of a goblin I designed in LoaW, if you’re curious.)

Demon Traits:
Humanity: 5%
-glowing demon eyes
-unnaturally large, well-defined muscles
-black, leathery demonskin
-sharp demon claws
-a thick, wart-covered hunchback
Health: 20%

Specialized Training:
Ranger levels: 4

Morality: Good/Evil, 100%/0%

Abilities:
Agility: 73%
Charm: 50%
Endurance: 91%
Perception: 100%
Strength: 87%
Willpower: 23%

Skills:
Archery: 100%
Devices: 8%
Magic: 23%
Blades: 100%
Stealth: 69%
Unarmed: 6%

Knowledge:
Arcana: 34%
Geography: 100%
History: 38%
Nature: 100%
Religion: 36%

Relationships:
Petra: 100%
Bran: 82%
Theo: 96%
Karl: 98%
Gill: 100%
Poppy: 100%
Lord Vale: 76%
Archmage Cumari: 94%
Lord Tovor: 84%

Ending Recieved: The Hero (Somehow)

3 Likes

20 Archery and 30 Nature.

Or you can do what I do: be a thief and get the relevant artifacts for both, and sell them off to Jowal once you’ve gotten the class.

The Wizard from LoaW vs the Lost Heir of Daria: at their most powerful who would triumph?

2 Likes

Loaw, pure mage in LH is not that powerful.

1 Like

Lost Heir, because he/she has direct access to an entire kingdom’s worth of resources at his/her disposal.

Also, all the LH has to do is take a level in Siren. Instant win.

2 Likes

How to get the achievement warning are made to be broken

1 Like

Don’t kill the imp that’s spying on you in the Demon Realm. Then when it shows back up later, jump through the dimensional rift.

I learned that the hard way…

3 Likes

I mix some classes in lost heir and get this result. Drake, the Demon King of Daria.

DEMON TRAITS:
Humanity: 85%

  • glowing demon eyes
  • unnaturally large, well-defined muscles
    Health: 100%
    SPECIALIZED TRAINING:
    Priest Levels: 1
    Thief Levels: 1
    Ranger Levels: 1
    Arcane Tattooist Levels: 1
    Artificer Levels: 1

MORALITY:
Good: 100% Evil: 0%
ABILITIES:
Agility: 100%
Charm: 100%
Endurance: 68%
Perception: 100%
Strength: 100%
Willpower: 23%
SKILLS:
Archery: 100%
Devices: 100%
Magic: 100%
Blades: 100%
Stealth: 100%
Unarmed: 100%
KNOWLEDGE:
Arcana: 100%
Geography: 100%
History: 89%
Nature: 100%
Religion: 100%
RELATIONSHIPS:
Karla: 100%
Gale: 100%
Bran: 100%
Theo: 100%
Jess: 100%
Arthas: 100%
Pope: 100%
Lord Tovor: 100%
YOUR MOUNT: a healthy riding horse named Jake.
Lucky, your parrot companion.

KINGDOM:
Citizen Reputation: 100%
Citizen Fear: 45%

TATTOOS:

  • a set of concentric circles on your shoulderblade
  • a full-face tattoo of black swirls and runes
  • a sword dripping blood on your bicep
  • a series of rings across your fingers and toes
    INVENTORY:
  • a dirty pouch on your well-worn belt containing 192 gold
  • a tarnished wedding ring on your finger
  • a torn spellbook
  • a glowing, rune-covered Enchanted Sword on your belt (+15 Bonus to Blades)
  • a holy symbol dedicated to the goddess Auriel hangs around your neck
  • a dagger in your torn sleeve
  • a magical Enchanted Bow slung over your back (+15 Bonus to Archery)
  • a badly scratched lute slung over your back

A tattered backpack containing:

  • a very thick book about Fate Manipulation
  • a pair of black shackles with glowing white runes
  • a lockpick set
  • a rope
  • a cracked lantern
  • a waterskin
  • flint and steel
  • a hammer and a few iron spikes
  • a flask of holy water
  • torn sleeping roll
  • a thief harness for hands-free climbing
  • a children’s book from Zusak’s quarters
  • the Grand Tournament Champion trophy

You are wearing:

  • your badly torn and ragged magically enhanced clothes
  • the Circlet of Daria rests upon your head
  • the Cape of Shadows over your back (+20 Bonus to Stealth)
  • the Gloves of Archery on your hands (+20 Bonus to Archery)
  • the bone Necklace of Nature around your neck (+20 Bonus to Nature)
  • the Gem of Seeing in your pocket (+20 Bonus to Perception)
  • the Feather of Glibness in your hat (+20 Bonus to Charm)
  • the Cloak of Spiders over your shoulders and down your back
  • Thuja’s Belt of Speed around your waist
  • your family signet ring (+3 Bonus to All)
  • the Staff of the Archmagi in your hand (+20 Bonus to Magic)
  • Sister Geri and Lord Stanton’s Short-Range Teleportation Rings in your pocket
  • the Boots of Travel on your feet
  • the Tome Of Knowledge (+5 Bonus to Arcana, Geography, History, and Religion)
7 Likes

So, I have a question that’s always bugged me. Does anyone know what the hammer and spikes are for? I’ve never seen them used for anything.

1 Like

When ur guarding the sheep herd u can use them to either trap the little hermit guys in the pit or or I think bar that trap door

2 Likes

Yeah, but you don’t get the Necklace of Nature that way.

@DevilDog_1999

Love your name by the way!

2 Likes

Thanks! It’s bc I’m joining the Corps :us: next month

2 Likes

Good luck and stay safe.

2 Likes

Lucid pretty much confirmed it is a useless item just there to screw MC out of 20g in part 1. It’s only known use is in the pit and even than it is a coup out option.

3 Likes

Yo can you tell me how

1 Like

You want 60+ charm and a high relationship stat. Side with them (pick peter/petra as the childhood friend), talk to them, give them flowers, there’s also an option to jump in front of them but i don’t think it’s 100% necessary. A good tip if charm is your problem going with amos helps.
EDIT: Just checked and it’s 80 relationship stat and 60 charm.

1 Like

If I wanted to how would I get a cheat play through any thing for modding on P.C or Phone

1 Like

For phone I extract and repackage everything, edit the json files, and on computer it depends on where you bought the game, and it’s easier.

1 Like